OverPowerLand Strategy

You'll have a hard time playing these days without strategy. Try it. Pick 4 characters randomly, regardless of grids or co-herent flow. If you'd like, you can add 2 more non-OP Heroes, and call it "The Sewer". But if you're not into the whole Mole Man meets Morlocks scene, you'll need strategy. And hopefully, I can help.

OverPowerLand Strategy #1- Power cards Unless you know something I don't, your going to need power cards to play OverPower. But what kind? and how many is too many? And what if I don't like the artwork!? these are all simple questions, with simple answers (deck appropriate, the number your draw pile can handle, and too bad).
What kind? The kind that matches your heroes, of course. If oyu're using an energy team, use energy cards. it's common sense, here.
How many? From 1 to 6, I say. I like to make sure i have at least one 1 and two twos, three threes, and everything else i keep four of. Some people like to have five or six 8s, and some refuse to ever use more than three of any power card. It's a matter of taste, but I say unless you have some Sister Support, four per number (not per card, so four level 7s, not four 7E and four 7F) is enough to avoid duplication.
And if you don't like the artwork, well, tough. If that were a deciding factor, I would never use any 8F cards, except my one Azrael.

More to come.