"TYR and BEYOND Part I"

a DS PbeM GAME by Fabian Benavente

ORIGINAL POST TO FIND PLAYERS

DARK SUN

It’s the year of the Desert’s Fury in the 190th King’s Age, but most people from Tyr call it Free Year 11. With the advent of the great earthquake, a series of problems has plagued the city, which the Tyrian Council of Advisers has yet to bring under control. The natural disasters have turned a significant portion of the population into frightened mobs. Natural disasters aside, other changes happening in the world have inspired panic of other sorts. Currently hordes of monsters, frightened out of the mountains by continuing tremors, flood the valley in search of stable ground. All in all, a ripe time for a group of individuals to try and make a lasting change and have their names praised in King’s Ages to come.

Greetings fellow roleplayers and welcome to Dark Sun. A bit about myself, I’ve been playing AD&D for over 15 years and have loved DS for about 5 years. I am currently involved in 3 other PbeM games and this is the first PbeM that I will DM. I am an avid amateur writer which is one of the reasons why these games appeal to me so much.

I am looking for 4 to 5 beginning characters (3rd level for DS). The game will not be first come first serve and we will take time to develop characters for it. It will have action as well as problem solving and my idea is to turn it into a campaign. The format will be about two turn recaps per week and I will do all the dice rolling (a PbeM game is slow enough already). There is no webpage for the game at the moment but I am working on that as well. I am looking for roleplayers whose turn replies are not a one sentence reply. Remember that I am here to be entertained just as much as you.

If this sounds like a game for you, then send me a character (name, race, class) with the following sections: a) appearance (what other people see when looking at you, physical characteristics, clothing, items, etc.), b) history (where your character comes from, what has he done, how he acquired his skills, etc.), c) personality (what he likes to do, his fears, his manners, his favorite sayings, etc.). Please make the characters interesting, I do not want to end up DMing a group of mul gladiators who are dull and quiet; you don’t have to send clowns either.

Please tell me a bit about yourself, your interest for PbeM and DS and your experience in DS including what commercial modules you have been exposed to. If this has interested you, then please get your characters in. I will reply to everyone who has taken the time and put in effort into their submittals. Ladies this is not a male only game and so you are more than welcome to join.

Have fun and keep gaming.

 

Fabian

 


DISCLAIMER:

I am running an original Dark Sun Campaign, unfortunately the first adventure that I chose to run is not original. It is the adventure that comes with the 2nd Edition Dark Sun Box, "Mystery of the Ancients". I have changed the adventure somewhat but it still has a lot of the original material in it. If you plan on playing this adventure, you may not want to read the turns.

 

I welcome all comments, suggestions, and/or questions. Please email me.

 


PLAYERS

I would like to thank all of my great players who make this game possible just as much I do. I set up a mean stage but they do the best acting.

 

Meet the heroes of the game:

Ayrus (half-elf, air cleric/wind mage) email Ayrus

Chit-Zik (thri-kreen, druid) email Chit

Elric (half-elf, fighter/preserver) email Elric

Gaigin (human, fighter) email Gaigin

Koreth (human, fighter) email Koreth

Mendi (elf, trader/psionicist) email Mendi

Rayne (mul, fighter/psionicist) email Rayne

Tak'Nak'Raq (halfling, ranger/psionicist) email Tak

 


TURNS

Read the turns played so far:

Turn 0 - Different Backgrounds

Turn 1 - Tyr's Main Plaza

Turn 2 - Introductions

Turn 3 - The Deal

Turn 4 - Street Thugs

Turn 5 - Street Thugs Cont.

Turn 6 - Council Hall

Turn 7 - The Tests

Turn 8 - The Job

Turn 9 - Preparations

Turn 10 - Ambushed

Turn 11 - Assassins

Turn 12 - False Start

Turn 13 - To the Water Hole

Turn 14 - Over Roasted Erdlu

Turn 15 - Stampede

Turn 16 - Sandhowlers

Turn 17 - Sandhowlers Cont.

Turn 18 - In the Rocky Badlands

Turn 19 - Avalanche

Turn 20 - The Elf Peddler

Turn 21 - Thri-Kreen

Turn 22 - Thri-Kreen Cont.

Turn 23 - Flash Flood

Turn 24 - Ringing Mountains

Turn 25 - Forest Trail

Turn 26 - Partings

Turn 27 - The Mul

Turn 28 - Tarek Raid

Turn 29 - Tarek Raid Cont.

Turn 30 - Last Night in the Forest

Turn 31 - Battle Strategy

Turn 32 - Ancient Ruins

Turn 33 - Inside a Living Building

Turn 34 - The Renegades

Turn 35 - The Chase

Turn 36 - Fleeing Halflings

Turn 37 - The Party Splits

Turn 38 - Two Warlocks, Two-headed Lizard

Turn 39 - Reunited

Turn 40 - Decisions

Turn 41 - Our Turn to Ambush

Turn 42 - Living Items?

Turn 43 - The Twins

Turn 44 - Earthquake

 

 

Please Go On to Part II

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