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source: James Hagen <jimhagen@pacbell.net>
This spell will affect one target. The magician slowly speaks in an
unintelligible murmur, slurring his s's and using too many vowels. He will
point at the target and the spell is cast. It will take as long as ten
minutes for the target to die if the spell works to full effect. The
target's own blood will turn to a mildly corrosive acid when mixed with
oxygen, so with each breath the target will add more acid to his body.
Except for the stench there are no remains of a dead victim.
This wicked spell changes the physical structure of a living being from
what it is to something else. A dwarf can become a troll, a troll can
become an elf and an elf can become a worm. This spell can only be
reversed by the wizard who cast it. This spell does not need to be
sustained as normal spells, but this is a spell of great evil and many
dark beings may want it for their arsenal.
A maddening spell to both caster and target, this dark power lets the
wizard control what the target dreams, and if you die in a dream you
really die. Unfortunately, if the target fights off the spell, he will
realize that something is amisa and may kill the wizard. Characters who
are not killed may develope fear with re-occurring elements of the dreams,
this is up to the GM. The wizard must touch the victim once, then the
spell can be cast from anywhere. The wizard only checks drain once, when
he touches the target; he may cast the spell on that target as many
times as he wants after that. But, as before, powerful evil beings who
hear of this spell may come for the wizard. The wizard may hurt the
target as if they were in astral combat, the target can do the same thing
even if he's not a wizard.
A most gruesome way to die, the target's body will open in many precise
places and the body will expel the organ beneath it. The body will still
be alive, as the heart is the last object to exit the body. All the
parts are in perfect condition. As the damage is staged down, the number
of things removed and the severity will decrease.
Perhaps the most powerful spell ever forged, this spell will return the
gift of life to anthing with at least .01 essence left when it died.The
drawback of this spell is that one person must willingly sacrifice their
own life for the other to be brought back, but this one will not pass on
completely pass on to the other side, it will hang onto the last bits of
life as a specter and watch over the one it brings back, slowly going
mad beacause of having to see what it's lost.
Evil Spells
Spells
Acid Blood
Type: Dark
Range: LOS
Target: 4
Damage: (D)eadly
Duration: +/-10minutes
Drain:(F+5)D
Transform
Type: Dark
Range: LOS
Target: Willpower + Essence
Duration: Permanent
Drain: (2*F+5)D
Invade Dreams
Type: Dark
Range: see text
Target: Willpower + Essence
Damage: see text
Duration: until death
Drain:[3*F+10]D
Living Dissection
Type: Dark
Range: LOS
Target: Willpower
Damage: (D)eadly
Duration: Instantaneous
Drain:(2*F+5)D
Breath of Life
Type: Dark
Range: Touch
Target: Essence of target + Willpower of sacraficer
Duration: Permenant
Drain: (3*F+15)D
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Original Shadowrun material Copyright 1994 by FASA Corporation. All Rights
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material or trademarks in this file should not be viewed as a challenge to
those copyrights or trademarks.
John Pederson, canthros1@aol.com or
lobo1@juno.com