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Type: Special
Rarity: Rare
Cost: 4¥
Text: Play on target player. The next card that goes to target player's trash pile is fragged instead.
Comments: To allow an upkeep or not....
Banshee
Type: Challenge
Rarity: Uncommon
Text: 5/6 (A1). The damage Banshee inflicts must be applied to a single Runner. Roll D6. If the result is higher than that Runner's Essence, that Runner loses -1 Essence permanently.
Beta Clinic
Type: Location
Rarity: Uncommon
Cost: 3/1¥
Text: 3¥: Turn visiting Runner with Biotech and roll D6. 1-3: Retrieve one of your Runners that was fragged and shuffle back into your draw pile. 4-5: As above, but you place Runner into your hand instead. 6+: Trash Beta Clinic and visiting Runner.
Black Market Dealer
Type: Contact
Rarity: Rare
Cost: 4¥
Text: You may only use Black Market Dealer once per turn. Cost of Gear card you are deploying is reduced to zero. Each player may 'bribe' the Dealer for the Gear; whoever pays the most ¥ may deploy it on a Runner he or she controls. Each bid must be at least 1¥. If no player bids for the card, frag it.
Blood Offering
Type: Special (Stinger)
Rarity: Common
Cost: 0¥
Text: Target an Infected Runner. Turn a Runner you control; that Runner is now Infected as well. Place the maximum number of HMHVV tokens on both Runners.
Flavor: "Now that's sticking your neck out for a friend!"
Braindead
Type: Runner / Ganger
Rarity: Common
Cost: 6¥
Text: 5/6. Human; Firearms-2, Street-1.
Affialiation: the Worlords
Breakout!
Type: Objective
Rarity: Common
Text: (15)
Bonus: When Breakout! is scored, search your trash pile and put any Runner immediately into play in your safehouse.
Picture: An upclose shot of a Dwarf runner, sawing through a steel bar with some monowire.
Bull's Tooth
Type: Runner / Ganger
Rarity: Uncommon
Text: 6/5 (A1) Amerindian/Troll. Anti-social. Athletics-1, Firearms-1, Streetwise-1. Bull's Tooth will only go on a shadowrun with other Worlords.
Affiliation: Worlords
C-12
Type: Gear (Miscellaneous)
Rarity: Uncommon
Cost: 4¥
Text: Turn Runner and roll D6 (+1 for each level of Demolitions). 1: Trash user. 2-4: No effect. 5+: Trash target Location. Trash after use.
Cabrini Green
Type: Location
Rarity: Uncommon
Cost: 4/1¥
Text: Add or remove up to two HMHVV tokens on a visiting Infected Runner.
Cosmetic Surgery
Type: Special (Stinger)
Rarity: Uncommon
Cost: 2¥
Text: Play when one of your Runners has just been attacked by another Runner. You may substitute another Runner of the same race as the Runner being attacked in combat.
Flavor: "I coulda sworn that wuz the guy!"
Picture: A big, burly Ork, tearing off a facemask.
Cutting Losses
Type: Special (Stinger)
Rarity: Common
Cost: 3¥
Text: Play during any shadowrun phase. Turn a number of Runners with a total Attack Value equal to the total Attack Value of the shadowrunning team. The shadowrun ends immediately.
Delta Clinic
Type: Objective
Rarity: Rare
Text: (40). Roll D6 when a Personnel Challenge is trashed on any shadowrun. On a 4+, place that Challenge on top of that player's Challenge stack on this Objective (if he or she would normally be allowed to play more Challenges on this Objective) with a +1/+1 token.
Bonus: Name a type of Cyberware. That Cyberware no costs one less Essence to its user (ie, Muscle Replacement now only causes -2 Essence rather than -3.)
Disease Filtration
Type: Gear (Cyberware)
Rarity: Uncommon
Cost: X¥
Text: -X Essence to user. Put X tokens on Disease Filtration when it first comes into play. Turn and remove a token to prevent an HMHVV or Disease token from being played on uer. Turn to 'recharge' Disease Filtration back up to X tokens.
Fire in a Trashcan
Type: Special
Rarity: Rare
Cost: 8¥
Text: Unique. Each player must roll D6 for each Gear card in his or her trash. On a 5+, frag that Gear card.
Flavor: "It was early December, and the wind blew in off Lake Michigan, freezing us to the marrow.... We fed the fire like it was some pagan god, tearing up floorboards... furniture.... I remember seeing my daughter's doll die, her bright smile fading into a crumple of fabric in the flames...."
Food Drop
Type: Special (Gamble)
Cost: 2¥
Text: Announce that Food Drop is a Gamble when you play it. For every two tokens each player placed on Food Drop, he or she may remove one damage token from a Runner. Owner of Food Drop gains X/2 Reputation.
Fractal Cage
Type: Challenge
Rarity: Common
Text: Roll D6 for each Decker present or assisting in this shadowrun. If the result is greater than Runner's Decking, return that Runner to the safehouse turned. That Runner may not assist further in this shadowrun.
Sleaze: Decking-2.
Garrotte
Type: Gear (Hand-to-Hand / Weapon)
Rarity: Common
Cost: 1¥
Text: Play on Runner with Stealth. +1/0 to user. Silent.
Grantz
Type: Runner / Ganger
Rarity: Uncommon
Cost: 6¥
Text: 4/5 Ork. Firearms-1. Roll D6 during your Legwork. On a 5+, turn and trash a random Contact in play. If you cannot trash a Contact, trash Grantz.
Flavor: "And bam! like that -- he whipped out a Glock and cacked a fragging bystander!"
Hambone
Type: Runner / Decker
Rarity: Uncommon
Cost: 4¥
Text: 3/2 Ork. Hermit, Recon. Decking-1, Technical-1. Turn to conceal any revealed Challenge.
Picture: An Ork, dressed in Amerindian-style clothing, squatting on the ground. He has his fingers liftred to his mouth, and is either tasting or sniffing them.
Hand Ax
Type: Gear (Weapon)
Rarity: Uncommon
Cost: 3¥
Text: +2/0 to user. At the beginning of any shadowrun, user may declare whether Hand Ax is Hand-to-Hand or Ranged Weapon.
Hunger Pangs
Type: Special
Rarity: Uncommon
Cost: 2¥
Text: Target Infected Runner loses one HMHVV token and takes 1AP damage.
Infected Squatters
Type: Challenge (Awakened/Outdoor/Street)
Rarity: Uncommon
Text: 0/6. Place four HMHVV tokens on Infected Squatters when they are first revealed. Remove a token to give Squatters +2/+0 until end of turn. Owner may remove an HMHVV token to Infect any Runner wounded by Infected Squatters. If there are no tokens on Infected Squatters, trash immediately.
Sleaze: Melee-2 or Social-2.
Infighting
Type: Special
Rarity: Rare
Cost: 4/1¥
Text: None of target player's Runners gain the advantages of Affiliation.
Innocent Bystander
Type: Special (Stinger)
Rarity: Common
Cost: 3¥
Text: Play before a Challenge is revealed during a shadowrun. If the Runners sleaze past the Challenge, shadowrunning player gains +5 Reputation. If they cannot sleaze this Challenge (i.e., return to the safehouse or trigger the alarm), player loses 5 Reputation.
Flavor: "EEEEEEEEEEEEEEEEEEEEK!!"
Picture: A burly shadowrunner aiming an assault rifle at a group of people; in the midst of these nearly identical, blithely smiling suits is a grimy ganger, trying to look "normal".
INT 21
Type: Runner / Decker
Rarity: Common
Cost: 5¥
Text: 0/3. Human; Decking-2. Turn INT 21 to add +0/+2 to any revealed Electrical Challenge until the end of turn.
Affiliation: Mafia
Kryptic
Type: Runner / Street Mage
Rarity: Rare
Cost: 4¥
Text: 4/5. Elf, Infected. Sorcery-1, Street-1. Place 3 HMHVV tokens on Kryptic when he is first deployed.
Flavor: "It's always, 'I need, I need, I need!' Well, what about my needs?"
Lab Rat
Type: Runner / Cyborg
Rarity: Uncommon
Cost: 5¥
Text: 4/4. All Cyberware played on Lab Rat is free. Roll D6 when Cyberware is deployed or Lab Rat uses Cyberware; on a result of 5+, trash that card.
Lady Koë
Type: Runner
Rarity: Rare
Cost: 8¥
Text: 7/8. Mantid Spirit. Athletics-1, Melee-2, Stealth-2. Lady Koë has Sorcery-1 for the purposes of sleazing.
Leader of the Pack
Type: Special
Rarity: Rare
Cost: X¥
Text: Play only when deploying a Ganger. Ganger gains +X/+X Follower tokens. Whenever this Ganger is damaged, remove one Follower token for each point of damage taken.
Material Link
Type: Gear (Magic)
Rarity: Rare
Cost: 4¥
Text: Play on a Shaman or Mage. Turn user when another Runner is wounded to place a Material Link token on that Runner. User may turn to remove any innate ability of a Runner with a Material Link token until the end of turn.
Flavor: "Eye of newt, tongue of frog...."
Picture: A voodoo doll, looking very much like Lord Torgo.
Media Blackout
Type: Special
Rarity: Rare
Cost: 4/2¥
Text: Runners may not use Fame.
Picture: The "Emergency Broadcast Test" signal.
Mike-Mike
Type: Runner / Mercenary
Rarity: Common
Cost: 8¥
Text: 5/5 Troll. Firearms, Gunnery. Mike-Mike gains +1/+1 for every Challenge on the Objective he is running against.
Neo Nasty
Type: Runner / Ganger
Rarity: Common
Cost: 8¥
Text: 6/7 (A1). Ork; Melee-1, Street-2. All non-Worlords Runners you control take 1AP damage during each Legwork phase.
Affiliation: The Worlords
Flavor: "If y'ain't tougher'n me, how you gonna survive the Bugs?"
Peace Talks
Type: Special
Rarity: Uncommon
Cost: 2/2¥
Text: Turn all Gang Leaders. Gang Leaders and Gangers do not unturn during their owners Refresh phases.
Poisoned Food Drops
Type: Special (Gamble)
Rarity: Uncommon
Cost: 2¥
Text: Announce that this card is a Gamble when you play it. For every two tokens a player has added to Poisoned Food Drop, he or she must place one damage token on a Runner he or she controls.
Purifiers
Type: Challenge (Personnel / Street)
Rarity: Uncommon
Text: 6/6. Purifiers get +2/+2 (A1) against any Infected Runners. You may sleaze Purifiers by removing three HMHVV tokens from your shadowrunning team.
Sleaze: Firearms-2 or Sorcery-2.
Rabid Mob
Type: Challenge (Outdoor / Street)
Rarity: Common
Text: 5/5. Any player may turn a Runner to add +1/+1 to Rabid Mob.
Sleaze: Social-1, Leadership-1
Flavor: "'Give me your tired, your hungry, your poor' .... Like Hell! They'll eat you alive!"
Ram
Type: Gear (Magic / Spell)
Rarity: Uncommon
Cost: 3¥
Text: Play on Runner with Sorcery. Select a Gear card on a present Runner and roll D6. If the result is higher than target Gear's deployment cost, trash that card.
Sacrifice
Type: Objective
Rarity: Rare
Text: (0)
Requirements: Frag a Runner to achieve Objective. Reputation is gained even if this removes the last Runner from the shadowrunner team.
Bonus: X Reputation (X = 5 times deployment cost of 'sacrificed' Runner).
Sears Tower Bombing
Type: Special
Rarity: Rare
Cost: 5¥
Text: Unique. All players lose all ¥. Owner loses all Reputation. Frag after being played.
Sewer Crawl
Type: Objective
Rarity: Common
Text: (10). If at least one member of the shadowrun team has Stealth, the alarm is reset after each Challenge.
Skavengers
Type: Challenge (Outdoor / Street)
Rarity: Uncommon
Text: 4/8. You may remove a Challenge card in your trashpile from the game to give Skavengers +A1 until the end of the turn.
Strain III
Type: Special
Rarity: Rare
Cost: 4/XX¥
Text: Unique and Prime. Target Mage or Shaman takes X armor-piercing damage during each owner's Legwork. Target Runner's owner may roll D6 during his or her Legwork phase. On an X+, player becomes the 'owner' and may place Strain III on a new target. If the affected Mage or Shaman dies from this damage, trash Strain III.
Team Karma
Type: Special (Stinger)
Rarity: Uncommon
Cost: 2¥
Text: Play just after a Special has been played on any team or Runner in a team you control. Roll D6; if the result is less than the number of members on that team, the effects of that Special are cancelled.
The Heat is On
Type: Special (Stinger)
Rarity: Uncommon
Cost: 4¥
Text: Play after a successful shadowrun. That player may not make another shadowrun during his or her next turn.
The Junkyard
Type: Location
Rarity: Rare
Cost: 3¥
Text: Frag a Drone on visiting Runner and place a number of Salvage tokens equal to the deployment cost of that Drone onto The Junkyard. Remove a Salvage counter from the Junkyard to heal target Drone. Use this ability no more than once per turn.
The Twisting Game
Type: Objective
Rarity: Uncommon
Text: (0). When Objective is scored, draw a random card from owner's Objective stack. The Twisting Game has a Reputation bonus equal to that Objective's Reputation.
Togai
Type: Runner / Physical Adept
Rarity: Uncommon
Cost: 6¥
Text: 4/5. Ork. Athletics-1, Melee-1. You may deploy Togai for only 4¥. If you do so, remove all his skills.
Tracer Bug
Type: Challenge
Rarity: Uncommon
Text: Owner of Tracer Bug may place a token on each present Runner. At any time thereafter, owner may turn that Runner, trash the token and look at any one Challenge played by target Runner's owner.
Sleaze: Stealth-2 or Tech-1
University Mainframe
Type: Gear (Matrix / Cyberdeck)
Rarity: Uncommon
Cost: 3¥
Text: Decking+1 to user. 3¥: Decking +1 to user, until end of turn.
Picture: A group of scholarly-looking gentlemen, looking aghast as their "student" - a disheveled Ork with a distinct resemblance to Einstein - jacks into their system.
Vampire
Type: Challenge (Awakened)
Rarity: Rare
Text: 7/10 (A1). If a Runner is wounded by Vampire, that Runner becomes Infected. You may remove two HMHVV tokens from a Runner and return him or her to the safehouse to sleaze Vampire.
Sleaze: Sorcery-2, Melee-1.
Win Shu, Yakuza Lackey
Type: Runner / Ganger
Rarity: Rare
Cost: 2¥
Text: 1/2. Human, Guard; Social-1.
Affiliation: Yakuza
Flavor: A slick-looking Asian youth, dressed in a suit that looks to be worth ten times as much as its wearer. Three of Win Shu's fingertips are cut off.
Woebegotten
Type: Runner / Street Samurai
Rarity: Rare
Cost: 6¥
Text: 4/6. Human; Hermit, Infected. Athletics-1, Firearms-1. Place 6 HMHVV tokens on Woebegotten when he is first deployed. Remove an HMHVV token to give Woebegotten +1/+1 until end of turn.
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