version 3.0 - 05/31/98

Other Card List Spoilers

Amerindian Expansion Notes

The Amerindian Expansion was the first collaborative effort by members of the SRCard mailing list to create an expansion to the Shadowrun Trading Card Game. Most of the cards were created between June and September 1998, with some subsequent playtesting and editing by various contributors.

It should be noted that, while this expansion is not 'official' in any sense, it has (somehow) become accepted as being both balanced and in the spirit of the official releases to SRTCG. Although I (personally) am glad to see more people playing the game, and especially the Amerindian Expansion, I'd suggest telling your opponent you're playing with AEX cards before the game begins, and letting him view the cards and decide for himself if they're fair or not.

And, of course, any feedback he (or you) offers is welcomed!

Enjoy!

Amerindian Expansion Card Spoilers

ACROSS THE TUNDRA / Objective
Reputation Award: 35. No Indoor Challenges. After each Challenge, roll D6 for each Runner present (-2 if Runner has Stamina).
1-3: Just a li'l bit nippy out.
4-5: Frostbitten! -1/-1 to Runner until end of turn.
6+: Hypothermia! Return Runner to the safehouse.
Concept: Donald Arganbright

ALGONKIAN-MANITOU COUNCIL / Amerindian Location / 4¥
Turn an Amerindian Runner to visit Algonkian-Manitou Council. Roll D6 (+1 if Runner is a Tribal Chief). 1-2: Runner takes 2 armor-piecing damage
3-5: No effect.
6+: Search your draw pile for an Amerindian Runner. Show this card to all players and place it into your hand.
Concept: Matt Breton

AMAHUECO INDIANS / Challenge (Outdoor)
6/6. If Jivaro Indians have previously been revealed on this shadowrun, treat Amahueco Indians as a bluff.
If Amahueco Indians is not sleazed, owner may place a -1/-1 token on Amahueco Indians to deal 2 damage to target Runner. (Owner may place multiple tokens on Amahueco Indians this way.) Sleaze: Stealth-3.
"How tough can they be?! All they've got are wooden spears!"
Concept: Matt Breton

AMAZONIAN RAIN FOREST / Challenge (Awakened)
If alarm has been triggered, place Amazonian Rain Forest in owner's safehouse; otherwise, trash Amazonian Rain Forest. At the beginning of each of owner's turns, controller may roll D6: 1-2: Trash Amazonian Rain Forest.
3+: Treat target Location as a copy of Amazonian Rain Forest. Location's owner may turn a Runner with Attack Rating greater than 3 to 'revert' Location back to normal.
"There *was* a trail there ... "
Concept: Matt Breton

AUTUMN TWILIGHT / Objective
Reputation Award: 20. If the shadowrunning player has the maximum number of Challenges on his Challenge stack, he may choose to face his own Challenges. If he does so, and scores the Objective, he receives an additional +10 Reputation.
Concept: Matt Breton

AZTEC BURIAL MASK / Gear (Armor) / 3¥
Limit one per Runner. May not be used with other Armor.
Runner gains +0/+2 and Guard. This Runner must use the Guard trait whenever possible. "Death is to be embraced, so that the spirit may live."
Concept: Donald Arganbright

AZTLAN MILITIA / Challenge (Personnel)
If the alarm is triggered, trash Aztlan Militia and roll D6 for each Runner (+2 if owner frags Aztlan Militia instead of trashing it). On 6+, trash Runner.
Sleaze: Firearms-3
[A charging mob of warriors, their eyes glowing fanatically.]
Concept: Matt Breton

BARKEEP / Contact (Street) / 3¥
Play on target Street Location or Bar. Whenever that Location is used or visited, you may turn a Runner you control to use or visit that Location. Pay all costs as normal.
"Ya wanna book a table for twelve? Sure, sure, bring alla yer pals on over."
Concept: Matt Breton

BASKET WEAVER / Contact (Amerindian) / 3¥
Turn an Amerindian Runner to visit Basket Weaver. (Runners visiting Basket Weaver remain present until the end of your next turn, and do not unturn during the Refresh phase.)
1¥: Substitute a Runner on your shadowrunning team with a Runner present with Basket Weaver.
Concept: Matt Breton

BEAR DOCTOR SOCIETY / Contact (Amerindian) / 2¥
Use only once per turn, and only during your Legwork.
Pay X¥ and roll D6. X+: Remove X damage from target Runner.
[A shaman dressed in bear-furs and painting symbols on an obviously sickwoman.]
Concept: Matt Breton

BLOODLUST / Special (Stinger) / 2¥
Play before target Challenge is revealed on a shadowrun. If this Challenge has a Threat Rating, it may not be sleazed.
May be played to cancel the effects of Pacifism.
"It doesn't matter what you say; he's gonna bash you anyway." Concept: Axlrose (need a real name, btw.)

BLOOD SPIRIT / Gear (Magic/Spirit) / 4¥
4/4 Spirit. Play on a Runner with Conjuring or a Blood Mage. Turn to place a -1/-1 token on present Runner and a +1/+1 token on Blood Spirit.
Concept: Matt Breton

BONE SHARD FETISH / Gear (Magic) / 3¥
Play on a Mage or Shaman. Trash Bone Shard Fetish at the beginning of any combat. User inflicts armor-piercing damage until the end of combat.
Concept: Teos Abadia

BORDER PATROL / Contact / 3/1¥
Whenever a Runner is deployed, roll D6.
1-4: -2/-0 to Runner until the end of the turn.
5+: Owner of Runner must pay 1¥ or Runner is arrested (return Runner to owner's hand)
Concept: Matt Breton

BUCKSHOT / Mercenary / 6¥.
5/4. Ork. Firearms-1, Streetwise-1. If Buckshot is holding a Ranged Weapon, any number of Ammo cards may be deployed on it.
[An Aleut, turning a piece of scrimshaw over and over in his hands.]
Concept: Matt Breton

BUFFALO PLAINS / Amerindian Location / 2¥
You may have any number of Buffalo Plains cards in your deck.
You may turn one Runner during your Legwork to visit Buffalo Plains. Roll D6 for each Buffalo Plains.
1-2: Remove one damage from target Runner.
3-4: No effect.
5+: Visiting Runner takes one damage.
Frag Buffalo Plains to heal 3 damage from target Runner.
Concept: Matt Breton

BURIAL GROUNDS / Objective
Reputation Award: 20.
If a player intercepts a shadowrun against this Objective, and all his Runners survive, he gains +5 Reputation.
BONUS: Instead of receiving Reputation, shadowrunning player may shuffle his trash pile into his draw pile.
Concept: Wayne Shelden

CACKLING GOOSE / Prime Street Samurai / 8/1¥
5/6 (A1). Ork. Anti-Social, Unique. Athletics-1, Firearms-1, Street-1. Will only attempt a shadowrun with other Anti-social Runners. Frag Cackling Goose to bypass any combat requirement of an Objective.
Concept: Matt Breton

CHAOTIC WORLD / Gear (Magic/Spell) / 5¥
Play on a Runner with Sorcery-2. Trash Chaotic World to shuffle it into target player's Objective pile. When Chaotic World is revealed on an Objective pile, trash it.
(Cards may not be permanently exchanged.
"Is it really the world you see? Or only what you expect the world to be?"
Concept: Matt Breton

CHIEF'S BAHO / Gear (Magic/Prayer Stick) / 4¥
Play on a Tribal Runner. Runners may not use special traits or abilities while holding Prayer Sticks.
User gains Leadership +1. Turn user and trash Chief's Baho to end any Runner-vs-Runner combat. A Runner may only hold one Prayer Stick.
Concept: Cyrill Locke

COBARDE / Street Thug / 2¥
4/3. Amerindian/Ork. Firearms-1. If Cobarde is present on a shadowrun and the alarm is triggered, he immediately returns to the safehouse.
Concept: Matt Breton

CORNERED! / Challenge (Miscellaneous)
Each present Runner takes 1 armor-piercing damage.
Owner may turn one Runner in his safehouse to attack target shadowrunning Runner. Resolcve combat as normal.
Sleaze: Leadership-2 OR Social-2.
Concept: Matt Breton

COUNTING COUP / Special (Agenda) / 5¥
For each of target opponent's Runners you have killed in Runner-on-Runner combat, roll D6.
1-2: Receive 1¥.
3-4: No effect.
5+: Receive 2 Reputation.
Concept: Matt Breton

CRAZED DRONE / Challenge (Electric)
12/12 (A1). Unique. If shadowrunning team cannot defeat Crazed Drone, owner may turn up to four Runners in his safehouse to attack Crazed Drone. If they defeat Crazed Drone, they may continue on shadowrun as if it were their owner's turn.
Sleaze: Decking-2 OR Tech-2.
Concept: Matt Breton

DAZZLING WATERFALL / Special (Environment) / 4/1¥
Play on an Objective that does not prohibit Outdoor Challenges Only one Dazzling Waterfall may be played on an Objective. Runners without Stamina suffer double Fatigue. Runners with Stamina suffer Fatigue as normal.
Concept: Donald Arganbright / Teos Abadia

DANIEL SHEEMAHANT / Prime Mercenary / 8/1¥
5/5. Amerindian/Human. Firearms-2, Leadership-1, Melee-1. 2¥: Turn Daniel Sheemahant to return target Mercenary to the safehouse.
Concept: Wayne Shelden

DATA FILTER / Gear (Matrix/Program) / 3¥
Name a type of card (Challenge, Runner, etc) when Data Filter is deployed.
Turn to reveal the top card of your deck to all players. If the card revealed is the type of card selected, put it into your hand; otherwise, trash it.
Concept: Mark Peterson

DAUGHTER OF THE PINES / Tribal Shaman / 5¥
3/4. Amerindian/Dwarf. Biotech-1. Conjure-1, Stealth-1. Daughter of the Pines may not participate in shadowruns while you control wounded Runners.
Concept: Matt Breton

DEEP THICKET / Special (Environment) / 3¥
Play on an Objective that does not prohibit Outdoor Challenges. All Outdoor Challenges defending this Objective require Stealth +1 to sleaze.
Concept: Teos Abadia

DENVER DATAHAVEN / Location (Matrix) / 3¥
Any player may turn a Decker to visit the Denver Datahavan and roll D6 (+ Decking). 0-5: Black IC! Visiting Runner takes one armor-piercing damge and has -1 Decking for the remainder of the game.
6-8: Put an IC token on visiting Runner.
9+: Put an IC token on target Runner.
Runners holding an IC token do not unturn during their owner's Refresh phase. Remove one IC token instead.
Concept: Holland Steffen

DIGITAL DOMAIN / Objective
Reputation Award: 20. Closed System. +2/+2 to all Challenges. Roll D6 when a Challenge is revealed: On a 3+, Challenges is considered Electrical.
Concept: Matt Breton

DISEASE FILTRATION / Gear (Cyberware) / X¥
-X Essence to user. When Disease Filtration is deployed, place X Filter tokens on it. Remove a Filter token to prevent a Virus token from being placed on user.
Concept: Matt Breton

DOLOR / Blood Mage / 5¥
3/3. Amerindian/Ork. Leadership-1, Sorcery-1. Turn Dolor when target Runner is killed in Runner-vs-Runner combat. Owner of target Runner must place a 0/-1 Blood token on a Runner he controls.
Concept: Teos Abadia

DOPPELGÅNGER / Challenge (Personnel)
Unique. When Doppelganger is revealed, it has a Threat rating equal to a random present Runner. Doppelganger does not trigger the alarm.
If Doppelganger is defeated in combat, roll D6. 1-4: No effect. 5+: You killed the *wrong* copy! Trash Runner, return Doppelganger to the Challenge stack, and the shadowrun is ended.
Concept: Donald Arganbright

DUST RUNNER / Tribal Warrior / 5¥
6/6 (A1). Amerindian/Ork. Athletics-1, Melee-1. If Dust Runner is trashed, frag him.
Concept: Matt Breton

DZOO-NOO-QUA / Challenge (Awakened)
6/8 (A1). Roll D6 whenever spells are used against Dzoo-Noo-Qua. On a 5+, cancel the effect of that spell. Runners damaged by Dzoo-Noo-Qua lose 1 Essence for each point of damage inflicted upon them.
Sleaze: Athletics-1, Stealth-1 OR Firearms-1, Gunnery-1.
Concept: Matt Breton

EAGLE FEATHER / Gear (Miscellaneous) / 3¥
+1/+0 to user.
May be deployed as a Stinger at no cost on target Runner when he scores an Objective. Trash Eagle Feather to heal one damage from user.
Concept: Matt Breton

FALLEN WARRIOR SPIRIT / Gear (Spirit) / 4¥
Play on Shaman with Conjure-2. When Fallen Warrior Spirit is deployed, frag target Runner in your trash pile. Fallen Warrior Spirit has a Threat Rating equal to fragged Runner. When Fallen Warrior Spirit is trashed it is fragged.
"They fall, but they do not truly die."
Concept: Donald Arganbright

FEATHER DANCER / Tribal Warrior / 5¥
4/4. Amerindian/Dwarf. Athletics-1, Melee-1. When Feather Dancer scores an Objective, turn X Runners you control to add X¥ to your Credstick.
Concept: Matt Breton

FOOTFALLS IN THE MIST / Special (Stinger) / 1¥
Play when target Challenge has been sleazed during a shadowrun. Return the Challenge to owner's hand.
"They left broken shells and potsherds, but no other traces."
Concept: Matt Breton

GOVERNMENT BUREAUCRAT / Contact (Political) / 4¥
Players may not voluntarily trash cards at the end of their turn, nor may they draw more than 3 cards during their Refresh phase.
A player may trash his entire hand during his Legwork phase to trash Government Bureaucrat.
"Yeah, yeah, yeah, I'll get around to it - can't you see I'm buried in paperwork here?"
Concept: Matt Breton

GRANDFATHER SPIRIT / Special (Stinger) / 0¥
Frag target Runner in your trash pile to give target Runner +1 level in a skill fragged Runner possessed, until the end of the game.
Concept: Matt Breton

GREAT EASTERN FOREST / Objective
Reputation Award: 10.
If a player has the maximum number of Challenges in his Challenge stack on this Objective, he gains +1¥ during his Refresh phase.
"Dig deep. Pray. And the seed will grow."
Concept: Matt Breton

HAUNTED HUNTING GROUNDS / Objective
Reputation Award: 25. No Indoor Challenges; +2/+2 to Awakened Challenges.
Once per turn during their Legwork phase, each opponent may pay 2¥ to place an Awakened or Personnel Challenge from their trash pile face up onto their Challenge stack on this Objective if they do not have the maximum number of Challenges.
REQUIREMENT: Defeat Graveyard Spirit -- 8/5 (A1).
BONUS: +1¥ for each Awakened Challenge defeated on this shadowrun.
Concept: Matt Breton

HIJO DEL FUEGO / Blood Mage / 4¥
2/2. Human. Sorcery-2. Turn Hijo del Fuego when a Runner is killed in Runner-vs-Runner combat. Attacking player may place a +1/+0 Blood token on a Runner he controls.
Concept: Teos Abadia

HOKAHEH! / Special (Stinger) / 3¥
Target Runner in Runner-vs-Runner combat gains +3/+0. If this Runner is Amerindian, he also gains Stamina. Frag this Runner after combat.
Concept: Matt Breton

HURRICANE FENCING / Challenge (Barrier)
0/8. You may play Hurricane Fencing face up on an Objective. If played this way, Hurricane Fencing does not count toward maximum Challenges. Runner team must encounter Hurricane Fencing before encountering the Objective.
Hurricane Fencing gains +0/+4 for each additional Hurricane Fencing face up on this Objective. If played face down, Hurricane Fencing has a sleaze rating of Technical-2.
Concept: Matt Breton

ILLUSORY FIGURE / Gear (Magic/Spell) / 0¥
2¥: Treat shadowrunning team as if it had one extra member until the end of the turn.
"Mike? Mike? Is that you, Mike?"
Concept: Matt Breton

INFORMATION EXCHANGE / Gear (Matrix/Program) / 3¥
Turn instead of drawing a card during your Refresh phase. You may look at all cards target player draws during his next Upkeep phase.
Concept: Matt Breton

INSIDE JOB / Special / 3¥
Play before you Recon a Challenge. You may turn Runners with skills to meet the sleaze rating to trash that Challenge.
Concept: Matt Breton

INTICOPA / Blood Mage / 4¥
3/2. Amerindian/Human. Sorcery-1. Turn Inticopa to cancel any effect which would allow an opponent to look at your hand, draw pile, or an unrevealed Challenge you put into play.
Concept: Matt Breton

IT'S A TRAP! / Special (Stinger) / 3¥
Target Challenge deals damage in combat first. (Trash Runners killed by this Challenge. These Runners do not inflict damage).
"Wait til I get my hands on that fraggin' Johnson!"
Concept: Dan Weber

'JACKRABBIT' DRONE / Gear (Outdoor Drone) / 3¥
4/4 Drone. Outdoor. If user is killed, you may transfer 'Jackrabbit' Drone to another present Runner you control. (This Runner must be able to hold 'Jackrabbit' Drone.)
Concept: Matt Breton

JIVARO INDIANS / Challenge (Outdoor)
6/6. If Amahueco Indians have previously been revealed on this shadowurn, treat Jivaro Indians as a bluff.
If Jivaro Indians is not sleazed, owner may place a -1/-1 token on Jivaro Indians to place a Poisoned Arrow token on target Runner. (Owner may place multiple tokens on Jivaro Indians this way.) A Runner holding a Poisoned Arrow token may not be affected by Biotech.
Sleaze: Firearms-1, Stealth-2.
Concept: Matt Breton

KATZINA SPIRIT / Gear (Magic/Spirit) / 3¥
0/3 Spirit. Trash one Gear card user is holding to return Katzina Spirit and target card in your trash pile to your hand.
Concept: Matt Breton

KIVA OF FIRE / Objective
Reputation Award: 15. Unique. +2/-2 to all Challenges.
Runners and Challenges trashed during a shadowrun against this Objective are fragged.
BONUS: If you have scored all four Kiva Objectives, you win the game.
[A shaman, crouching before a blazing bonfire. The parts of him lit up by the flames seem skeletal in the fragmented light.]
Concept: Matt Breton

KIVA OF LIGHTNING / Objective
Reputation Award: 15. Unique.
Place a token on Kiva of Lightning when it is revealed. If Kiva of Lightning begins owner's Legwork with a token on it, remove the token and place it face down.
At any time during a shadowrun against this Objective, players may place Challenges on their Challenge stack, and turn Runners to add them to the shadowrunning team (to the maximum of six members).
BONUS: If you have scored all four Kiva Objectives, you win the game.
[Dancing figures at a pow-wow, flashing lightning only partially revealing their ecstatic faces.]
Concept: Matt Breton

KIVA OF THUNDER / Objective
Reputation Award: 15. Unique.
While this Objective is revealed, Runners may not use special abilities or traits during a shadowrun against any Objective.
BONUS: If you have scored all four Kiva Objectives, you win the game.
[A rain-spattered Mojave warrior, looking out of place on a neon-lit street.]
Concept: Matt Breton

KIVA OF WATER / Objective
Reputation Award: 15. Unique.
While this Objective is revealed, all Runners unturn at the beginning of each player's turn.
BONUS: If you have scored all four Kiva Objectives, you win the game.
[A Pequot fisherman, surprised at the size of the fish caught in his net.]
Concept: Matt Breton

KSIWAMBE / Tribal Chief / 8¥
5/5. Amerindian/Human. Leadership-3, Melee-1. Once per shadowrun, you may shuffle a Challenge into your draw pile instead of trashing it. If Ksiwambe is killed, you must frag a random Challenge you have in play.
Concept: Matt Breton

KYRIE / Eagle Shaman / 5¥
3/5. Amerindian/Elf. Conjure-1, Social-1, Stealth-1. 5¥: Reduce any Reputation loss by one-half (round up). If owner has negative Reputation, Kyrie is immediately trashed.
Concept: Matt Breton

LACROIX / Bounty Hunter / 6¥
3/3 (A1). Dwarf. Firearms-1, Stealth-1, Street-1. 2¥: Turn to attack a Wanted Runner or a Runner who just pulled out of a shadowrun. Lacroix may only attack Runners with fewer skills this way.
Concept: Matt Breton

LAKE EERIE / Location (Great Lake) / 3¥
Unique. Use only once per turn.
During your Legwork, you may place one Awakened Challenge underneath Lake Eerie (in Lake Eerie's 'cache'). You may turn a Runner to visit Lake Eerie and fight one of the Challenges beneath Lake Eerie; if Runner survives, return Challenge to your hand and gain X Reputation (X = Runner's remaining Body).
Concept: Matt Breton

LAKE HUDSON / Location (Great Lake) / 3¥
Unique. Use only once per turn.
During your Legwork, you may place one Electrical Challenge underneath Lake Hudson to draw a card (in Lake Hudson's 'cache'). You may return a card from Lake Hudson's cache to your hand by discarding a card at random.
Concept: Matt Breton

LAKE MICHIGAN / Location (Great Lake) / 3¥
Unique. Use only once per turn.
During your Legwork, you may sink one Vehicle or Vehicle Challenge beneath Lake Michigan's murky surface to gain 1¥. You may spend X¥ to return a card sunk in Lake Michigan to your hand (X = card's deployment cost). Challenges are considered to have a deployment cost of 4¥.
Concept: Matt Breton

LAKE ONTARIO / Location (Great Lake) / 3¥
Unique. +1 to D6 rolls involving Bounty Hunters or arrests while Lake Ontario is in play.
You may place one card underneath Lake Ontatio (in Lake Ontario's 'cache') to prevent a Runner from being arrested.
Concept: Matt Breton

LAKE SUPERIOR / Location / 6¥
Unique. Only one Lake Superior may be in play.
All revealed Challenges gain +X/+X. (X = number of Great Lakes in play.)
Concept: Matt Breton

LAND OF THE LONG SUN / Objective
Reputation Award: 15.
BONUS: When this Objective is scored, all other Objectives are revealed (if a player does not have a ready Objective, turn over the top card of his Objective pile). Each player may then search his draw pile for one Challenge to play on each revealed Objective, if he does not already have the maximum number of Challenges on that Objective.
Concept: Matt Breton

LANDROVER / Gear (Vehicle) / 4¥
Outdoor. Landrover may be deployed on a Rigger for free. User may not use skills to sleaze or fight Indoor Challenges.
(A+1) to user.
User is immune to damage from Vehicle Challenges.
Concept: Matt Breton

LITTLE BEAR / Ganger / 6¥
3/4 (A1). Amerindian/Troll. Firearms-2, Piloting-1. 2¥: Turn Little Bear to attack another Ganger in Runner-vs-Runner combat. Little Bear gains a +1/+1 Experience token whenever he kills a Runner this way.
Concept: Matt Breton

LOSS OF FOCUS / Special (Stinger) / 2¥
Target Runner may not use special traits or abilities until the end of turn.
Concept: Matt Breton

LOUP-GAROU / Challenge (Awakened)
6/6 (A1). If Loup-Garou is not sleazed, place it in shadowrunning player's safehouse. Roll D6 whenever a Runner leaves that player's safehouse (to visit a Location, etc.). On a 5+, that Runner enters combat with Loup-Garou. Trash Loup-Garou after combat.
Sleaze: Firearms-1, Sorcery-1.
Concept: Matt Breton

MEDICINE LODGE / Location / 3¥
Turn a Shaman holding a Totem to visit Medicine Lodge and search your draw pile for a copy of the Totem he or she is holding.
3¥: Turn a Shaman to visit Medicine Lodge and search your draw pile for any Totem card.
Place any cards searched for in this way into your hand.
[A smoke-filled lodge filled with Native Americans. The elders seem calm, peaceful, while the younger ones are nearly retching on the fumes.]
Concept: Matt Breton

MEDICINE POUCH / Gear (Magic/Focus) / 4¥
1¥: +1 to any D6 roll made for Gear/Magic cards user is holding. Use this ability once per roll and before D6 roll is made.
Trash Medicine Pouch to give user Conjure +1 or Sorcery +1 until the end of tur.n
Concept: Matt Breton

MISSION ON THE HILL / Location / 0¥
You may only have one Mission on the Hill in play.
If you control at least one dwarf, elf, ork and troll, draw an additional card at the beginning of your turn.
If you control Caves of Halferville, The Festerin' Tusk, The Ork Underground, and Tir Tairngire, gain 1¥ at the beginning of your Legwork phase.
Concept: Matt Breton

MR. GREEN / Contact (Street) / 3¥
Play on target Contact. This Contact gains Upkeep: 1¥.
[Sleazy-looking man in a pinstripe suit and fedora, holding up a fistful of bills.]
"Yeah, Chollie - we's livin' the high life now!!"
Concept: Matt Breton

NAVAJO SCOUT / Contact (Amerindian) / 0¥
Use only once per turn, and during your Legwork phase.
3¥: You may look at the top Challenge in target player's Challenge stack. If the card revealed is an Outdoor Challenge, you may frag Navajo Scout to trash that card.
[A deep thicket. Just barely visible is the glint of a nocked arrow; behind it, the cold eyes of a warrior waiting in ambush.]
Concept: Matt Breton

OPERATION COPPERHEAD / Objective
Reputation Award: 25. Once per shadowrun, owner may add +2/+2 (A+1) to a revealed Challenge.
BONUS: 1¥ for each Runner holding a Ranged Weapon.
Concept: Matt Breton / Teos Abadia

PACIFISM / Special (Stinger) / 2¥
Play before target Challenge is revealed on a shadowrun. Target Challenge and all Runners present do not deal damage.
May be played to cancel the effects of Bloodlust.
"But he's such a -cute- little troll!"
Concept: Axlrose (Still need a real name, btw)

PAEAPANA / Blood Mage / 6¥
3/3. Amerindian/Human. Leadership-1, Social-1, Sorcery-1. Turn and frag a Runner you control to draw a number of cards equal to that Runner's deployment cost.
Concept: Matt Breton

PAINTED DESERT / Amerindian Location / 2¥
You may have any number of Painted Desert cards in your deck.
For each Painted Desert you control, attacking Runners in Runner-vs-Runner combat involving your Runners receive -1/-1 until the end of the turn. At the end of any Runner-vs-Runner combat involving your Runners, you must frag one Painted Desert you control.
[A hermit, staring out into the sun as it sets.]
Concept: Matt Breton

PALE MOON SOCIETY / Challenge (Street)
7/7 (A1). Shadowrunning player may trash one card from his hand for each Runner on the shadowrunning team to prevent the alarm from being triggered. (Team must still fight Pale Moon Society.)
Sleaze: Athletics-1, Firearms-1, Melee-1.
Concept: Matt Breton

PEYOTE DREAM / Special (Stinger) / 1¥
Turn an Runner you control to look at one random card from each player's hand. If the Runner you turn is Amerindian or a Mage, you may look at two cards from each player's hand. Look at cards for 5 seconds before returning.
Concept: Christophe Heustis

PHOENIX TOTEM / Special (Totem) / 3¥
Play on Shaman. Roll D6 when user is killed. On a 4+, return user to safehouse with no damage. Trash all Gear user is holding.
Concept: Matt Breton

PIT OF FIRE ANTS / Special / 3/1¥
Play on target Runner.
Target Runner is turned and does not unturn during the Refresh phase. Fire Ants inflicts one armor-piercing damage to target Runner during owner's Refreash phase. Owner of target Runner may turn a Runner with Biotech to frag Pit of Fire Ants.
Concept: Matt Breton

PIT TRAP / Challenge (Barrier)
A random present runner without Athletics is trapped (out of play). If the shadowrun is unsuccessful, trash that Runner; otherwise, return that Runner to owner's safehouse at the end fo shadowrun.
Sleaze: Atheletics-3.
Concept: Matt Breton

POINT OF NO RETURN / Special (Stinger) / 5¥
Play when target player is within 20 Reputation of winning the game. Cancel the effects of any card that would cause target player to lose Reputation. Any cards that go to target player's trash pile are fragged.
"That's it. There's no turning back."
Concept: Matt Breton

PUEBLO CORPORATE COUNCIL / Location (Corporate HQ) / 5¥
You may turn Deckers to reduce Pueblo's deployment cost by 1¥ for each Decker turned.
You may turn Deckers to reduce the cost of Deckers or Matrix/Gear by 1¥ for each Decker turned.
[The logo/seal of the Pueblo Corporate Council.]
Concept: Matt Breton

PURITY OF ESSENCE / Special / 3¥
Play on a Runner you control. This Runner may not hold Gear or use special traits or abilities. If this Runner is present when an Objective is scored, trash Purity of Essence to gain an additional 5 Reputation.
"When you pass through the kivas, you must leave the world behind. You can take nothing with you."
Concept: Matt Breton

QUETZLCOUATL / Challenge (Awakened)
8/12 (A1). Unique. Shadowrunning player may discard any number of cards from his hand when Quetzlcouatl is revealed.
When combat begins, Quetzlcouatl gains +1/+0 for each card remaining in shadowrunning player's hand.
Sleaze: Conjure-3 OR Sorcery-3.
[A huge winged and feathered snake, outlined by a shimmering glow.]
Concept: Matt Breton

RAVEN FEATHER / Gear (Miscellaneous) / 3¥
You may trash a Gear card on user to deploy Raven Feather at no cost.
+1¥ to any Gear deployed on user. Cancel any effect which would trash Gear this Runner is holding. Turn user and trash Raven Feather to place the top Gear card in your trash pile into your hand.
Concept: Paul Ossman

REBECCA LONG RIVER / Rigger / 6¥
4/5. Amerindian/Human. Gunnery-1, Piloting-1, Street-1. Rebecca Long River may not attack or be attacked in Runner-vs-Runner combat.
Concept: Matt Breton

RED RABBIT / Prime Ganger Leader / 7/X¥
5/6. Amerindian/Ork. Leadership-1, Street-1. 2¥: Turn Red Rabbit to put a 4/4 Ganger Runner token into play. Red Rabbit has an Upkeep equal to the number of Ganger Runners he has brought into play. If Red Rabbit is trashed, trash all Ganger Runner tokens in play.
Concept: Matt Breton

RIDGE / Mercenary / 8¥
8/8 (A1). Amerindian/Troll.
Concept: Matt Breton

RIOT SQUAD / Challenge (Personnel)
6/7 (A1). 2¥: Reveal a random Challenge defending this Objective and add its Threat Rating to Riot Squad's. (That Challenge is not affected by this combat).
Sleaze: Firearms-2 OR Gunnery-2.
Concept: Matt Breton

RIVER VALLEY / Amerindian Location / 1¥
You may have any number of River Valley cards in your deck. You may only deploy one River Valley each turn.
At the beginning of any turn, you may frag one River Valley you control to add X¥ to your Credstick (X = number of River Valleys remaining in play).
Concept: Matt Breton

SACRED DEER / Challenge (Outdoor/Awakened)
5/6. Runners with Virus tokens may not damage Sacred Deer.
Sleaze: Athletics-2 OR Stealth-2.
"They say forms can be seen in the mists of Mount Shasta -- whether they are deer, or spirits, or both, people will not say."
Concept: Matt Breton

SEAL HUNTERS / Contact / 2¥
Trash Seal Hunters to deal 2 damage to target Awakened Challenge.
Frag Seal Hunters when target Awakened Challenge is trashed. Frag Challenge instead.
Concept: Matt Breton

SEES WATER, SEES SKY / Prime Decker / 6/1¥
2/3. Amerindian/Elf. Decking-2. 3¥: Turn to 'cache' the top card of target player's draw pile or trash pile underneath Sees Water, Sees Sky. Target player may pay you 1¥ to retrieve one card from Sees Water, Sees Sky's cache to his hand. -1 Decking for each card in Sees Water, Sees Sky's cache. (Runners may not have negative skill levels.)
Concept: Matt Breton

SEES WITH ANCIENT EYES / Tribal Warrior / 6¥
3/3. Amerindian/Elf. Firearms-2, Technical-1. Sees With Ancient Eyes does not turn to use Indirect Fire.
"I'll be so far away you won't even hear the shot."
Concept: Paul Ossman

SELF-DESTRUCTIVE NANOPHAGE / Challenge (Electrical)
Whenever a Self-Destructive Nanophage is revealed on a shadowrun, place a Self-Destruction token on the Objective it is defending. If an Objective has more than two Self-Destruction tokens on it, trash all Challenges defending it and frag that Objective.
When Self-Destructive Nanophages are trashed, they are fragged and their owner gains 1¥.
Sleaze: Decking-3.
Concept: Matt Breton

SERVANTS OF THE WORM / Challenge (Awakened)
If Servants of the Worm are Reconned, trash them immediately.
When Servants of the Worm are revealed during a shadowrun, attach them to the Objective it is defending. (Once revealed, Servants of the Worm does not count toward the maximum number of Challenges.) When this Objective is scored, reduce the Reputation award by 5. If Saeder-Krupp is in play, it earns those points instead.
Concept: Matt Breton

SIOUX WILDCATS / Challenge (Personnel)
7/7 (A1). +1/+1 (A+1) if Wildcats were the top Challenge in a Challenge stack when the shadowrun began.
Sleaze: Gunnery-2.
Concept: Matt Breton

SNAKE HANDLER / Contact / 4¥
Once per turn, you may turn a Runner to visit Snake Handler to force target player to discard a random card from his hand. If visiting Runner does not have Biotech, he takes two armor-piercing damage.
You may frag Snake Handler to force target player to discard his entire hand. Target player gains 1¥ for each card trashed this way.
Concept: Ryan Smith

SNOW MOOSE / Challenge (Outdoor/Awakened)
6/6. Any modifiers to Snow Moose's Threat Rating are doubled.
Sleaze: Athletics-2, Stealth-1 OR Melee-3.
[A giant bull moose, snorting; beneath its enormous hooves, an Amerindian warior lies trampled, bow and arrows scattered on the ground.]
Concept: Matt Breton

SNOWSHOE HARE / Challenge (Miscellaneous)
Owner may reveal the top card of his Objective pile. Treat this as the actual Objective being pursued (in terms of bonuses to Challenges, Reputation and Bonus, etc.).
"We followed the rabbit to a large hole in the ground ... "
Concept: Matt Breton

SOCIAL ACTIVISTS / Challenge (Personnel)
If shadowrunning player has negative Reputation, the alarm is automatically triggered and he loses an additional 10 Reputation. Any Anti-social Runners are returned to the safehouse. Sleaze: Social-3.
Concept: Matt Breton

SOLO RUN / Objective
Reputation Award: 5. Only one Challenge may be placed in each Challenge stack. Only one Runner may attempt this shadowrun.
BONUS: 2 Reputation for each skill level Runner possesses.
Concept: Hansen (need a real name, btw).

SPECTACLE / Gear (Magic/Spell) / 3¥
Play on a Runner with Sorcery.
Turn when a player looks at or draws a card from his draw pile. He looks at (or draws) the second card of his draw pile instead.
1¥: Turn user when a Runner Recons a Challenge. He Recons a random Challenge on that Challenge stack instead.
Concept: Matt Breton

SPIRIT BAHO / Gear (Prayer Stick) / 5¥
Play on a a Mage or Shaman. Runners may not user special traits or abilities while holding Prayer Sticks.
Conjure +1 to user. Trash Spirit Baho to give +1/+1 to all Spirits user is holding until the end fo turn.
"This stick is for the dead, not the living -- can you handle it?"
[A native american sitting in front of a blazing fire, his face lit orange, holding the prayer stick to his chest, and his subtle spirit is lifting from his body.]
Concept: Cyrill Locke

SPOTTED SKUNK / Challenge (Outdoor/Awakened)
0/1. Spotted Skunk may not be sleazed and does not trigger the alarm.
All present Runners are -1/-0 and considered Anti-social until the end of next turn.
"Awww, Neddy -- you know I'd stare down dragons and walk through the flower garden of Hell for you -- but there's just some things a guy won't do!"
Concept: Matt Breton

SPRING THAW / Objective
Reputation Award: 10. When Spring Thaw is revealed, turn over all cards in every player's Challenge stack on this Objective for ten seconds. Owner may choose to turn Spring Thaw face down instead of going on a shadowrun.
Concept: Matt Breton

STORMCLAW / Tribal Shaman / 5¥
3/3. Amerindian/Elf. Sorcery-1, Conjure-1.
[An Indian with a wolf head dress looking up into a rainstorm.]
Concept: Donald Arganbright

SUMMER OF THE WOLVES / Objective
Reputation Award: 40. Owner must choose a type of Challenge (Awakened, Electrical, etc.) when Summer of the Wolves is revealed. Roll a D6 at the beginning of any shadowrun. On a roll of 4+, this type of Challenge may not be sleazed.
REQUIREMENT: Face down Howling Wolf Pack: 6/8 (2¥: +1/+1 until the end of shadowrun).
Concept: Matt Breton

SURVEILLENCE DRONE / Challenge (Electrical)
Play Surveillence Drone face up on a Challenge stack. During your Objective phase, you may look at one random Challenge played on Objective Surveillence Drone is defending. If Surveillence Drone is sleazed during a shadowrun, return it to owner's hand; otherwise it is trashed.
Sleaze: Stealth-2
Concept: Matt Breton

SURVIVALIST CULT / Contact / 4¥
All your Runners gain +0/+1 and are considered Anti-social. Armor costs -1¥ to deploy on your Runners.
Whenever one of your Runners is fragged, roll D6.
1-4: Runner is trashed instead of fragged.
5+: Frag a random Runner you control.
"Either we all stand together -- or we all die together!"
Concept: Matt Breton

T'E-NE-T'E / Tribal Chief / 8¥
5/5. Amerindian/Dwarf. Decking-1, Leadership-2.
You may only have one Tribal Chief in your deck. If you control more than 6 Amerindian Runners, draw an extra card during your Refresh phase. When T'e-ne-t'e is killed, discard your entire hand.
Concept: Matt Breton

THE DEAD CITY / Objective
Reputation Award: 25. No Awakened or Electrical Challenges. Barrier and Vehicle Challenges gain +1/+3. Roll D6 when a Personnel or Street Challenge is revealed; on a 4+, Challenge may not be sleazed.
Concept: Matt Breton

THE DREAMING WORLD / Location (Nightclub) 6/1¥
Anti-social Runners may not visit The Dreaming World.
Turn a Runner to visit The Dreaming World and roll D6 (+ Runner's Social).
1-3: You wore that here? Visiting Runner may not return to the Dreaming World. I should have you tossed out by your scruff!
4+: Owner may look at the top X cards of target player's deck (X = result of roll).
Concept: Matt Breton

THE GREAT OUTDOORS / Objective
Reputation Award: 25. Environments may be played on The Great Outdoors for free.
Concept: Matt Breton

THE OLD CALENDAR / Special / 6¥
While The Old Calendar remains in play, the Shadowrun phase comes directly after the Objective phase, instead of after the Legwork phase. (Return to the normal turn sequence afterward).
Concept: Matt Breton

THE PASSING OF WINTER / Objective
Reputation Award: 30.
Treat all Runners on shadowrunning team as if they only had the basic level in each of their skills.
BONUS: You may increase one of target present Runner's skills by +1until the end of the game. [Two Native American boys, engaged in a footrace. The one in the forefront is blurred, his facial features merging with those of a hawk.]
Concept: Matt Breton

THUNDER ACROSS THE VALLEY / Special / 2¥
Turn Runner you control who is holding a Ranged Weapon to inflict X damage on target Runner. (X = Attack Bonus of Ranged Weapon). If target Runner is holding a Ranged Weapon, he may turn to likewise inflict damage on your Runner.
Concept: Matt Breton

THUNDERSTORM / Rocker / 4¥
3/3. Elf. If Thunderstorm is present when an Objective is scored, he gains Fame +1. If the Objective was a Kiva, place a +1/+1 Experience token on Thunderstorm.
Concept: Wayne Shelden/Rob Thomas

TIME IS SHORT / Special / 0¥
Add 4¥ to your Credstick and end your turn immediately.
Concept: Matt Breton

TIPARILLA INDIANS / Challenge (Outdoor)
6/6. Tiparilla Indians receive +2/+2 for every non-Amerindian Runner present. If the shadowrunning team has at least six different skills, treat Tiparilla Indians as a bluff.
"Can you walk the unseen paths, white man? Can you feel the rain on tomorrow's wind, or catch the shadow of tomorrow's buffalo?"
Concept: Matt Breton

TOMAHAWK / Gear (Hand-to-Hand Weapon) / 3¥
+1/+0 to user. User may add Melee to Attack Value. If user is Amerindian, you may roll D6 after each combat. 5+: user inflicts damage a second time.
Concept: Paul Ossman
Concept: Matt Breton

TOXIC WASTELAND / Challenge (Outdoor)
Toxic Wasteland does not trigger the alarm.
Roll D6 for each Runner (+1 for each Toxic Wasteland previously revealed on this shadowrun). 5+: Place a -1/-1 Virus token on Runner. (An unwounded Runner may turn to remove all Virus tokens on him.)
Concept: Matt Breton

TRIBAL FOLKLORIST / Contact (Amerindian) / 3¥
May only be used once per turn.
Frag the top card of your trash pile to gain 2 Reputation.
"Keep the fire low but burning. The night is long."
Concept: Matt Breton

TRIBAL LAW / Special (Stinger) / 3¥
Play when a Corporate or Lone Star Challenge is revealed on a shadowrun. Roll D6 (+1 for each Amerindian Location in play). 5+: Trash Challenge.
Concept: Teos Abadia

TS'O-NO-TL / Tribal Chief / 8¥
5/5. Amerindian/Ork. Stamina. Leadership-1, Sorcery-1.
You may only have one Tribal Chief in your deck. If you control more than 6 Amerindian Runners, gain +1¥ during your Credstick phase. When Ts'o-no-tl is killed, lose all ¥ on your Credstick.
Concept: Matt Breton

UNDER THE GUN / Special (Stinger) / 4¥
Play during a shadowrun in which the alarm has been triggered. Each Runner gains +X/+X until the end of combat. (X = 1/2 number of skills Runner posseses, rounded down).
"I can't concentrate until the bullets start flying!"
Concept: Matt Breton

VALKYRIE / Tribal Warrior / 6¥
4/4. Amerindian/Human. Athletics-1, Conjure-1. Frag Valkyrie when target Runner is killed. Return Runner to owner's hand instead (trash all Gear Runner was holding).
Concept: Matt Breton

VISION QUEST / Objective
Reputation Award: 20.
BONUS: You may search your deck for a Spell, Spirit, or Totem and deploy it on a present Runner at no cost.
Concept: Matt Breton

WALK WITH THE SPIRITS / Special (Stinger) / 1¥
Target Amerindian Runner may turn to join a Runner team with less than the maximum number of members. Trash this Runner at the end of the shadowrun.
Concept: Paul Ossman

WARRIOR'S BAHO / Gear (Prayer Stick) / 4¥
Runners may not use special traits or abilities while holding Prayer Sticks.
User gains Melee +1. Trash Warrior's Bahos to have user inflict damage first. Trash Challenges or Runners killed by this damage (Challenges or Runners do not inflict damage).
"I will tell the gods to bring rain, my son, and you will bring revenge!"
[A native american fending off an entire gang in a dimly-lit alley.]
Concept: Cyrill Locke

WINDING CANYON / Amerindian Location / 2¥
You may have any number of Winding Canyon cards in your deck. You may only deploy one Winding Canyon each turn.
Whenever a player begins a shadowrun, you may frag a Winding Canyon you control to roll D6. If the result is lower than the number of Winding Canyons remaining in play, the shadowrun is cancelled.
Concept: Matt Breton

WOLF TOTEM / Special (Totem) / 3¥ Play on a Shaman. This Runner gains +0/+2 and Stamina. Whenever you begin a shadowrun, you must commit as many Runners holding Wolf Totems as possible before committing other Runners.
A Shaman may only hold one Totem.
Concept: Matt Breton

YOUNGEST WOLF BROTHER / Tribal Shaman / 5¥
4/4. Amerindian/Human. Leadership-1, Melee-2, Stealth-1. Youngest Wolf Brother gains +2/+2 if he is the only Runner in a shadowrunning team.
Concept: Matt Breton


Cards I'm Looking For
Cards I Have to Trade





The Lawyer Chant:

Shadowrun is a Registered Trademark of FASA Corporation. Original Shadowrun material © 1994 by FASA Corporation. All Rights Reserved. Used without permission. Any use of FASA Corporation's copyrighted material or trademarks in this file should not be viewed as a challenge to those copyrights or trademarks.



This page was last updated in the 20th century.

All opinions expressed herein are my mom's.