version 3.0 - 05/31/98

Other Card List Spoilers

Amerindian Expansion Notes

The Amerindian Expansion was the first collaborative effort by members of the SRCard mailing list to create an expansion to the Shadowrun Trading Card Game. Most of the cards were created between June and September 1998, with some subsequent playtesting and editing by various contributors.

It should be noted that, while this expansion is not 'official' in any sense, it has (somehow) become accepted as being both balanced and in the spirit of the official releases to SRTCG. Although I (personally) am glad to see more people playing the game, and especially the Amerindian Expansion, I'd suggest telling your opponent you're playing with AEX cards before the game begins, and letting him view the cards and decide for himself if they're fair or not.

And, of course, any feedback he (or you) offers is welcomed!

Enjoy!

Amerindian Expansion Card Spoilers

ACROSS THE TUNDRA / Objective
Reputation Award: 35. No Indoor Challenges. After each Challenge, roll D6 for each Runner present (-2 if Runner has Stamina).
1-3: Just a li'l bit nippy out.
4-5: Frostbitten! -1/-1 to Runner until end of turn.
6+: Hypothermia! Return Runner to the safehouse.
Concept: Donald Arganbright

ALGONKIAN-MANITOU COUNCIL / Amerindian Location / 4¥
Turn an Amerindian Runner to visit Algonkian-Manitou Council. Roll D6 (+1 if Runner is a Tribal Chief). 1-2: Runner takes 2 armor-piecing damage
3-5: No effect.
6+: Search your draw pile for an Amerindian Runner. Show this card to all players and place it into your hand.
Concept: Matt Breton

AMAHUECO INDIANS / Challenge (Outdoor)
6/6. If Jivaro Indians have previously been revealed on this shadowrun, treat Amahueco Indians as a bluff.
If Amahueco Indians is not sleazed, owner may place a -1/-1 token on Amahueco Indians to deal 2 damage to target Runner. (Owner may place multiple tokens on Amahueco Indians this way.) Sleaze: Stealth-3.
"How tough can they be?! All they've got are wooden spears!"
Concept: Matt Breton

AMAZONIAN RAIN FOREST / Challenge (Awakened)
If alarm has been triggered, place Amazonian Rain Forest in owner's safehouse; otherwise, trash Amazonian Rain Forest. At the beginning of each of owner's turns, controller may roll D6: 1-2: Trash Amazonian Rain Forest.
3+: Treat target Location as a copy of Amazonian Rain Forest. Location's owner may turn a Runner with Attack Rating greater than 3 to 'revert' Location back to normal.
"There *was* a trail there ... "
Concept: Matt Breton

AUTUMN TWILIGHT / Objective
Reputation Award: 20. If the shadowrunning player has the maximum number of Challenges on his Challenge stack, he may choose to face his own Challenges. If he does so, and scores the Objective, he receives an additional +10 Reputation.
Concept: Matt Breton

AZTEC BURIAL MASK / Gear (Armor) / 3¥
Limit one per Runner. May not be used with other Armor.
Runner gains +0/+2 and Guard. This Runner must use the Guard trait whenever possible. "Death is to be embraced, so that the spirit may live."
Concept: Donald Arganbright

AZTLAN MILITIA / Challenge (Personnel)
If the alarm is triggered, trash Aztlan Militia and roll D6 for each Runner (+2 if owner frags Aztlan Militia instead of trashing it). On 6+, trash Runner.
Sleaze: Firearms-3
[A charging mob of warriors, their eyes glowing fanatically.]
Concept: Matt Breton

BARKEEP / Contact (Street) / 3¥
Play on target Street Location or Bar. Whenever that Location is used or visited, you may turn a Runner you control to use or visit that Location. Pay all costs as normal.
"Ya wanna book a table for twelve? Sure, sure, bring alla yer pals on over."
Concept: Matt Breton

BASKET WEAVER / Contact (Amerindian) / 3¥
Turn an Amerindian Runner to visit Basket Weaver. (Runners visiting Basket Weaver remain present until the end of your next turn, and do not unturn during the Refresh phase.)
1¥: Substitute a Runner on your shadowrunning team with a Runner present with Basket Weaver.
Concept: Matt Breton

BEAR DOCTOR SOCIETY / Contact (Amerindian) / 2¥
Use only once per turn, and only during your Legwork.
Pay X¥ and roll D6. X+: Remove X damage from target Runner.
[A shaman dressed in bear-furs and painting symbols on an obviously sickwoman.]
Concept: Matt Breton

BLOODLUST / Special (Stinger) / 2¥
Play before target Challenge is revealed on a shadowrun. If this Challenge has a Threat Rating, it may not be sleazed.
May be played to cancel the effects of Pacifism.
"It doesn't matter what you say; he's gonna bash you anyway." Concept: Axlrose (need a real name, btw.)

BLOOD SPIRIT / Gear (Magic/Spirit) / 4¥
4/4 Spirit. Play on a Runner with Conjuring or a Blood Mage. Turn to place a -1/-1 token on present Runner and a +1/+1 token on Blood Spirit.
Concept: Matt Breton

BONE SHARD FETISH / Gear (Magic) / 3¥
Play on a Mage or Shaman. Trash Bone Shard Fetish at the beginning of any combat. User inflicts armor-piercing damage until the end of combat.
Concept: Teos Abadia

BORDER PATROL / Contact / 3/1¥
Whenever a Runner is deployed, roll D6.
1-4: -2/-0 to Runner until the end of the turn.
5+: Owner of Runner must pay 1¥ or Runner is arrested (return Runner to owner's hand)
Concept: Matt Breton

BUCKSHOT / Mercenary / 6¥.
5/4. Ork. Firearms-1, Streetwise-1. If Buckshot is holding a Ranged Weapon, any number of Ammo cards may be deployed on it.
[An Aleut, turning a piece of scrimshaw over and over in his hands.]
Concept: Matt Breton

BUFFALO PLAINS / Amerindian Location / 2¥
You may have any number of Buffalo Plains cards in your deck.
You may turn one Runner during your Legwork to visit Buffalo Plains. Roll D6 for each Buffalo Plains.
1-2: Remove one damage from target Runner.
3-4: No effect.
5+: Visiting Runner takes one damage.
Frag Buffalo Plains to heal 3 damage from target Runner.
Concept: Matt Breton

BURIAL GROUNDS / Objective
Reputation Award: 20.
If a player intercepts a shadowrun against this Objective, and all his Runners survive, he gains +5 Reputation.
BONUS: Instead of receiving Reputation, shadowrunning player may shuffle his trash pile into his draw pile.
Concept: Wayne Shelden

CACKLING GOOSE / Prime Street Samurai / 8/1¥
5/6 (A1). Ork. Anti-Social, Unique. Athletics-1, Firearms-1, Street-1. Will only attempt a shadowrun with other Anti-social Runners. Frag Cackling Goose to bypass any combat requirement of an Objective.
Concept: Matt Breton

CHAOTIC WORLD / Gear (Magic/Spell) / 5¥
Play on a Runner with Sorcery-2. Trash Chaotic World to shuffle it into target player's Objective pile. When Chaotic World is revealed on an Objective pile, trash it.
(Cards may not be permanently exchanged.
"Is it really the world you see? Or only what you expect the world to be?"
Concept: Matt Breton

CHIEF'S BAHO / Gear (Magic/Prayer Stick) / 4¥
Play on a Tribal Runner. Runners may not use special traits or abilities while holding Prayer Sticks.
User gains Leadership +1. Turn user and trash Chief's Baho to end any Runner-vs-Runner combat. A Runner may only hold one Prayer Stick.
Concept: Cyrill Locke

COBARDE / Street Thug / 2¥
4/3. Amerindian/Ork. Firearms-1. If Cobarde is present on a shadowrun and the alarm is triggered, he immediately returns to the safehouse.
Concept: Matt Breton

CORNERED! / Challenge (Miscellaneous)
Each present Runner takes 1 armor-piercing damage.
Owner may turn one Runner in his safehouse to attack target shadowrunning Runner. Resolcve combat as normal.
Sleaze: Leadership-2 OR Social-2.
Concept: Matt Breton

COUNTING COUP / Special (Agenda) / 5¥
For each of target opponent's Runners you have killed in Runner-on-Runner combat, roll D6.
1-2: Receive 1¥.
3-4: No effect.
5+: Receive 2 Reputation.
Concept: Matt Breton

CRAZED DRONE / Challenge (Electric)
12/12 (A1). Unique. If shadowrunning team cannot defeat Crazed Drone, owner may turn up to four Runners in his safehouse to attack Crazed Drone. If they defeat Crazed Drone, they may continue on shadowrun as if it were their owner's turn.
Sleaze: Decking-2 OR Tech-2.
Concept: Matt Breton

DAZZLING WATERFALL / Special (Environment) / 4/1¥
Play on an Objective that does not prohibit Outdoor Challenges Only one Dazzling Waterfall may be played on an Objective. Runners without Stamina suffer double Fatigue. Runners with Stamina suffer Fatigue as normal.
Concept: Donald Arganbright / Teos Abadia

DANIEL SHEEMAHANT / Prime Mercenary / 8/1¥
5/5. Amerindian/Human. Firearms-2, Leadership-1, Melee-1. 2¥: Turn Daniel Sheemahant to return target Mercenary to the safehouse.
Concept: Wayne Shelden

DATA FILTER / Gear (Matrix/Program) / 3¥
Name a type of card (Challenge, Runner, etc) when Data Filter is deployed.
Turn to reveal the top card of your deck to all players. If the card revealed is the type of card selected, put it into your hand; otherwise, trash it.
Concept: Mark Peterson

DAUGHTER OF THE PINES / Tribal Shaman / 5¥
3/4. Amerindian/Dwarf. Biotech-1. Conjure-1, Stealth-1. Daughter of the Pines may not participate in shadowruns while you control wounded Runners.
Concept: Matt Breton

DEEP THICKET / Special (Environment) / 3¥
Play on an Objective that does not prohibit Outdoor Challenges. All Outdoor Challenges defending this Objective require Stealth +1 to sleaze.
Concept: Teos Abadia

DENVER DATAHAVEN / Location (Matrix) / 3¥
Any player may tu