C & C: Tiberian Sun Has been reported to have bugs already. These are the reported Bugs in the game:
1. If you play with fog of war, the fog hides enemy units and
structures. but if the opponent builds new pavements or walls
you see it through the fog of war, and so you know, where
to dig with your sub-apc and you know where buildings are standing
in his base, because if there is a hole in the pavement, than there
must be a building
2. Play with redeployable mcv, than deploy it and build a wall around it. than click on the const.yard and give the order to move
outside the wall. uuum.... it disappears.
3. if units move outside of the map (ie. if you order aircrafts to attack a building at the border of the map) it takes sometimes about 10 seconds until they return.
4. You are NOD, your base is stealth, Your engineers are under the stealth gen, and so you move them into your stealth APC (Under Cover), when you come out in the enemy's base, and unload your engineers, they come out stealth just like the carryall case
5. When your Apc is blocked by lets say a building, it will not
unload... I hate it when I come out of a tight spot resulting my engineers death...this has been tested with the
subterranean
Apc
6. Engineers will still enter a building when the owner sells it. meaning you waste your engineer for a selling building, get nothing back, not even the cash for the selling...
7. Artillery never misses on land, no matter what unit speed your unit has, the artillery shell homes in on the targeted unit. But on the water, it is possible to avoid the shell because
Westwood programmed
the water splash, this is a bug since artilleries don't have guided systems... this really gives too much power to the ranged artillery (remember the cruiser)
8. When the Banshee tries to shoot under a stealth generator, it cannot. Reason -
it takes a few seconds to uncloak, the banshee shoots by gliding pass, C & C has a rule that says stealth units cannot shoot. So, while waiting to decloak the banshee has already flew pass the target and turns back, during this time,
it cloaks back and the whole thing repeats... NEVER EVER try to get a stealth banshee....
9. The Hunter Seeker droid sometimes bomb bridge booths (those you go to when you want to fix the bridge) for no reason
10. The mobile sensor keeps on repeating that it has found a stealth or burrowed unit, this makes EVA/CABAL
keep bragging that you have detected a unit, making this very annoying.
11. The Hunter Seeker Droid. When I deployed it ... it smacked right into my allied
Harvester and wiped it out ..... even though a HARVESTER TRUCE (Harvester Invincibility) was selected
?
I'm Glad you got down here! Westwood Studios didn't make the top notch game this year. |