Worlds I Have Built

You'll have to be patient for this one; it takes a bit more work than the others. Here are some of the worlds I eventually want to put up:

Tekeli-Li!
A world sketch for a place much like what H. P. Lovecraft imagined: the universe doesn't care about us and the natural laws "out there" are different. It uses Fuzion as the game engine. Why use this one instead of other worlds that are better known? Simply because your players don't know this one. This one accepts that HPL wrote things and goes on from there. They can buy a copy of Necronomicon through a used bookstore, but it's not going to help. For help, they might need the dread Liber Mortis or perhaps they've already become tainted by an encounter with one of the Mythos-inspired texts floating on the Internet...
As Above, So Below
The PDF player's writeup for a mini-campaign. It turned out to be much more than four adventures, ending with the Frankenstein monster chasing them across Iceland in a sled made from a boat hull and pulled by undead polar bears. It dealt with the alchemical writings of Isaac Newton and the truth behind the Illuminati.
Aegis
A fantasy city (in a fantasy world, of course) in which hellspawn and other supernatural creatures have citizenship. Why? Because something much worse lives under the city...

The Alderson Disk
A scout crew gets horribly lost and crash-lands on an Alderson disk. Who built it? How do they get home?
The Empire of Kalor
An almost-epic fantasy I wanted to run (and even started once) examining the nature of evil.

Generation Gap
A PDF file describing a hard SF campaign background. It's quite brief, since my players haven't decided if they want to play in this one.

Sidekix: The Teen Team Sourcebook
So what do kid sidekicks do when they grow up? Most of them give up the business, I suspect, and it becomes a guilty confession years later, after a few too many beers. This DC Heroes sourcebook describes the Teen Team, a group of teenage heroes who have grown up and most of them have gotten on with their lives. But you can't escape your past, especially when it's been made into a successful TV series...

The Sterling Legacy
You wake up on a slab in the morgue with amnesia. You're not alone, either. Where do you go for help? Where else but Doc Sterling, the Ultimate Man!
A pulp-flavoured setting.

Other campaigns I have run and might put here some day:


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