Ranger
The Ranger is a sort of outcast. They're rough woodsman whose ability to track and hunt never could be
matched. The Ranger is also proficient in hand to hand combat, as their survival in the wilderness requires
long aching training of their muscles to be as one. They blend into shadows seemingly with ease, and tend to
be clear of civilization.. choosing nature as their home. Camping around and moving about is the suitable kind
of life-style to a common ranger. But some of them befriend others.. it all depends. The ranger's most suitable
climate is not in towns, but more in the woods, where everything can be used as a weapon, and all can be used
for cover.

Ranger Requirements:

13 Dex
12 Str
10 Con
  No Neutralities

Ranger Skills:

Dual Wield - Automatic Skill - 13 Dex Req.

Allows the character to use two attack enhancers during battle, instead of the typical 1Att and 1Def. or 2Def

HtC - Instant

-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

Flight Spike - 13 dex req

Whenever a ranger uses a thrown enhancer, he does +1d6 damage

HtC:   10

-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

Quick-Slash - 13 Dex Req.

Character is allowed +1 attack for this round for every 50k XP.
This skill may only be used 3 times in a battle..

HtC:  30

-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

Blending - 20,000xp Req, 13 Dex req

During combat, before his own attack, the Ranger announces OOC that
he will be using the Blending Skill. If successful, subtract the first damage
roll on the next round. The Ranger may not use another skill the round that
he stated Blending in unless he has 100,000xp.

HtC:   20

An example would be this.

      Drizzt: (Blending next round)
                         OH: Drizzt rolled 3 90-sided dice: 90 90 90
Drizzt: (48/15 Success )
Drizzt: ::Attacks Artemis::
Artemis: ::Takes damage.::
Proc: ::States the Score.::
Artemis: ::Hits Drizzt.::   
                      OH: Artemis rolled 2 90-sided dice: 90 90
         Proc: (16 dmg due to blending)

So really, only the second ninety counted.

Level Skill!: This skill increases with your level.

Level 5: May be attempted again at the same time to evade another damage roll.
Level 7: May add in a counter attack of 1d your dice with success of Blending.
Level 10: May add in another 1d your dice, making it 2d your dice for counter 

-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

Cloud of Blades - Two Att enhancers with a minimum of +4 each req.
15 dex Req - Level 5 req.

In this skill, a Ranger goes into a trained series of flowing attacks that rip into
the opponent. It's a quick series of slashes/thrusts/bludgeoning attacks that come
forth on success. It adds an extra 2d15 damage. Note that this means if you roll
a 10 and 5, you do an extra fifteen damage.

HtC:   25

Level Skill!: This skill increases with your level.

Level 5: Another 5 sides are added to the damage dice  
Level 7: Another 5 sides are added to the damage dice  
Level 10: Another dice itself is added to the damage roll

-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

Stormbound - 15 dex req, 15 str req
Level 7 req - Level 3 in Wizardry req.

This is a move where the Ranger calls upon the elements around him to
roll into his weapon, causing the following attack to do +1d30 damage
every 2 levels gained so far in classes alltogether.

HtC:    30

-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

Call to Nature - 15 int req
Level 10 req

The ranger becomes blessed with the powers of nature, and gains a
+2d3 damage modification and a +2d5 defense modification for the
rest of the battle.

So if I got a 6 and 10 I would do +6 damage and if I got hit -10 damage

HtC:   30