Abducted!
Type: Special
Rarity: Rare
Cost: 3¥
Text: Treat target Runner as fragged until the end of its owner's next turn. Target Runner comes back into play turned.
Flavor: "All I remember is a bright light and these weird-lookin' gray guys."
Illustrator: Mark Zug
Comments: "Believe."
Ajax
Type: Runner/Rigger
Rarity: Common
Cost: 5¥
Text: 3/3. Human, Stamina; Demolition-1, Piloting-1, Technical-1.
Flavor: "I invented the drive-by bombing!"
Illustrator: Janet Aulisio. [Ajax appears on the back cover of the Rigger 2 sourcebook.]
All or Nothing
Type: Special (Stinger)
Rarity: Rare
Cost: 4¥
Text: No member of target shadowrunning team may voluntarily pull out of current shadowrun.
Flavor: "I've come this far, and no guardian dracoform is gonna stop me now!"
Illustrator: Joel Biske
Ally Spirit
Type: Gear (Magic/Spirit)
Rarity: Common
Cost: 4¥
Text: Play on Runner with Conjure-2. User receives +1/+2 while Ally Spirit is in play. Trash to avoid all damage taken from one source.
Flavor: "It's good to have powerful friends."
Illustrator: Jeff Miracola
Amazonian Hunt
Type: Objective
Rarity: Uncommon
Text: (40). No Indoor or Vehicle Challenges. No Awakened Challenges can be sleazed.
Requirements: Fight Awakened creature D6+4/D6+6 (A[D6 - 1]).
Illustrator: Ron Spencer
Ambidextrous
Type: Special
Rarity: Rare
Cost: 2¥
Text: Target Runner may use two pistols or Hand-to-Hand Weapons simultaneously. Leave this card on target Runner when played.
Flavor: "Look Ma, two hands!"
Illustrator: Karl Waller
Ambush
Type: Challenge (Personnel)
Rarity: Uncommon
Text: 6/6. Ambush inflicts damage first. Trash Runners killed by this damage (these Runners do not inflict damage). Sleaze: Leadership.
Flavor: "Suhprize, suhprize, suhprize!"
Illustrator: John Zeleznik. [Picture from Ivy and Chrome module.]
Ambushed En Route
Type: Challenge (Street/Vehicle/Outdoor)
Rarity: Common
Text: If alarm is triggered, Ambushed En Route inflicts 5 damage on Runner team. The owner of this Challenge chooses how to divide the damage. Trash after revealed. Sleaze: Firearms-2, Piloting.
Flavor: "Somehow they knew we was comin'!"
Illustrator: Doug Chaffee
Ancients Turf
Type: Challenge (Outdoor/Street/Personnel)
Rarity: Uncommon
Text: 1¥: +2/-2 until end of turn. Sleaze: Piloting-2 or Streetwise-3. 7/4.
Flavor: "Ancients ain't no daisy-eaters. They're mean as trolls."
Illustrator: Patrick Ho
Anti-Astral Barrier
Type: Challenge (Miscellaneous)
Rarity: Rare
Text: If alarm is triggered, roll D6 for each Spirit present. On 4+, trash that card. Sleaze: Conjure-2, Sorcery.
Flavor: "Nothing magical gets through this baby!"
Illustrator: Jeff Miracola
Archie McDeven
Type: Runner/Detective
Rarity: Rare
Cost: 4¥
Text: 4/3. Human; Firearms-1, Social-1. 3¥: Turn Archie McDeven to turn an unturned Runner.
Illustrator: Jeff Laubenstein
Ares Macrotechnology
Type: Location (Corporate HQ)
Rarity: Rare
Cost: 4¥
Text: Each player must roll D6 at the start of his Legwork phase each turn. 1-2: +2/+0 to all Runners using Gear/Weapon cards. 3-4: No effect. 5-6: No Gear/Weapon cards may be used by Runners this turn.
Flavor: "Their R&D department is a mercenary's toy store."
Illustrator: Fred Hooper
Ares Predator
Type: Gear (Ranged Weapon/Heavy Pistol)
Rarity: Common
Cost: 4¥
Text: +3/+0 to user. The first Gear/Accessory card played on Ares Predator is free.
Flavor: "Every shadowrunner cuts his teeth on this one."
Illustrator: Doug Andersen
Armor Skin
Type: Gear (Matrix/Defense Program)
Rarity: Uncommon
Cost: 2¥
Text: Play on a Runner with Decking. User receives Decking +2 when attacking or being attacked through the Matrix.
Flavor: "Now I know how the medieval knights felt -- alive but bruised!"
Illustrator: Mark Tedin
Armor Spell
Type: Gear (Magic/Spell)
Rarity: Uncommon
Cost: 4¥
Text: Play on Runner with Sorcery. (A+2) to user until end of combat. Armor Spell may be used with other armor.
Flavor: "Once again, the mage saves your butt. You can thank me later."
Illustrator: Alan Pollack
Armor-Piercing Ammo
Type: Gear (Accessory/Ammo)
Rarity: Rare
Cost: 3¥
Text: Play on Pistol, Rifle, or SMG. Treat armored targets as unarmored targets. Only one type of Ammo can be used in each combat.
Flavor: "These shells go through armor like a hot knife through butter."
Illustrator: Joel Biske
Armored Vest
Type: Gear (Armor)
Rarity: Common
Cost: 1¥
Text: User receives Armor +1. Roll D6 after each use. On a 4+, trash Armored Vest. May be used with Lined Coat.
Illustrator: Karl Waller
Assassination
Type: Objective
Rarity: Common
Text: (25). No Indoor Challenges. +0/+2 to Personnel and Awakened Challenges.
Bonus: 1¥ for every point of Firearms possessed by surviving Runner team.
Illustrator: Michael Sutfin
Astral Sense
Type: Gear (Magic/Spell)
Rarity: Common
Cost: 2¥
Text: Play on Runner with Sorcery-2. Trash Astral Sense after use. User may look at target player's hand for 5 seconds.
Flavor: "Lemme scout around on the astral -- see if there are any surprises."
Illustrator: Jeff Miracola
Astral Sentry
Type: Challenge (Awakened)
Rarity: Uncommon
Cost:
Text: 0/10. May only be attacked by Shamans and Mages. If revealed during a shadowrun on which no Shamans or Mages are present, the alarm is triggered and Astral Sentry is trashed.
Sleaze: Conjure-2.
Illustrator: Jeff Miracola
Automated Patrol Vehicle
Type: Gear (Drone)
Rarity: Uncommon
Cost: 6¥
Text: 6/8 (A1) Drone; Outdoor. Play on Rigger. May not be used against Indoor Challenges.
Illustrator: Paul Bonner
Aztechnology
Type: Location (Corporate HQ)
Rarity: Rare
Cost: 3¥
Text: Each player may frag an unturned Runner that he controls to roll D6 at the start of his Legwork phase. 1-4: No effect. 5-6: Trash target Runner.
Flavor: "Aztechnology thinks blood magic is the answer to every problem. It's our duty to prove them wrong."
Illustrator: Jim Nelson
Bad Lunch
Type: Special
Rarity: Common
Cost: 1¥
Text: Play on target Runner. Runner's owner must roll D6 each time he uses target Runner for a shadowrun. 1-3: Runner immediately returns to safehouse and is turned; 4+: No effect. Trash Bad Lunch.
Illustrator: Jeff Laubenstein
Bad Reputation
Type: Special (Stinger)
Rarity: Uncommon
Cost: 0¥.
Text: Target player who just attacked an opponent's Runners loses 10 Reputation.
Flavor: "You can't earn respect by fragging your friends."
Illustrator: Tom Baxa
Bam Bam
Type: Runner/Street Samurai
Rarity: Rare
Cost: 8¥
Text: 6/8 (A1). Troll; Gunnery-1, Melee-2. 1¥: May add Melee to attack Value.
Illustrator: Jeff Laubenstein
Comments: Bam-Bam can only add Melee once per turn, and the effect only lasts until the end of turn.
Bar Fight
Type: Special
Rarity: Uncommon
Cost: 0¥
Text: Play Bar Fight on target opponent and choose a Runner from your safehouse. Target opponent then chooses a Runner from his safehouse. The two Runners fight, resolving combat as normal.
Flavor: "Hey, don't use the furniture ... !"
Illustrator: Ron Spencer
Barney Phyffe
Type: Challenge (Personnel)
Rarity: Rare
Text: If alarm is triggered, a randomly chosen Runner who is present is locked up until the end of the run. This Runner is considered fragged until the end of this shadowrun.
Sleaze: Social, Stealth.
Illustrator: Janet Aulisio
Comments: Trash Barney Phyffe at the end of the shadowrun.
Basilisk
Type: Challenge (Outdoor/Awakened)
Rarity: Common
Text: 6/5. The damage Basilisk inflicts must be applied to a single Runner. Frag Runners killed by Basilisk.
Sleaze: Stealth-2.
Flavor: "Don't look in its eyes. It's a stone-cold killer."
Illustrator: Mark Nelson
Beretta
Type: Gear (Ranged Weapon/Medium Pistol)
Rarity: Uncommon
Cost: 2¥
Text: +2/+1 to user.
Flavor: "Redefines the concept of light service pistol."
Illustrator: Michael Sutfin
Black Hammer
Type: Gear (Matrix/Attack Program)
Rarity: Common
Cost: 2¥
Text: Play on Runner with Decking. Allows user to attack target Decker. The combatants each roll D6 and add their Decking (the attacking Decker adds an additional +1). The loser takes damage equal to the difference in the results.
Illustrator: Jim Nelson
Blazing Guns
Type: Special (Stinger)
Rarity: Uncommon
Cost: 0¥
Text: Play on Runner with Firearms. The Attack Value of target Pistol is doubled for one combat. Trash target Pistol after combat.
Flavor: "He was crazy, man, like a double-barreled death machine."
Illustrator: Ron Spencer
Blindsided
Type: Special (Stinger)
Rarity: Rare
Cost: 3¥
Text: Play on target player making a shadowrun. Target player must face his own Challenges in addition to any others present. The shadowrunning team may pull out of the shadowrun as normal.
Illustrator: John Zeleznik. [From the cover of Dragon Hunt.]
Block Party
Type: Special
Rarity: Uncommon
Cost: X¥.
Text: No players may attempt a shadowrun for the duration of Block Party. The Block Party lasts 1 turn for every 5¥ spent.
Flavor: "What's the big rush, chummer? Join the party!"
Illustrator: Jeff "Bat-tusi" Laubenstein
Bolt of Power
Type: Gear (Magic/Spell)
Rarity: Common
Cost: 1¥
Text: Play on a Runner with Sorcery. Turn to use attack value of Bolt of Power in place of user's attack value. Attack Value: (D6+2).
Illustrator: Jeff Miracola
Booby Trap
Type: Challenge (Miscellaneous)
Rarity: Common
Text: If alarm is triggered, trash a Runner who is present. Trash after revealed.
Sleaze: Demolition-1.
Flavor: "Hey, it looks like someone forgot their briefca... "
Illustrator: Jeff Laubenstein
Bounty Hunter
Type: Contact
Rarity: Common
Cost: 3¥.
Text: Use Bounty Hunter during any Shadowrun phase against any Runner who has just pulled out of a Shadowrun. X¥: Roll D6. 1: Target evades Bounty Hunter. 2-5: Target Runner is slain by Bounty Hunter (Trash target Runner). 6: Bounty Hunter is killed (trash Bounty Hunter). X= Body of target Runner.
Illustrator: Tom Baxa
Comments: Race is not listed for the Bounty Hunter. The Bounty Hunter operates on current Body rating, so if a Runner has taken damage, he is easier to track down. (Blood trails, anyone?)
Brain Freeze
Type: Special (Stinger)
Rarity: Rare
Cost: 2¥
Text: Target Decker is knocked out (turned face down) until owner's next Refresh phase. No actions may be performed by target Decker during this time.
Flavor: "Blink once if you can hear me."
Illustrator: Jeff Laubenstein
Brandenburg Gate
Type: Location (Street)
Rarity: German-only Promo
Cost: 4¥
Text: Turn a Runner with Streetwise-2 to visit the Berlin Anarchists at Brandenburg Gate. Roll D6: 1-3: Visiting Runner takes 3AP damage. 4-6: For X¥ (minimum of 3¥), the Anarchists will intercept a run on an undefended Objective in your place. Threat Rating: (X+2)/X.
Flavor: "The last law, man! Does that tell you something?"
Illustrator: Unknown
Spoiler text provided by Felix Hoefert
Browse
Type: Gear (Matrix/Program)
Rarity: Common
Cost: 2¥
Text: Play on Runner with Decking. User may look at any two unrevealed Challenges in play.
Flavor: "So many files, so little time."
Illustrator: Peter Bergting
Bugged Deck
Type: Special
Rarity: Uncommon
Cost: 3¥
Text: Play on target Decker. Any Challenges the target Decker sees using Recon or Gear/Programs, you also see.
Flavor: "Let someone else slip the electrons -- I'll just hitch a ride."
Illustrator: Mark Zug
Bulldog Van
Type: Gear (Vehicle)
Rarity: Uncommon
Cost: 4¥
Text: Outdoor. (A+1) to any unturned Runners in your safehouse. Trash to allow a Runner team that just finished a shadowrun to go on another run immediately.
Illustrator: Larry MacDougall
Bullet Barrier
Type: Gear (Magic/Spell)
Rarity: Rare
Cost: 2¥
Text: Play on a Runner with Sorcery. (A1) until end of combat to user and all Runners on shadowrun with user. Bullet Barrier is not cumulative with other armor.
Illustrator: Alan Pollack
Caesar
Type: Runner/Decker
Rarity: Rare
Cost: 3¥
Text: 3/4. Ork, Recon-1; Decking-1.
Flavor: "Information can build an empire... or tear it down."
Illustrator: Janet Aulisio
Cake Walk
Type: Objective
Rarity: Uncommon
Text: (10). Treat Challenges with more than one skill listed as a sleaze requirement as if they had one skill listed. The Shadowrunning player may choose which skill to sleaze.
Illustrator: John Matson
Camo
Type: Gear (Matrix/Defense Prgoram)
Rarity: Rare
Cost: 1¥
Text: Play on a Runner with Decking. User may evade a Matrix attack on a D6 roll of 4+.
Flavor: "The key to decking is to never let them know you were there."
Illustrator: Mark Zug
Cannonball
Type: Runner/Mercenary
Rarity: Common
Cost: 6¥
Text: 5/6. Dwarf, Stamina; Firearms-1, Gunnery-1.
Flavor: "Come down here and say that!"
Illustrator: Paul Bonner
Caves of Halferville
Type: Location (Dwarf)
Rarity: Common
Cost: 3¥
Text: You may roll D6 at the start of your Legwork phase. 1-2: No effect. 3-4: All Dwarfs you control receive +0/+1 until the start of your next Legwork phase. 5-6: Pay -1¥ to deploy dwarves this turn. Each player may not have more than one Caves of Halferville in play at a time.
Illustrator: Janet Aulisio
Cermak Blast
Type: Objective
Rarity: Common
Text: (25). Roll D6 for each Challenge and face result instead of Challenge. Treat all Spirits as Awakened. 1-2: Mosquito Spirit 6/6 (A1); 3-4: Fly Spirit 7/7 (A2); 5-6: Wasp Spirit 8/8 (A3).
Bonus: +5 Reputation if a Runner with Demolition is present at end of shadowrun.
Illustrator: Tom Baxa
Ceska vz120
Type: Gear (Ranged Weapon/Medium Pistol)
Rarity: Common
Cost: 2¥
Text: +2/+0 to user. Trash Ceska vz120 to add 1¥ to your Credstick.
Flavor: "This baby's got a good resale value if you want to upgrade to real butt-kicker."
Illustrator: Jeff Laubenstein
Comments: The Ceska must be trashed from play to gain the 1¥ (not trashed from your hand).
Change of Plans
Type: Special (Stinger)
Rarity: Uncommon
Cost: 4¥.
Text: Play when a player announces a shadowrun. You may choose the Objective of that shadowrun.
Flavor: "Cancel the tickets to Aruba, chummer."
Illustrator: Peter Bergting
Cherry Bomb
Type: Runner/Mercenary
Rarity: Uncommon
Cost: 7¥
Text: 5/6. Dwarf; Demolition-1, Firearms-1, Melee-1. 5¥: Turn to trash target Location.
Illustrator: Karl Waller
Chipjack 1
Type: Gear (Cyberware)
Rarity: Common
Cost: 1¥
Text: -1 Essence to user. User may use 1 Skillsoft.
Flavor: "New from Fuchi -- the effortless way to expand your capabilities."
Illustrator: David Martin
Chipjack 2
Type: Gear (Cyberware)
Rarity: Uncommon
Cost: 2¥
Text: -2 Essence to user. User may use up to 2 Skillsofts.
Flavor: "Become an instant expert with Z-tech's newest innovation in chipjacks -- slot something today!"
Illustrator: Tom Baxa
Chipjack 3
Type: Gear (Cyberware)
Rarity: Rare
Cost: 3¥
Text: -3 Essence to user. User may use up to 3 Skillsofts.
Flavor: "Amaze your friends! Confound your enemies! Show your mom what you can do with three skillsofts at once!"
Illustrator: Jeff Laubenstein
Chomps-2000 Guard Dog
Type: Challenge (Awakened)
Rarity: Uncommon
Text: 6/2. Guard Dog is immune to damage the first time it is triggered in the game.
Sleaze: Social-2.
Flavor: "Guard dog my %%#@@! More like guard demon!"
Illustrator: Mark Tedin
Chop Shop
Type: Location
Rarity: Uncommon
Cost: 2¥.
Text: 2¥: Turn visiting Runner to draw a Gear/Cyberware card of your choice from your trash and put it into your hand.
Flavor: "The price is right -- I just don't want to know where it came from."
Illustrator: Tom Baxa
City Spirit
Type: Gear (Magic/Indoor Spirit)
Rarity: Uncommon
Cost: 2¥
Text: 6/6 Spirit. Play on Runner with Conjure. May not be used against Outdoor Challenges.
Illustrator: Larry MacDougall
Cleanse the Hive
Type: Objective
Rarity: Rare
Text: (40). Roll D6 for each Challenge and face the result instead of the Challenge. Treat all Spirits as Awakened. 1-2: Beetle Spirit 8/8 (A1); 3-4: Cicada Spirit 9/9 (A2); 5-6: Ant Spirit 10/10 (A2).
Requirement: Fight Queen Ant Spirit 11/11 (A3)
Illustrator: Tom Baxa
Club Vortex
Type: Location (Club)
Rarity: Uncommon
Cost: 2¥.
Text: Turn Runner to visit Club Vortex and Roll a D6 for each visiting Runner. On a 4 to 6 the Runner acquires experimental drugs; place a drug token on the Runner. This token may be used at anytime to use the experimental drugs. To use the Drug token, roll D6: on a 1 or 6 frag Runner; 2-5: +3/+3 until end of turn.
Flavor: "Tune in, turn on, burn out."
Illustrator: Janet Aulisio
Clutch
Type: Runner/Rigger
Rarity: Rare
Cost: 4¥
Text: 3/4. Dwarf; Piloting-1, Technical-1. 3/4. 2¥: Piloting +1 until end of turn (maximum of Piloting-3).
Illustrator: Jeff Laubenstein. [Clutch appears on the back cover of the Rigger 2 sourcebook.]
Corporate Secretary
Type: Contact
Rarity: Common
Cost: 0¥
Text: Human. May be used once per turn. 3¥: Roll D6. 1-2: No effect. 3-5: You may look at one Challenge of your choice on any Objective in play. 6: You've managed to get the Corporate Secretary fired! Trash Corporate Secretary.
Flavor: "You know, this could get me fired..."
Illustrator: Tom Baxa
Corpselight
Type: Challenge (Outdoor/Awakened)
Rarity: Common
Text: If alarm is triggered, the shadowrun is over. Trash after revealed.
Sleaze: Leadership-1.
Flavor: "The Awakened world really sucks!"
Illustrator: Jeff Miracola
Cortex Bomb
Type: Gear (Cyberware)
Rarity: Rare
Cost: 3¥
Text: -2 Essence to user. If user dies, each Runner/Challenge takes 5 damage.
Flavor: "Ol' Doc Sart always claimed he put a little something extra into every job he did..."
Illustrator: Ron "TNT" Spencer
Courier Run
Type: Objective
Rarity: Common
Text: (20). The Runners must deliver a parcel. When the shadowrun begins, choose a Runner who is present to hold the parcel.
Requirement: The Runner carrying the parcel must be present at end of the shadowrun.
Illustrator: Doug Andersen
Cover Up
Type: Special
Rarity: Uncommon
Cost: 1¥
Text: Play on target Objective. If unrevealed, target Objective remains face down for another full turn before being revealed. If revealed, it is turned face down for one full turn. No runs may be performed against target Objective until it is revealed.
Illustrator: Doug "Roswell" Chaffee
Cowards
Type: Special (Stinger)
Rarity: Rare
Cost: 3¥
Text: Play on target player whose team has just pulled out of a shadowrun. Target player loses 10 Reputation.
Flavor: "Cover me, Jake. Jake? ... JAKE!"
Illustrator: Jeff Laubenstein
Crash
Type: Gear/Matrix
Rarity: Rare
Cost: 7¥
Text: Play on a Runner with Decking. Trashes ALL Electrical Challenges on a target Objective.
Flavor: "Nothin' like a green, gamma-irradiated monster to rip apart an operating system."
Illustrator: Mark Tedin
"Crawler" Patrol Drone
Type: Gear (Drone)
Rarity: Common
Cost: 2¥
Text: 1/3 Drone. Play on a Rigger. 2¥: Recon until end of turn. Trash to turn any unturned Runner in play.
Illustrator: Jim "Shoggoth" Nelson
Critter Hunt
Type: Objective
Rarity: Common
Text: (25). No Indoor Challenges. +1/+1 to Awakened Challenges.
Requirements: Fight Awakened creature D6+2/D6+3.
Illustrator: Mark Nelson
Crossfire
Type: Objective
Rarity: Uncommon
Text: (25). 2¥: +1/+1 to Challenge just revealed. Any player may pump Challenges in this way.
Flavor: "Now you've got 'em mad."
Illustrator: Tom Baxa
Custom System
Type: Challenge (Miscellaneous)
Rarity: Rare
Text: Unique. When revealed, place Custom System face up on this Objective. Once revealed, Custom System does not count toward maximum Challenges. Deckers may not use Matrix/Programs or Recon against this Objective.
Illustrator: Doug Andersen
Cyber-Psychosis
Type: Special
Rarity: Rare
Cost: 2¥. Play on target Runner with Cyberware. Runner's owner must roll D6 at the start of his turn (+1 per Essence lost to Cyberware). 1-3: No effect; 4-5: Runner does nothing this turn (except drool); 6+: Trash Runner.
Illustrator: Tom Baxa
Cyberarm
Type: Gear (Cyberware)
Rarity: Common
Cost: 2¥
Text: -2 Essence and +2/+0 to user.
Flavor: "Go ahead, feel my muscle."
Illustrator: Joel Biske
D-Day
Type: Runner/Ganger
Rarity: Common
Cost: 5¥
Text: 4/4. Dwarf; Gunnery-1, Melee-1.+2/+0 when fighting Personnel Challenges.
Illustrator: Jeff Laubenstein
Da' Proffezur
Type: Prime Runner/Street Samurai
Rarity: Rare
Cost: 7/1¥
Text: 7/6 (A1). Troll; Melee-2. 2¥: Technical until end of turn. Pay an additional 1¥ to receive Technical-2.
Illustrator: Doug Andersen. [Da' Profezzur appears in the Shadowrun novel Changeling.]
Dante
Type: Runner/Street Mage
Rarity: Common
Cost: 3¥
Text: Dwarf; Sorcery-2. 3/4.
Flavor: "I'm not even supposed to be here today."
Illustrator: Janet Aulisio
Decker Coffeehouse
Type: Location
Rarity: Uncommon
Cost: 3¥
Text: Turn visiting Decker and roll D6. 1-3: Nothing but gut rot and stained teeth. 4-5: You may search your draw pile for a single Gear/Matrix card. Show card to all players and add it to your hand. 6+: as above but give the Gear/Matrix card to the visiting Decker at no cost.
Illustrator: Jeff Laubenstein
Defiance Shotgun
Type: Gear (Ranged Weapon/Shotgun)
Rarity: Uncommon
Cost: 3¥
Text: +4/+0 to user. Defiance Shotgun may not be used against two Challenges in a row.
Flavor: "Available in full-size and short barrel versions, the autoloading Defiance delivers dependable stopping power."
Illustrator: Doug Andersen
Defiance Taser
Type: Gear (Ranged Weapon)
Rarity: Rare
Cost: 4¥
Text: +X/+0 to user. X= D6 +1. Roll each time Defiance Taser is used.
Flavor: "Nothing else stings like the Defiance Super Shock taser."
Illustrator: Ron Spencer
Deja Vu
Type: Special (Stinger)
Rarity: Common
Cost: 0¥
Text: When Deja Vu comes into play, choose target player. When Deja Vu comes into play, choose target player. Target player must re-roll any dice roll that he just made.
Illustrator: Paul Bonner
Dermal Plating
Type: Gear (Cyberware)
Rarity: Uncommon
Cost: 3¥
Text: -3 Essence and +0/+2 (A+1) to user. Dermal Plating may be used with Armor cards. Limit one per Runner.
Flavor: "If you can survive a direct hit from something that big, chummer, you're less than human!"
Illustrator: Michael Sutfin
Desert Hit
Type: Objective
Rarity: Uncommon
Text: (25). No Indoor Challenges. +0/+2 to all Challenges if shadowrunning team does not possess Stamina.
Illustrator: Doug Chaffee
Detect Enemy
Type: Gear (Magic/Spell)
Rarity: Common
Cost: 3¥
Text: Play on Runner with Sorcery. If the Challenge just revealed was a Personnel Challenge, the player may pull his team out of the shadowrun immediately without facing the Challenge.
Illustrator: Alan Pollack
Dirk Montgomery
Type: Prime Runner/Detective
Rarity: Rare
Cost: 5/1¥
Text: 3/3. Human; Stealth-1. 3¥: Turn to search deck for a Contact. Show card to all before adding it to your hand.
Illustrator: Joel Biske
Distraction
Type: Special (Stinger)
Rarity: Rare
Cost: 2¥.
Text: Play when a shadowrun team has just triggered the alarm. Roll D6. On 4+, the alarm is not triggered, but the team must still face the Challenge.
Flavor: "I just looove a man in uniform."
Illustrator: Tom Baxa
Doberman Patrol Vehicle
Type: Gear (Drone)
Rarity: Rare
Cost: 8¥
Text: 8/6 (A2) Drone; Outdoor. Play on Rigger with Piloting-2. May not be used against Indoor Challenges.
Illustrator: Mark Tedin
Doc Wagon (Gold)
Type: Gear/Miscellaneous
Rarity: Uncommon
Cost: 2¥
Text: If user dies, trash Doc Wagon (Gold) to return user to owners' hand. Any gear cards on the deceased Runner must be trashed.
Flavor: "You get one free resuscitation a year, but hope you never need it."
Illustrator: Fred "Overfiend" Hooper
Doc Wagon (Platinum)
Type: Gear/Miscellaneous
Rarity: Rare
Cost: 5¥
Text: If user dies, trash Doc Wagon (Platinum) and return Runner to your safehouse. User takes only 1 damage and keeps Gear.
Flavor: "Platinum is the only way to go in our line of work, chummer."
Illustrator: Fred Hooper
Dodger
Type: Prime Runner/Decker
Rarity: Rare
Cost: 6/1¥
Text: 3/4. Elf; Decking-3, Stealth-2. Dodger treats closed systems as normal systems. May only be targeted by special cards on D6 roll of 4+.
Illustrator: Janet Aulisio
Domino
Type: Runner/Street Samurai
Rarity: Uncommon
Cost: 6¥
Text: 6/5. Dwarf; Firearms-2, Melee-1. +0/+1 to all Dwarfs Shadowrunning with Domino.
Illustrator: Karl Waller
Double Jeopardy!
Type: Challenge (Miscellaneous)
Rarity: Uncommon
Text: Treat Double Jeopardy! as an exact duplicate of the last Challenge card revealed during this shadowrun. Ignore Double Jeopardy! if it is the first Challenge revealed on an Objective.
Flavor: "I thought we killed that already!"
Illustrator: Doug Chaffee
Dr. Apocalypse
Type: Runner/Combat Mage
Rarity: Rare
Cost: 6¥
Text: 4/5. Dwarf; Gunnery-1, Sorcery-1. Add +2 to damage Dr. Apocalypse inflicts with spells.
Illustrator: Paul Bonner
Dragon Hunt
Type: Objective
Rarity: Rare
Text: (40). Roll D6 after defeating each Challenge to see if the dragon has noticed you (+1 for each Challenge previously faced). On 7+ you must fight the dragon immediately! Once you defeat the dragon, trash any remaining Challenges on this Objective.
Requirement: Fight Awakened dragon 10/10 (A3).
Illustrator: Mark Nelson
Drake
Type: Runner/Mercenary
Rarity: Rare
Cost: 6¥
Text: 4/5. Elf, Stamina; Demolition-1, Firearms-1, Leadership-1, Melee-1.
Flavor: "10...9...8...7...oops!"
Illustrator: Doug Andersen
Drive-By
Type: Special
Rarity: Uncommon
Cost: 3¥.
Text: Turn Runner you control with Piloting to inflict 3 damage on any Runner in play.
Flavor: "Never accept random violence lying down."
Illustrator: Roger Peterson
Dunkelzahn's Black Book
Type: Objective
Rarity: Rare
Text: (40). Each player may play 1 additional Challenge on Dunkelzahn's Black Book.
Requirement: -10 Reputation if no runners on surviving team possess Leadership.
Illustrator: Jim Nelson. [From the front cover of Portrait of a Dragon.]
Eco-War!
Type: Objective
Rarity: Uncommon
Text: (25). No Indoor Challenges.
Requirements: Fight Toxic Spirit 8/10 (A1)
Illustrator: Larry MacDougall
Electrified Fence
Type: Challenge (Electrical/Barrier)
Rarity: Common
Text: 0/10 (A1). If alarm is triggered, target Runner takes 3 damage.
Sleaze: Street or Technical.
Flavor: "Don't touch the -- FZZZT!"
Illustrator: David Martin
Elemental
Type: Gear (Magic/Spirit)
Rarity: Common
Cost: 3¥
Text: 5/5 Spirit. Play on Runner with Conjure.
Flavor: "The spirits of the elements are mine to control."
Illustrator: Jeff Miracola
Elite Security Guards
Type: Challenge (Indoor/Personnel)
Rarity: Uncommon
Text: 5/7 (A1). 1¥: +1/+1 until end of turn.
Sleaze: Stealth, Social-2.
Flavor: "These guys are the real thing -- ex-military and mean."
Illustrator: Tom Baxa
Elite Security Mage
Type: Challenge (Indoor/Personnel)
Rarity: Rare
Text: 5/5 (A1). 3¥: +3/+3 (A+1) until end of turn. Once per shadowrun, owner of Elite Security Mage may frag the top card of his draw pile to immediately send target Runner to safehouse.
Sleaze: Stealth, Sorcery-2.
Illustrator: Michael Sutfin
Elven Hitman
Type: Contact
Rarity: Common
Cost: 0¥
Text: Elf. May be used once per turn. 5¥: Choose target Contact, Roll a D6. 1: Target Contact avoids death (no effect). 2-5: Frag target Contact. 6: Target Contact's owner may pay 6¥ to frag one of your Contacts.
Flavor: "Die neatly -- I don't want any blood on my suit."
Illustrator: Jeff Laubenstein
Evaluate
Type: Gear (Matrix/Program)
Rarity: Common
Cost: 2¥
Text: Play on Runner with Decking. User may look at top card in a players Objective pile.
Flavor: "There's no point in lookin' around if you can't tell what's worth takin''."
Illustrator: Peter Bergting
Even Steven
Type: Special
Rarity: Uncommon
Cost: X¥. X = deployment cost of Contact.
Text: Play Even Steven on target Contact that has been used since your last turn. Trash target Contact.
Flavor: "An eye for an eye, omae."
Illustrator: Peter Bergting
Explosive Rounds
Type: Gear (Accessory/Ammo)
Rarity: Common
Cost: 2¥
Text: Play on any Pistol, Rifle, or SMG. +2/+0 to user. User may only use one type of ammo per combat.
Flavor: "I like ammo with a Bang!"
Illustrator: Joel Biske
Extended Clip
Type: Gear (Accessory)
Rarity: Uncommon
Cost: 1¥
Text: Play on any Pistol, Rifle, or SMG. Allows Runner to use 2 types of Ammo in a combat. Only one extended clip may be played on a weapon.
Flavor: "Increases your options -- and your staying power."
Illustrator: Peter Bergting
Extraction
Type: Objective
Rarity: Common
Text: (20). No Outdoor Challenges.
Flavor: "Just keep quiet and no one gets hurt."
Illustrator: Janet Aulisio
Eyekiller
Type: Challenge (Outdoor/Awakened)
Rarity: Uncommon
Text: 5/4. Alarm is triggered only if Runner team possesses Stealth of 2+. Otherwise, trash Eyekiller. Damage inflicted by Eyekiller is armor piercing.
Flavor: "The harder you try to hide, the more likely it is that the eyekiller will find you."
Illustrator: Mark Nelson
Fairlight Excalibur
Type: Gear (Matrix/Cyberdeck)
Rarity: Rare
Cost: 4¥
Text: Play on a Runner with Decking. User receives Decking +3. The first Program given to user is free.
Flavor: "Nothing faster, nothing better."
Illustrator: Doug Chaffee
False Mentor
Type: Special (Stinger)
Rarity: Rare
Cost: 6¥
Text: Unique. You receive Reputation just earned by target player. Target player receives nothing. This card may not be used to win the game. Frag when played.
Flavor: "I taught 'im everything he knows."
Illustrator: Tom Baxa
Fastjack
Type: Prime Runner/Decker
Rarity: Rare
Cost: 7/1¥
Text: 1/3. Decking-4, Technical-4. 4¥: Runner team may look at all Challenges on an Objective and choose the order in which to encounter them.
Illustrator: Janet Aulisio
Feeding Ghouls
Type: Challenge (Indoor/Awakened)
Rarity: Common
Text: 5/10. Shadowrunning player may choose to frag a Runner who is present to sleaze Feeding Ghouls.
Sleaze: Stealth-2, Streetwise.
Flavor: "I don't have to outrun them. I just have to outrun you."
Illustrator: Ron Spencer
Fireball
Type: Gear (Magic/Spell)
Rarity: Uncommon
Cost: 3¥
Text: Play on Runner with Sorcery. Turn to use Attack Value of Fireball in place of user's Attack Value. Attack Value: (D6+4)
Illustrator: Ron "Face-lift" Spencer
Flechette Rounds
Type: Gear (Accessory/Ammo)
Rarity: Uncommon
Cost: 2¥
Text: Play on any Pistol, Rifle, or SMG. Unarmored targets struck by Flechette Rounds take double damage. User may only use one type of ammo per combat.
Illustrator: Doug Chaffee
Flock of Geese
Type: Challenge (Outdoor/Awakened)
Rarity: Rare
Text: Once revealed, trash Flock of Geese. Flock of Geese automatically triggers the alarm.
Flavor: "50,000 nuyen worth o' security countermeasures and everything's shot to hell by a bunch of damn birds!!!"
Illustrator: Janet Aulisio
FN Mag-5
Type: Gear (Ranged Weapon/MMG)
Rarity: Uncommon
Cost: 5¥
Text: Play on Runner with Gunnery. +5/+0 to user. 5¥: Burst fire.
Flavor: "A soldier needs a soldier's gun."
Illustrator: Paul Bonner
FN HAR
Type: Gear (Ranged Weapon/Assault Rifle)
Rarity: Uncommon
Cost: 4¥
Text: Play on a Runner with Firearms. Indirect Fire. +3/+0 to user.
Flavor: "It's big. It's bad. The corps use it, so we gotta use it too."
Illustrator: Roger Peterson
Foretelling
Type: Gear (Magic/Spell)
Rarity: Uncommon
Cost: 2¥
Text: Play on Runner with Sorcery. 1¥: User may look at top card of target player's draw pile.
Flavor: "I see a tall, dark stranger ... with a BIG gun ..."
Illustrator: Tom Baxa
Fort Knocks
Type: Objective
Rarity: Common
Text: (35). +0/+3 to Personnel Challenges.
Bonus: 2¥ for each Street Samurai present at end of shadowrun.
Illustrator: Paul Bonner
Free Spirit
Type: Challenge (Awakened)
Rarity: Uncommon
Text: 4/10. The alarm is automatically triggered if a Shaman is present. If no Shaman is present, Free Spirit is automatically sleazed.
Flavor: "Wild cards, every one of them."
Illustrator: Jeff Miracola
Fringe Surgeon
Type: Contact
Rarity: Uncommon
Cost: 2¥
Text: Human. Roll D6 before paying for Cyberware. 1: No effect. 2-4: Pay 1/2 the cost (round down) of the Cyberware. 5-6: Oops! Trash Cyberware. Runner who was receiving the Cyberware takes X damage. X= Runner's current Body - 1.
Flavor: "Anesthetic costs extra, chummer."
Illustrator: Tom Baxa. [Picture is from the rear cover of the Shadowrun Companion, top left.]
Fuchi Cyber-6
Type: Gear (Matrix/Cyberdeck)
Rarity: Uncommon
Cost: 3¥
Text: Play on Runner with Decking. User receives Decking +2.
Flavor: "A novahot deck for a cool price."
Illustrator: John Matson
Fuchi Industries
Type: Location (Corporate HQ)
Rarity: Promo
Cost: 4¥
Text: One or more Deckers (including Hermit Deckers) may visit Fuchi Industries instead of going on a shadowrun. Turn visiting Deckers and roll D6 (+1 for each point of Decking). 1-6: Nothing, nada, zip! 7-9: Add 2¥ to Credstick 10-12: Add 4¥ to Credstick 13+: Jackpot! Add 5¥ to Credstick OR 5 points to Reputation pile.
Illustrator: Mike Nielsen / Jim Nelson
Fugitive Run
Type: Objective
Rarity: Uncommon
Text: (25). Double the effects of Fatigue while on this shadowrun.
Flavor: "I spent too much time in Lone Star's lockup already, and I ain't goin' back."
Illustrator: Roger Peterson
Fusion Gate
Type: Challenge (Electrical/Barrier)
Rarity: Uncommon
Text: 0/10 (A2). If Runner team fails to sleaze Fusion Gate, the Runners present take 5 damage. The owner of Fusion Gate chooses how to divide the damage.
Sleaze: Technical-2.
Flavor: "Simple, but deadly. 10,000 volts of stopping power."
Illustrator: David Martin
Fusion Run
Type: Objective
Rarity: Uncommon
Text: (30). No Personnel Challenges. -1 to maximum Challenges allowed (minimum of 1 Challenge). Roll D6 after each Challenge faced. 1-2: No effect; 3-6: All Runners present take 1 armor-piercing damage.
Illustrator: Tom Baxa
Ganger Leader
Type: Contact
Rarity: Uncommon
Cost: 0¥
Text: May be used once per turn. 3¥: Roll D6. 1-2: No effect. 3-5: All Gangers receive +2/+1 until end of turn. 6: Ganger Leader refuses to allow any Gangers to go on a shadowrun this turn.
Flavor: "My men don't even breathe without my say-so."
Illustrator: Janet Aulisio
Gang War
Type: Objective
Rarity: Common
Text: (20).
Bonus: +5 Reputation if a Ganger is present at end of shadowrun.
Illustrator: Michael Sutfin
Ghost Who Walks
Type: Prime Runner/Samurai
Rarity: Rare
Cost: 8/2¥
Text: 5/5. Human/Amerindian; Athletics-1, Firearms-2, Melee-2. May not be targeted by special cards.
Illustrator: Janet Aulisio
Glitz
Type: Runner/Rocker
Rarity: Common
Cost: 4¥
Text: 3/2. Elf, Fame; Social-1.
Flavor: "I would of sold my soul to the devil for rock and roll but Fuchi offered me more!"
Illustrator: Janet Aulisio
Gore Tusk
Type: Runner/Street Samurai
Rarity: Common
Cost: 8¥
Text: 7/8(A1). Troll, Anti-social; Firearms-2, Melee-1.
Flavor: "I crap things bigger than you, punk!"
Illustrator: Ron Spencer
Grandfather Bones
Type: Runner / Shaman
Rarity: Common
Cost: 6¥
Text: 5/6. Troll; Conjure-1, Melee-1.
Flavor: "The dead teach me more than the living ever will."
Illustrator: Tom Baxa
Greater Elemental
Type: Gear (Magic / Spirit)
Rarity: Rare
Cost: 5¥
Text: 8/8 Spirit. Play on a Runner with Conjure-2. After each use, roll a D6. On a result of 1 or 2, user takes 3 armor-piercing damage.
Illustrator: Ron "Star-spawn" Spencer
Green Apple Quicksteps
Type: Special (Stinger)
Rarity: Common
Cost: 2¥
Text: Target Runner must immediately return to safehouse.
Flavor: "You should have gone before we left!"
Illustrator: Janet Aulisio
Grizzly
Type: Runner / Mercenary
Rarity: Rare
Cost: 9¥
Text: 7/8 (A1). Troll; Firearms-1, Gunnery-1, Melee-1. All Ammo given to Grizzly is free.
Illustrator: Tom Baxa. [Picture is from the front cover of the Shadowrun Companion.]
Guardian Dracoform
Type: Challenge (Awakened)
Rarity: Rare
Text: Unique. 12/10 (A3). If Guardian Dracoform is defeated in combat, the shadowrunning player receives +10 Reputation. The Guardian Dracoform automatically triggers the alarm. When Guardian Dracoform is trashed, it is also fragged.
Illustrator: Mark Nelson
Guardian Earth Elemental
Type: Challenge (Awakened)
Rarity: Rare
Text: Unique. 10/12. -2/-2 for each Shaman present on the shadowrun. If Guardian Earth Elemental is defeated in combat, the shadowrunning player receives +5 Reputation.
Sleaze: Conjure-3.
Illustrator: Jim Nelson
Guardian Fire Elemental
Type: Challenge (Awakened)
Rarity: Rare
Text: Unique. 12/10. -2/-2 for each Shaman present on the shadowrun. If Guardian Fire Elemental is defeated in combat, the shadowrunning player receives +5 Reputation.
Sleaze: Conjure-3.
Illustrator: Jeff Miracola
Gut Check
Type: Challenge (Miscellaneous)
Rarity: Common
Text: Roll D6 (+1 for each Runner present with Leadership). 1-3: The shadowrun is over. 4+: Gut Check is sleazed.
Flavor: "We're in it up to our fraggin' chins! It's time to do or die, chummers!"
Illustrator: Paul Bonner
Comments: Trash Gut Check after it is revealed and resolved.
Gutter Rat
Type: Runner / Street Shaman
Rarity: Rare
Cost: 4¥
Text: 3/4. Human; Conjure-1, Streetwise-1. Turn to place any Gear card from your trash into your hand; frag the top 2 cards of your draw pile.
Illustrator: Larry MacDougall
Gyro Stabilizer
Type: Gear (Accessory)
Rarity: Rare
Cost: 2¥
Text: Allows a Runner without Gunnery to use weapons that require Gunnery. A Runner with Gunnery adds +1 to Gunnery.
Flavor: "Steady, aim, FIRE!"
Illustrator: Paul Bonner
Halloweener Hell
Type: Challenge (Street / Personnel)
Rarity: Uncommon
Text: 6/4. 1¥: +2/-1 until end of turn. Sleaze: Social-2, Streetwise-2.
Flavor: "They'll carve you up like a jack-o'-lantern."
Illustrator: Tom Baxa
Comments: Original edition did not list Threat rating.
Hand Razors
Type: Gear (Cyberware / Weapon)
Rarity: Common
Cost: 2¥
Text: -1 Essence and +1/+0 to user. User may add Melee to Attack Value. Limit two per Runner.
Flavor: "Hand razors let you kill with a flick of the wrist!"
Illustrator: Joel Biske
Comments: Attack Value has been changed to (Melee+1)/+0, so that each Handrazor adds in the Melee bonus.
Harlequin's Game
Type: Objective
Rarity: Common
Text: (30). No Special cards may be played to affect a shadowrun against Harlequin's Game.
Requirement: Roll D6. 1-2: A Mage or Shaman must be present; 3-4: No Requirement; 5-6: A Decker or Rigger must be present.
Illustrator: Joel Biske
Harley Scorpion
Type: Gear (Vehicle / Bike)
Rarity: Uncommon
Cost: 2¥
Text: Outdoor. +1/+0 (A+1) to user.
Flavor: "It's a great bike if you don't mind spending as much time fixing it as you do riding it."
Illustrator: Paul Bonner
Hatchetman
Type: Runner / Street Samurai
Rarity: Common
Cost: 6¥
Text: 4/5. Human; Firearms-1, Leadership-1, Melee-1, Streetwise-1.
Flavor: "I never mix business with pleasure -- I just can't tell the diference."
Illustrator: Matt Wilson
Haunted High-Rise
Type: Objective
Rarity: Common
Text: (25).
Requirement: Fight Poltergeist 6/9 (A3) if Runner team does not possess at least 3 points of Conjure.
Bonus: 2¥ for each Shaman present at end of shadowrun.
Illustrator: David Martin
Hawkwind
Type: Runner / Shaman
Rarity: Uncommon
Cost: 3¥
Text: 3/2. Elf, Biotech; Conjure-2, Stealth-1.
Flavor: "What man can destroy, I can heal."
Illustrator: Doug Andersen
Heal
Type: Gear (Magic / Spell)
Rarity: Uncommon
Cost: 5¥
Text: Play on Runner with Sorcery. User may remove D6-X damage from target Runner. X= Essence target Runner has lost from use of Cyberware. Cannot be used on Cyborgs.
Flavor: "You may feel some discomfort."
Illustrator: Tom Baxa
Heavy Armor (Full)
Type: Gear (Armor)
Rarity: Rare
Cost: 6¥
Text: User receives Armor +2. Trash Heavy Armor (Full) to avoid all damage taken in combat.
Flavor: "I'm invincible! I'm invincible! I'm invinci-aaack!"
Illustrator: Paul Bonner
Heavy Armor (Partial)
Type: Gear (Armor)
Rarity: Rare
Cost: 4¥
Text: User receives Armor+2. Roll a D6 after each use. On a 5+ trash Heavy Armor.
Flavor: "The trick is to shoot at the parts the armor doesn't cover."
Illustrator: Paul Bonner
Heavy Sentry Gun
Type: Challenge (Electrical / Barrier)
Rarity: Rare
Text: 8/10 (A2).
Sleaze: Firearms-2, Technical-1.
Flavor: "Comes up from the depths of Hell and sends you right back down!"
Illustrator: Jim Nelson (inks: Fred Hooper)
Hellblast
Type: Gear (Magic / Spell)
Rarity: Rare
Cost: 5¥
Text: Play on Runner with Sorcery. Turn to use Attack Value of Hellblast in place of user's Attack Value. Attack Value: (D6+8). Hellblast inflicts 2 armor-piercing damage on all Runners present.
Illustrator: Ron Spencer
Hellhound
Type: Challenge (Awakened)
Rarity: Rare
Text: 6/6. The damage Hellhound inflicts must be applied to a single Runner. This damage is armor-piercing.
Sleaze: Stealth-2.
Flavor: "I tell ya, it ain't natural fer a dog to breathe fire!"
Illustrator: Mark Nelson
Hellish Traffic
Type: Challenge (Street/Vehicle/Outdoor)
Rarity: Common
Text: If Runner team fails to sleaze Hellish Traffic, the shadowrun is over and Hellish Traffic is trashed.
Sleaze: Piloting-2 or Streetwise-2
Flavor: "If only I had a rocket launcher!"
Illustrator: Peter Bergting
Hermetic Library
Type: Location
Rarity: Uncommon
Cost: 3¥
Text: 2¥: Turn Visiting Mage/Shaman to draw top card of your draw pile. Show card to all players. If card is a Mage or Shaman, put it into play at no cost. If card is a Gear/Magic card, add it to your hand. Trash any other type of card.
Flavor: "Shhhh!"
Illustrator: Michael Sutfin
Highbrow
Type: Runner / Mage
Rarity: Rare
Cost: 4¥
Text: 3/2. Elf; Sorcery-2, Social-1. 1¥: Turn to draw a card.
Illustrator: Janet Aulisio
Highway Showdown
Type: Challenge (Vehicle/Outdoor)
Rarity: Rare
Text: If Runner team fails to sleaze Highway Showdown, each Runner present takes 4 damage. Trash after revealed.
Sleaze: Piloting, Gunnery-2.
Flavor: "There's always some fragger in the next lane trying to blow your head off."
Illustrator: Doug Chaffee
Hit and Run
Type: Challenge (Outdoor/Street)
Rarity: Common
Text: If alarm is triggered, all Runners present take 2 - X damage. X = Athletics.
Sleaze: Athletics-2, Streetwise.
Flavor: "AIEEEE!!!!"
Illustrator: Peter Bergting
Comments: Trash after revealed and resolved.
HK227
Type: Gear (Ranged Weapon/SMG)
Rarity: Uncommon
Cost: 3¥
Text: +2/+0 to user. 2¥: Burst Fire.
Flavor: "The SMG of choice for security personnel, military police and shadowrunners around the world."
Illustrator: Doug Chaffee
Hog
Type: Gear (Matrix/Attack Program)
Rarity: Common
Cost: 1¥
Text: Play on Runner with Decking. Allows user to attack target Decker. The combatants each roll a D6 and add their Decking. If attacker's total is higher the targeted Decker trashes a randomly chosen Matrix/Program he has in play.
Illustrator: Jim Nelson
Hollywood
Type: Runner / Decker
Rarity: Common
Cost: 3¥
Text: 2/2. Elf; Decking, Social-2. Turn to cancel the effects of target Runner's Fame until the end of the turn.
Illustrator: Janet Aulisio
Humanis Policlub Ganger
Type: Contact
Rarity: Rare
Cost: 4¥
Text: Human. When Humanis Policlub Ganger comes into play, choose a metahuman race. Any Runner cards of that race cost an additional 1¥ to deploy and come into play turned.
Flavor: "The only good metahuman is a dead metahuman."
Illustrator: Tom Baxa. [From the rear cover of the Shadowrun Companion, lower left hand corner.]
Hunter Drone
Type: Gear (Drone)
Rarity: Common
Cost: 4¥
Text: 5/5 Drone. Play on Rigger.
Flavor: "Maximum firepower, minimum exposure."
Illustrator: Tom Baxa
Hunting Gargoyle
Type: Challenge (Outdoor/Awakened)
Rarity: Uncommon
Cost:
Text: 8/9 (A3). If using Hand-to-Hand Weapons against Hunting Gargoyle, roll D6 after combat for each Weapon used. On 4+, trash that Weapon.
Sleaze: Conjure-2 OR Sorcery-2.
Flavor: "I liked 'em better up on the cathedrals ..."
Illustrator: Mark Nelson
Ice Queen
Type: Runner / Decker
Rarity: Rare
Cost: 3¥
Text: 2/2. Elf, Recon; Decking-2. Turn during owner's Legwork to force target opponent to lose 1¥.
Illustrator: Tom Baxa
Impossible Mission
Type: Objective
Rarity: Rare
Text: (30). Closed System. +1 to sleaze requirements of all Indoor and Electrical Challenges (for example, Melee becomes Melee 2).
Bonus: +20 Reputation if the surviving runners on team possess the following skills. (Athletics-2, Stealth-2, Technical-2)
Illustrator: Doug Chaffee
Incubus
Type: Challenge (Awakened)
Rarity: Rare
Text: If alarm is triggered, trash a randomly chosen Runner. Trash after revealed.
Sleaze: Leadership.
Flavor: "I always thought Man was at the top of the food chain."
Illustrator: Michael Sutfin
Infected Chrome
Type: Special
Rarity: Uncommon
Cost: 4¥
Text: Play on Runner with Cyberware. Target Runner takes 2 armor-piercing damage at the start of owner's Legwork phase each turn.
Flavor: "Never buy cyberware off the back of a van ... ."
Illustrator: Ron Spencer
Ingram Valiant
Type: Gear (Ranged Weapon/LMG)
Rarity: Uncommon
Cost: 4¥
Text: Play on Runner with Firearms. +3/+0 to user. 3¥: Burst Fire.
Flavor: "The Valiant delivers big bang for your buck."
Illustrator: Doug Andersen
Comments: The picture actually shows an Ingram Smartgun, not a Valiant.
Integrated Control Center
Type: Challenge (Miscellaneous)
Rarity: Uncommon
Text: +1/+1 to all Challenges. When revealed, place Integrated Control Center face up on this Objective. Once revealed, Integrated Control Center does not count toward maximum Challenges.
Flavor: "The bleeding edge of security tech!"
Illustrator: Doug Chaffee
Invisibility
Type: Gear (Magic/Spell)
Rarity: Common
Cost: 3¥
Text: Play on Runner with Sorcery. User sleazes a just revealed Awakened , Street or Personnel Challenge. The rest of the team returns to the safehouse.
Flavor: "You can't kill what you can't see."
Illustrator: Michael Sutfin
Iron Mike
Type: Runner / Mercenary
Rarity: Rare
Cost: 7¥
Text: 4/6. Human; Firearms-2, Gunnery-1, Leadership-1, Melee-1.
Flavor: "My time is prime."
Illustrator: Tom Baxa
Jack Hammer
Type: Runner / Rigger
Rarity: Common
Cost: 4¥
Text: 3/4. Dwarf; Demolition-1, Piloting-1. Jack Hammer's Drones do not suffer from Fatigue.
Illustrator: Paul Bonner
Jack Skater
Type: Prime Runner / Street Samurai
Rarity: Rare
Cost: 6/1¥
Text: 4/6. Human; Firearms-1, Melee-1. Jack has Leadership equal to the number of Runners present with him on a shadowrun.
Illustrator: Jeff Laubenstein
Jackyl
Type: Runner / Burned-Out-Mage
Rarity: Common
Cost: 6¥
Text: 5/5. Ork; Sorcery-1, Streetwise-1.
Flavor: "Magic and metal -- the best of both worlds."
Illustrator: Janet Aulisio
Just a Rumor
Type: Special (Stinger)
Rarity: Rare
Cost: 4¥
Text: Play during a shadowrun on a target Challenge that has just been revealed. Roll D6. On 3+, trash target Challenge. May be played once per Challenge stack on the Objective.
Illustrator: Larry MacDougall
Kamikaze Run
Type: Objective
Rarity: Rare
Text: (20).
Bonus: 2¥ for every Runner who dies on this shadowrun.
Illustrator: Ron Spencer
Katana
Type: Gear (Hand-to-Hand Weapon)
Rarity: Common
Cost: 2¥
Text: +2/+0 to user. User may add Melee to Attack Value.
Flavor: "It slices and dices -- and never loses its edge."
Illustrator: Ron Spencer
Kham
Type: Prime Runner / Mercenary
Rarity: Rare
Cost: 8/1¥
Text: 5/6. Ork; Firearms-1, Gunnery-1. All Orks present with Kham get +1/+1.
Illustrator: Jeff Laubenstein. [Kham appears in the Secrets of Power trilogy.]
Killer Drone
Type: Challenge (Electrical)
Rarity: Rare
Cost:
Text: 7/9 (A2). The damage that Killer Drone inflicts must be applied to a single Runner.
Sleaze: Athletics, Technical.
Flavor: "A heavy-metal flying box o' death!"
Illustrator: Karl Waller. [From the Corporate Security Handbook, color plate A.]
Knight Errant Guards
Type: Challenge (Personnel)
Rarity: Uncommon
Text: 6/7 (A2). 2¥: +2/+2 until end of turn.
Sleaze: Stealth-2.
Flavor: "You get what you pay for -- and these guys cost!"
Illustrator: Janet Aulisio
Knock-Knock
Type: Special
Rarity: Rare
Cost: 2¥
Text: Play on a target Runner who has just performed a Recon. Choose and turn one of your Runners. Target Runner must fight your Runner. Resolve combat as normal.
Flavor: "Who's there?"
Illustrator: Janet Aulisio
Knuckles
Type: Runner / Bodyguard
Rarity: Uncommon
Cost: 8¥
Text: 7/7(A1). Troll, Guard; Melee-1, Stealth-1.
Flavor: "My client ain't talkin'. Outta da way!"
Illustrator: Paul Bonner
Kraker-Jack
Type: Runner / Decker
Rarity: Uncommon
Cost: 3¥
Text: 2/3. Human, Recon; Decking-2, Firearms-1. The first Pistol given to Kraker-Jack is free.
Illustrator: Mark Tedin
Kromagnus
Type: Runner / Rocker
Rarity: Common
Cost: 7¥
Text: 6/7. Troll; Athletics-1, Melee-1. Turn Kromagnus during owner's legwork phase to receive 1¥.
Illustrator: Tom Baxa
Laser Scope
Type: Gear (Accessory)
Rarity: Uncommon
Cost: 1¥
Text: Play on any Ranged Weapon. +1 to Firearms of user.
Flavor: "Just aim for the red dot and you'll never miss your target again."
Illustrator: Tom Baxa
Lined Coat
Type: Gear (Armor)
Rarity: Uncommon
Cost: 2¥
Text: User receives Armor +1. Roll D6 after each use. On a 5+, trash Lined coat. May be used with Armored Vest.
Illustrator: Michael Sutfin
Loaded Dice
Type: Special (Stinger)
Rarity: Common
Cost: 0¥
Text: Play before target player makes a D6 roll. Modify the D6 roll by +1 or -1.
Flavor: "I don't call it cheating. I call it playing the odds."
Illustrator: Mark Tedin
Lofwyr's Schemes
Type: Special (Stinger)
Rarity: Rare
Cost: 1¥
Text: Play when a Runner team reaches an Objective. Put that Objective at the bottom of the owner's Objective pile and replace it with top card of the Objective pile. The team must face the Requirements of the new Objective.
Illustrator: Janet Aulisio
Lone Star Patrol
Type: Challenge (Street/Personnel/Vehicle)
Rarity: Common
Text: 6/6 (A2). 1¥: +1/+1 until end of turn.
Sleaze: Stealth, Streetwise-2.
Flavor: "They shoot first and don't ask questions."
Illustrator: Doug Andersen
Lord Torgo
Type: Prime Runner / Ganger Leader
Rarity: Rare
Cost: 9/2¥
Text: 9/9 (A2). Troll, Stamina; Gunnery-1, Leadership-1, Melee-3, Streetwise-2. Turn and pay X¥ to trash a number of Elves in play equal to the amount of nuyen paid.
Illustrator: Mike "Skuzzy" Nielsen. [Picture from p. 128 of the Shadowrun Companion... more or less.]
Luck of the Irish
Type: Special (Stinger)
Rarity: Common
Cost: 0¥
Text: Roll a D6, On a 4+ trash either a Special card just played or one already in play.
Flavor: "I've got more luck in my little finger than you've got in your whole shilelagh, laddie!"
Illustrator: Janet Aulisio
Comments: "H.O.P."
Lucky Wabbit's Foot
Type: Gear (Miscellaneous)
Rarity: Rare
Cost: 5¥
Text: Trash to cancel the effects of any Special card just played or to modify a die roll just made by +1 or -1.
Flavor: "Dis' is all dat's lefta my lucky wabbit."
Illustrator: Janet Aulisio
Macabre
Type: Runner / Street Samurai
Rarity: Uncommon
Cost: 5¥
Text: 4/4. Human/Amerindian, Stamina; Athletics-2, Melee-1, Stealth-1. Macabre receives +1 to rolls made at the Iron Lung.
Illustrator: Ron Spencer
Mafia Goons
Type: Challenge (Street)
Rarity: Uncommon
Text: If Runner team fails to sleaze Mafia Goons, the shadowrunning player loses 1/2 his current Credstick balance (round up). If he has no ¥, then frag a randomly chosen Runner who is present. Failing to sleaze this card will not trigger the alarm.
Sleaze: Stealth-2.
Illustrator: Jeff Laubenstein
Comments: Trash after revealed and resolved.
Mage Strike Force
Type: Challenge (Personnel)
Rarity: Uncommon
Text: 6/6 (A1). 2¥: +2/+2 (A+1) until end of turn.
Sleaze: Stealth, Sorcery-2.
Flavor: "They look like normal fraggin' security -- until it's too late."
Illustrator: Janet Aulisio
Maglock Pass Key
Type: Gear (Miscellaneous)
Rarity: Promo
Cost: 0¥
Text: If this card is present on a shadowrun, the Maglocks Challenge is automatically sleazed. Any Electrical Barrier Challenges also are sleazed on D6 roll of 5+.
Flavor: "Open Sesame!"
Illustrator: Mark Zug
Maglocks
Type: Challenge (Indoor/Electrical/Barrier)
Rarity: Common
Text: The owner of Maglocks must secretly choose a number from 1 to 6 and place a D6 under his hand showing that number. To sleaze Maglocks, Shadowrunning player must guess the number on the D6. He may make X + 1 guesses. X = Technical rating of the shadowrunning team.
Flavor: "Every door's got 'em."
Illustrator: Paul Bonner
Major Drain
Type: Special (Stinger)
Rarity: Rare
Cost: 3¥
Text: Target Mage who just used a spell takes X armor-piercing damage. (X = 4 - Sorcery).
Flavor: "You don't control magic; magic controls you."
Illustrator: Tom Baxa
Manticore
Type: Challenge (Awakened)
Rarity: Uncommon
Text: 8/9. The damage Manticore inflicts must be applied to a single Runner.
Sleaze: Athletics, Stealth-2.
Flavor: "You'll need more than a whip and a chair for this one, boyo!"
Illustrator: Mark Nelson
Marek
Type: Runner / Combat Mage
Rarity: Rare
Cost: 5¥
Text: 4/4. Human; Firearms-1, Sorcery-1, Streetwise-1. 1¥: +1/+0 until end of turn.
Illustrator: Jeff Laubenstein
Comments: This file created by Matt Breton.
Matrix Crash
Type: Special
Rarity: Rare
Cost: 4¥
Text: The Matrix is off-line. No Matrix actions may be taken. Roll D6 at the start of each turn. On a 4+, the Matrix comes back online and this card is trashed.
Flavor: "ERROR...beep...ERROR...beep...ERROR...beep...ERROR"
Illustrator: Fred "Super-Duper" Hooper
Media Chick
Type: Contact
Rarity: Common
Cost: 2¥
Text: Human. You must declare your intention to use Media Chick before a Shadowrun begins. 1¥: A successful shadowrun is worth +10 Reputation. If the shadowrun fails (the team pulls out or fails to take the Objective) then you lose 10 Reputation from your total Reputation.
Illustrator: Michael Sutfin
Microskimmer
Type: Gear (Drone)
Rarity: Uncommon
Cost: 1¥
Text: 0/1 Drone. Play on Rigger. Trash to look at any one Challenge card in play.
Illustrator: Doug "Ovni" Chaffee
Milk Run
Type: Objective
Rarity: Common
Text: (10). -2/-2 to all Challenges placed on Milk Run.
Flavor: "This run's a no-brainer!"
Illustrator: Larry MacDougall
Mine Field
Type: Challenge (Miscellaneous)
Rarity: Common
Text: Roll D6 (+1 for each Runner present who possesses Demolition). If result is higher than the number of Runners present, trash Mine Field. If result is equal to or lower than the number of Runners present, each Runner takes X armor-piercing damage. X = number of Runners present.
Flavor: "Click. BOOM!"
Illustrator: Tom Baxa
Mob War!
Type: Objective
Rarity: Common
Text: (30).
Requirement: Roll D6 after facing all Challenges. 1-2: Turn Mob War! face down until owner's next turn and leave it in play; 3-6: The shadowrunning team achieves the Objective as normal.
Illustrator: Ron Spencer
Monofilament Whip
Type: Gear (Hand-to-Hand Weapon)
Rarity: Rare
Cost: 4¥
Text: +6/+0 to user. Roll D6 after each use, adding user's Melee to the result rolled. 1-4: User takes 3 armor-piercing damage; 5+ User suffers no ill effects.
Illustrator: Ron Spencer
Moon Shadow
Type: Runner / Shaman
Rarity: Rare
Cost: 4¥
Text: 3/3. Human, Biotech; Conjure-1, Streetwise-1.
Flavor: "You must hear the wisdom to speak the power."
Illustrator: Janet Aulisio
Moonlighting
Type: Special (Stinger)
Rarity: Common
Cost: 0¥
Text: Turn a Runner that you control with 2 or more skills to add 2¥ to your Credstick.
Flavor: "You want fries wit dat?"
Illustrator: Jeff Laubenstein
Motion Detectors
Type: Challenge (Electrical)
Rarity: Rare
Text: If alarm is triggered, the shadowrun is over and this card is permanently attached to the Objective it is currently defending. No Runners can sleaze Challenges on runs against this Objective.
Sleaze: Stealth, Technical.
Illustrator: Doug Chaffee
Mr. Black
Type: Contact
Rarity: Uncommon
Cost: 3¥
Text: Human. Roll D6 before paying for a Gear/Weapon or Gear/Armor card. 1: No effect. 2-4: -1¥ to item cost (you must pay at least 1¥). 5-6: Take a Gear/Weapon or Gear/Armor card of your choice from your draw pile and put it into your hand.
Flavor: "Yeah, I can get that for you."
Illustrator: Janet Aulisio
Mr. Johnson
Type: Contact
Rarity: Common
Cost: 3¥
Text: Human. May be used once per turn. 3¥: Roll D6. 1-2: Trash Mr. Johnson. 3-5: You may take a Runner from your draw pile and put it into your hand, first showing the card to your opponent. 6: As above, but you may deploy the Runner at no cost.
Flavor: "I have a job for you."
Illustrator: Janet Aulisio
Muscle Replacement
Type: Gear (Cyberware)
Rarity: Uncommon
Cost: 3¥
Text: -3 Essence and +2/+1 to user. User receives Athletics +1. Limit one per Runner.
Flavor: "Implanted, vat-grown synthetic replacements let you buy the muscles you always wanted."
Illustrator: David Martin
Nature Spirit
Type: Gear (Magic/Outdoor Spirit)
Rarity: Uncommon
Cost: 2¥
Text: 6/6 Spirit. Play on Runner with Conjure. May not be used against Indoor Challenges.
Illustrator: Mark Nelson
Nerps!
Type: Special
Rarity: Promo
Cost: 3¥
Text: Unique. Choose a target Gear card (except Spirits and Drones) and treat Nerps! as an exact duplicate of that card.
Flavor: "Nerps! They're good for what ails you!"
Illustrator: Mike "Skuzzy" Nielsen
Nets
Type: Challenge (Barrier)
Rarity: Common
Text: Roll D6 for each Runner present. 1-2: No effect. 3+: Runners without Athletics return to Safehouse unturned. 5+: Runners with Athletics return to Safehouse unturned. If Nets sends any Runners to Safehouse, the alarm is triggered. Trash after revealed.
Flavor: "Nothing more embarrassing than being hung up like a possum ... "
Illustrator: Jeff Laubenstein
Nightshade
Type: Runner / Street Mage
Rarity: Common
Cost: 4¥
Text: 3/4. Human; Social-2, Sorcery-1.
Flavor: "Not all poisons are deadly, but I am."
Illustrator: Tom Baxa
No Way Out
Type: Special (Stinger)
Rarity: Uncommon
Cost: 1¥
Text: Target shadowrunning team MUST encounter the next Challenge. This Challenge may be sleazed as normal.
Flavor: "If we live through this, the Johnson's a dead man."
Illustrator: Doug Chaffee
Operation Cottonmouth
Type: Objective
Rarity: Common
Text: (25). Once per shadowrun, owner may add +2/+2 (A+1) to a revealed Challenge.
Bonus: 2¥ for each Mercenary present at end of shadowrun.
Illustrator: Doug Chaffee
Operation Up and Over
Type: Objective
Rarity: Uncommon
Text: (30). +2/+2 to Awakened Challenges. Roll D6 when any magic is used on this shadowrun. On 4+, the magic fails.
Illustrator: Jeff Miracola
Orion
Type: Runner / Street Mage
Rarity: Common
Cost: 4¥
Text: 3/3. Elf; Sorcery-1, Streetwise-1.
Flavor: "They call me Orion -- the Hunter."
Illustrator: Jeff Laubenstein
Panther Assault Cannon
Type: Gear (Ranged / Assault Weapon)
Rarity: Rare
Cost: 6¥
Text: Play on Runner with Gunnery. +6/+0 to user. Trash Panther Assault Cannon to receive +10/+0.
Flavor: "The heavy assault weapon preferred by professionals."
Illustrator: Ron Spencer
Pappy
Type: Runner / Street Shaman
Rarity: Rare
Cost: 4¥
Text: 3/4. Dwarf; Conjure-2, Leadership-2. If Pappy dies, all dwarves present receive +1/+0 (A+1) until end of Shadowrun.
Illustrator: Doug Anderse
Poison Gas Trap
Type: Challenge (Electrical)
Rarity: Uncommon
Text: If alarm is triggered, roll D6 for each Runner present (+1 if Runner possesses Stamina). 1-3: Runner returns to safehouse; 4+: Runner may continue on shadowrun.
Sleaze: Streetwise, Technical.
Flavor: "Do you hear a hissing sound?"
Illustrator: Janet Aulisio
PRC-44B Yellowjacket
Type: Gear (Vehicle/Helicopter)
Rarity: Rare
Cost: 6¥
Text: Play on Rigger or on Runner with Piloting 2. +6/+0 (A+2) to user. User may not use other Gear cards while using PRC-44B Yellowjacket.
Illustrator: Doug Chaffee. [The PRC-44B Yellojacket appears on p. 20 of the Rigger 2 sourcebook.]
Protect and Defend
Type: Objective
Rarity: Common
Text: (20). +0/-2 to Street Challenges.
Bonus: 2¥ for each Bodyguard present at end of shadowrun.
Illustrator: Alan Pollack
Ragnarock - Concert of the Century
Type: Objective
Rarity: Uncommon
Text: (20). All Challenges placed on Ragnarock require an additional Social + 1 to sleaze.
Bonus: 2¥ for each Rocker present at end of shadowrun.
Illustrator: Tom Baxa
Rampaging Mutant
Type: Special
Rarity: Uncommon
Cost: 5¥
Text: Play on target Objective and roll D6 for each Challenge present. On 4+, trash the Challenge. If Rampaging Mutant removes all Challenges on target Objective, turn target Objective face down until owner's next turn.
Illustrator: Tom Baxa
Ranger Arms SM-3
Type: Gear (Ranged Weapon/Sniper Rifle)
Rarity: Rare
Cost: 3¥
Text: Play on a Runner with Firearms 2. May only be used once per turn. Indirect Fire. +6/+0 to user.
Flavor: "When you only get one shot, make it count."
Illustrator: Doug Chaffee
Ranger X
Type: Gear (Ranged Weapon/Bow)
Rarity: Uncommon
Cost: 2¥
Text: Indirect Fire, Silenced Weapon. +2/+0 to user. If user has Firearms, add an additional +1/+0.
Flavor: "Happy hunting!"
Illustrator: John Matson
Ravage
Type: Prime Runner/Street Samurai
Rarity: Rare
Cost: 7/1¥
Text: 5/6 (A1). Human, Stamina; Athletics-3, Melee-2. Roll a D6 after each combat she survives; on a 4+, Ravage inflicts damage a second time.
Illustrator: Paul Bonner
Comments: The effects of Wired Reflexes are not cumulative with Ravage's innate ability.
Razorback
Type: Runner/Street Samurai
Rarity: Uncommon
Cost: 8¥
Text: 6/6. Ork; Athletics-1, Firearms-1, Melee-2. Trash Razorback to sleaze a Personnel Challenge.
Illustrator: Tom Baxa. [Razorback appears on the rear cover of the Shadowrun Companion.]
Comments: Special ability should read, "Trash Razorback to trash a present Personnel Challenge."
Razorhead Turf
Type: Challenge (Street)
Rarity: Uncommon
Text: 7/7 (A1). Ranged Weapons may not be used against Razor Heads Turf.
Sleaze: Streetwise-2.
Flavor: "Firearms are the tools of cowards."
Illustrator: Patrick Ho
Reaper
Type: Runner/Mercenary
Rarity: Uncommon
Cost: 8¥
Text: 6/7. Ork; Athletics-1, Firearms-1, Gunnery-1, Leadership-1.
Flavor: "He walks in beauty like the night."
Illustrator: John Matson
Red Alert
Type: Special
Rarity: Rare
Cost: 6/1¥
Text: Unique. Play Red Alert on target Objective. While in play, no Challenges on target Objective may be sleazed and no Recon may be performed against target Objective.
Illustrator: Doug Chaffee
Red Widow
Type: Runner/Street Samurai
Rarity: Uncommon
Cost: 6¥
Text: 5/4. Elf; Firearms-1, Melee-1, Streetwise-1. Turn to send Red Widow to owner's shadowrun in progress.
Illustrator: Joel Biske
Redirect Datatrail
Type: Gear (Matrix Program)
Rarity: Rare
Cost: 1¥
Text: Play on a Runner with Decking. Trash to sleaze a Personnel Challenge. The owner of the Challenge may move it to another Objective that has less than the maximum Challenges, or put it back into his hand.
Illustrator: Doug Andersen
Redline
Type: Runner/Ganger
Rarity: Common
Cost: 4¥
Text: 4/3. Elf; Melee-1, Piloting-1. The first Bike given to Redline is free.
Illustrator: John Matson
Reinforcements
Type: Special (Stinger)
Rarity: Uncommon
Cost: 2¥
Text: Play on target Objective. All players may immediately play Challenge cards (up to the maximum) on target Objective.
Flavor: "So we killed all the fraggers and were about to waltz ... "
Illustrator: Doug Chaffee
Remington 750
Type: Gear (Ranged Weapon/Sport Rifle)
Rarity: Rare
Cost: 2¥
Text: Indirect Fire. +1/+0 to user.
Flavor: "This gun remains the choice of hunters everywhere -- no matter what the target."
Illustrator: Janet Aulisio
Renraku
Type: Location (Corporate HQ)
Rarity: Rare
Cost: 3¥
Text: Roll D6 whenever an Electrical Challenge is revealed. On 4+, that Challenge may not be sleazed this turn.
Flavor: "They don't just want to use the Matrix, they want to own it. No matter how you look at it, that's bad news for us cyberjocks."
Illustrator: Jim Nelson / Mike Nielsen
Retinal Scanner
Type: Challenge (Indoor/Electrical/Barrier)
Rarity: Common
Text: Roll D6 when revealed. 1: No effect. 2: All humans present return to Safehouse. 3: All elfs present return to Safehouse. 4: All dwarfs present return to Safehouse. 5: All orks present return to Safehouse. 6: All trolls present return to Safehouse. Trash after revealed.
Illustrator: David Martin
Ricochet
Type: Special (Stinger)
Rarity: Uncommon
Cost: 0¥
Text: Target player must re-roll a Burst Fire roll just made. May only be played on weapons with Burst Fire.
Flavor: "With all that lead flying around, you never know where it'll end up."
Illustrator: Tom Baxa
Riots
Type: Special
Rarity: Uncommon
Cost: 0¥
Text: All Runners in play take 2 damage.
Flavor: "Riots are nothing more than an excuse to bust some skulls and vent some steam!"
Illustrator: Tom "Blood Bath" Baxa
Ripper
Type: Runner/Rocker
Rarity: Rare
Cost: 5¥
Text: 4/5. Ork; Melee-1, Technical-1. Turn and roll a D6. 1-3: Gain 2¥; 4-6: Pay 2¥. If you can't pay 2¥, trash Ripper.
Illustrator: Ron Spencer
Roadrash
Type: Runner/Rigger
Rarity: Common
Cost: 5¥
Text: 4/4. Ork; Piloting-2. Pay -1¥ for all Vehicles given to Roadrash.
Illustrator: Karl Waller (color: Barry Gregory)
Robo-Plant Revolt
Type: Objective
Rarity: Common
Text: (25). +1/+0 to Electrical Challenges. Roll D6 after each Electrical Challenge defeated in combat on this Objective. On 5+, the Runner team must immediately fight that Challenge again.
Bonus: 2¥ for each Rigger present at end of shadowrun.
Illustrator: Ron Spencer
Room 5B78
Type: Objective
Rarity: Rare
Text: (35). +2/+2 to Indoor Challenges.
Requirements: Break down the door! Defeat Door Barrier 0/20.
Bonus: You may trash Room 5B78 for 15¥, but in that case you receive no Reputation from this run.
Illustrator: David Martin
Roto-Drone
Type: Gear (Drone)
Rarity: Common
Cost: 4¥
Text: 7/3 Drone; Outdoor. Play on Rigger. May not be used against Indoor Challenges.
Illustrator: Mark Tedin
Rough Night
Type: Special (Stinger)
Rarity: Uncommon
Cost: 1¥.
Text: Play on target Runner. -2/-0 until end of turn.
Flavor: "No ... really ... I'll be okay ... "
Illustrator: Jeff Laubenstein
Ruger Super Warhawk
Type: Gear (Ranged Weapon/Heavy Pistol)
Rarity: Uncommon
Cost: 3¥
Text: +3/+0 to user.
Flavor: "Don't leave home without it."
Illustrator: Paul Bonner
Runners on Retainer
Type: Challenge (Street)
Rarity: Rare
Text: 8/8 (A1). The player who owns this Challenge may choose to defend the Objective with his Runners instead of the Threat Rating on this card.
Sleaze: Social-2 or Streetwise-2.
Flavor: "They sold out to the Man."
Illustrator: Roger Peterson
Rush Job
Type: Special
Rarity: Rare
Cost: 2¥
Text: Target player must make a shadowrun in his next Shadowrun phase.
Flavor: "I didn't have time to get the proper tool for this job, so I hope you don't mind if this gets a little messy."
Illustrator: Peter Bergting
Sabotaged Controls
Type: Challenge (Outdoor/Vehicle)
Rarity: Uncommon
Text: If alarm is triggered, each Runner present takes 2 armor-piercing damage.
Sleaze: Technical, Piloting-2.
Flavor: "If I ever find the fragger who messed with my rig ... "
Illustrator: Doug Chaffee
Comments: Trash after being revealed and resolved.
Saeder-Krupp
Type: Location (Corporate HQ)
Rarity: Rare
Cost: 4¥.
Text: Each player may roll D6 at the start of his Legwork phase. 1-4: No effect. 5-6: Saeder-Krupp takes the revealed Objective with the highest Reputation. Note the value and place the Objective at the bottom of its owner's Objective pile. If Saeder-Krupp obtains sufficient Reputation in this way, it wins the game.
Illustrator: Fred Hooper
Sally Tsung
Type: Prime Runner/Mage
Rarity: Rare
Cost: 6/1¥
Text: 3/3. Human; Conjure-2, Sorcery-2.
Flavor: "Where does it say beauty and power don't mix?"
Illustrator: Janet Aulisio
Sam the Sleuth
Type: Runner/Detective
Rarity: Uncommon
Cost: 5¥
Text: 4/4. Dwarf; Leadership-1, Stealth-1, Streetwise-2.
Flavor: "Nothing happens on these streets without Sammy hearing about it."
Illustrator: Janet Aulisio
Scarecrow
Type: Runner/Street Mage
Rarity: Uncommon
Cost: 4¥
Text: 4/5. Ork; Sorcery-2. 4/5. Trash one of Scarecrow's spells to give him Streetwise until the end of the turn.
Illustrator: Janet Aulisio
Scatter
Type: Prime Runner/Shaman
Rarity: Rare
Cost: 5/2¥
Text: 2/3. Ork, Anti-Social; Conjure-3. Pay 1/2 the cost of Spirits given to Scatter (round up).
Illustrator: Jeff Laubenstein
Scorpio
Type: Runner/Bodyguard
Rarity: Rare
Cost: 6¥
Text: 5/6. Ork, Guard, Stamina; Firearms-1, Leadership-1, Streetwise-1.
Flavor: "You're safe with me -- as long as you're paid up."
Illustrator: Doug Andersen
Security Camera
Type: Challenge (Electrical)
Rarity: Common
Text: If alarm is triggered, return Security Camera to your hand and replace with another Challenge from your hand. Runner team must face this new Challenge immediately. If you have no Challenges in your hand, treat Security Camera as a bluff.
Sleaze: Stealth-2.
Illustrator: Jeff Laubenstein
Comments: If a card or effect forces you to face your own Security Cameras, return Security Cameras to your hand; your opponent may place a new Challenge from his or her hand.
Security Consultant
Type: Challenge (Personnel)
Rarity: Uncommon
Text: Runner team must face top card of shadowrunning player's own Challenge stack on this Objective. Trash new Challenge if sleazed or defeated; otherwise, return it to top of Challenge stack. If player has no Challenges on this Objective, then the shadowrun is over. Trash after revealed.
Illustrator: Janet Aulisio
Security Decker
Type: Challenge (Personnel)
Rarity: Rare
Text: If this Challenge is revealed by a Decker using Recon or a Matrix/Program, roll D6. On 4+, trash the Decker and his Gear. If this Challenge is revealed during a shadowrun, treat it as a bluff.
Flavor: "These guys don't crunch numbers -- they crunch other deckers."
Illustrator: Karl Waller (color: Jim Nelson)
Comments: From Corporate Security Handbook, color plate H.
Security Drone
Type: Challenge (Electrical)
Rarity: Common
Text: 6/7 (A1). 3¥: Security Drone inflicts damage first. Trash Runners killed by this damage (these Runners do not inflict damage).
Sleaze: Leadership, Stealth.
Flavor: "Shoot 'em, burn 'em, freeze 'em, they just keep comin'!"
Illustrator: David Martin
Security Guards
Type: Challenge (Personnel)
Rarity: Common
Text: 5/6. 1¥: +1/+2 until end of turn.
Sleaze: Social-2
Flavor: "Nothin' worse than a Rent-a-Cop with a gun."
Illustrator: Janet Aulisio
Security Rigger
Type: Challenge (Personnel)
Rarity: Rare
Text: If alarm is triggered, roll D6 for each Drone and Vehicle that shadowrunning team owns. On 4+, trash that card.
Sleaze: Leadership, Social
Flavor: "When he's jacked in, the building comes alive!"
Illustrator: Doug Andersen.
Comments: From the cover of Corporate Security Handbook
Sentry Gun
Type: Challenge (Electrical)
Rarity: Common
Text: 6/8 (A1).
Sleaze: Firearms, Stealth.
Flavor: "It'll track you through a building like a bloodhound."
Illustrator: Karl Waller (color: Joel Biske)
Comments: [From Corporate Security Handbook, color plate C.]
Shade
Type: Runner/Street Shaman
Rarity: Common
Cost: 4¥
Text: 3/3. Elf; Athletics-1, Conjure-1. The first Spirit given to Shade is free.
Illustrator: Janet Aulisio
Shadowland
Type: Location (Matrix)
Rarity: Rare
Cost: 3¥
Text: Hermit Deckers may visit this location. Roll D6 for each visiting Runner. On 4-6, place an Info token on the Runner. This token may be used during a shadowrun when this Runner is present. To use the Info token, roll D6; on 4+, the Shadowrunning player may look at the next Challenge before choosing whether or not to continue the run.
Illustrator: Jim Nelson
Shadowplay
Type: Objective
Rarity: Common
Text: (30). Roll D6 when shadowrun begins. 1-2: +2/+2 to Electrical Challenges. 3-4: +2/+2 to Personnel Challenges. 5-6: +2/+2 to all Challenges.
Illustrator: John Zeleznik
Shasta
Type: Runner/Mage
Rarity: Common
Cost: 3¥
Text: 2/3. Human; Sorcery-2, Streetwise-1.
Flavor: "All the meek will inherit is the business end of a fireball."
Illustrator: Terese Nielsen
Shellshock
Type: Runner/Merrcenary
Rarity: Common
Cost: 8¥
Text: 6/7. Ork; Firearms-2, Gunnery-1. Pay -1¥ for all Assault, LMG, and MMG Weapons given to Shellshock.
Illustrator: Paul Bonner
Shopping Cart Lady
Type: Contact
Rarity: Uncommon
Cost: 2¥
Text: Human. Any Weapons that your Runners possess when they die are placed on the Shopping Cart Lady. Turn Runner to visit Shopping Cart Lady and roll D6. 1-4: Take 1 card from Shoping Cart Lady at no cost and give to Runner. 5-6: Shopping Cart Lady inflicts 3 damage on Runner.
Illustrator: Larry MacDougall
Silencer
Type: Gear (Accessory)
Rarity: Common
Cost: 1¥
Text: Play on target Pistol, Rifle, or SMG. Treat target Weapon as a Silenced Weapon. If Challenge is defeated by Silenced Weapons ONLY, then the alarm isn't triggered.
Illustrator: Roger Peterson
Sim-sensation
Type: Challenge (Miscellaneous)
Rarity: Uncommon
Text: Roll D6 for each Runner present, adding Runner's Leadership (if any) to result. On 1 or 2, return Runner to safehouse.
Flavor: "Wipe the drool off your chin -- we've got a job to do."
Illustrator: Karl Waller (color: Barry Gregory)
Site of Power
Type: Objective
Rarity: Common
Text: (30). Sorcery+1 to Mages, Conjure+1 to Shamans. +1/+0 to all Spirits used during this shadowrun.
Requirement: Fight Legendary Awakened creature 6/20 (A1).
Illustrator: Mark Nelson
Skag
Type: Runner/Street Shaman
Rarity: Rare
Cost: 3¥
Text: 4/5. Ork, Anti-Social; Conjure-1.
Flavor: "Water is too precious to waste on bathing."
Illustrator: Joel Biske
Skidz
Type: Runner/Rigger
Rarity: Uncommon
Cost: 7¥
Text: 6/6. Troll; Melee-1, Piloting-1.
Flavor: "Where I come from we don't call that roadkill, we call it breakfast."
Illustrator: Jim Nelson.
Comments: Skidz appears on the back cover of the Rigger 2 sourcebook.
Skillsoft: Athletics
Type: Gear (Miscellaneous)
Rarity: Rare
Cost: 2¥
Text: Play on Runner with a Chipjack. User receives Athletics +1.
Flavor: "I had a choice between training and spending my time doing something fun. I chose fun, and got the same results."
Illustrator: Tom Baxa
Skillsoft: Demolitions
Type: Gear (Miscellaneous)
Rarity: Rare
Cost: 2¥
Text: Play on Runner with a Chipjack. User receives Demolitions +1.
Flavor: "Where'd you learn to do this? That wire doesn't connect there!"
Illustrator: Tom Baxa
Skillsoft: Firearms
Type: Gear (Miscellaneous)
Rarity: Common
Cost: 2¥
Text: Play on a Runner with a Chipjack. User receives Firearms +1.
Flavor: "I'm the best there is at what I do -- and it just doesn't matter that my skill comes from a chip."
Illustrator: John Matson
Skillsoft: Gunnery
Type: Gear (Miscellaneous)
Rarity: Uncommon
Cost: 2¥
Text: Play on Runner with a Chipjack. User receives Gunnery +1.
Flavor: "They wouldn't teach me this stuff in the Reserves, but I'll show them. I can use the big guns."
Illustrator: Alan Pollack
Skillsoft: Melee
Type: Gear (Miscellaneous)
Rarity: Common
Cost: 2¥
Text: Play on a Runner with a Chipjack. User receives Melee +1.
Flavor: "Who needs years of training when you can just slot a chip and know it instantly?"
Illustrator: Tom Baxa
Skillsoft: Piloting
Type: Gear (Miscellaneous)
Rarity: Rare
Cost: 3¥
Text: Play on Runner with a Chipjack. User receives Piloting +1.
Flavor: "Any forward gear will do, chummer!"
Illustrator: Doug Chaffee
Skillsoft: Social
Type: Gear (Miscellaneous)
Rarity: Uncommon
Cost: 2¥
Text: Play on Runner with a Chipjack. User receives Social +1.
Flavor: "You know, I had lunch with someone last week that I really think you should meet..."
Illustrator: Jeff "Noodles" Laubenstein
Skillsoft: Stealth
Type: Gear (Miscellaneous)
Rarity: Rare
Cost: 3¥
Text: Play on Runner with a Chipjack. User receives Stealth +1.
Flavor: "They can't hit what they can't see."
Illustrator: David Martin
Skillsoft: Technical
Type: Gear (Miscellaneous)
Rarity: Uncommon
Cost: 2¥
Text: Play on Runner with a Chipjack. User receives Technical +1.
Flavor: "This would work a lot better if I had the tools I needed for this job."
Illustrator: David Martin
Skwraaaaaark!
Type: Runner/Cyborg
Rarity: Rare
Cost: 10¥
Text: 8/8 (A2). Troll, Stamina, Anti-social. Melee-3. May only use Gear/Cyberware cards. All Gear cards given to Skwraaaaaark! are free.
Illustrator: Mike "Skuzzy" Nielsen
Sleaze
Type: Gear (Matrix Program)
Rarity: Uncommon
Cost: 3¥
Text: Play on Runner with Decking. User may reset a triggered alarm on a D6 roll of 3+, but must face Challenge. Runners may then sleaze additional Challenges.
Illustrator: Peter Bergting
Sleep
Type: Gear (Magic/Spell)
Rarity: Uncommon
Cost: 3¥
Text: Play on a Runner with Sorcery. Affects only Awakened and Personnel Challenges. On a D6 roll of 4+ target Challenge is sleazed.
Flavor: "Now I lay me down to sleep..."
Illustrator: Alan Pollack
Smartgun Link
Type: Gear (Cyberware)
Rarity: Rare
Cost: 2¥
Text: -1 Essence to user. Play on any Ranged Weapon. User may add Firearms to Attack Value.
Flavor: "Precision targeting at your fingertips."
Illustrator: Tom Baxa
Sniper Roost
Type: Location
Rarity: Rare
Cost: 4¥
Text: May be used by an unturned Runner with Firearms in your safehouse to assist a shadowrun. This Runner does not turn and cannot be damaged. Each time Sniper Roost is used, roll D6. On 5+, trash Sniper Roost and the Runner using it. Cannot be used against Indoor Challenges.
Flavor: "They all look like bugs from here ... ."
Illustrator: John Matson
Sony CTY-360
Type: Gear (Matrix/Cyberdeck)
Rarity: Common
Cost: 2¥
Text: Play on Runner with Decking. User receives Decking +1.
Flavor: "If you're looking for mid-range capabilities at a moderate price, this is the deck for you!"
Illustrator: David Martin
Squatter
Type: Contact
Rarity: Rare
Cost: 0¥
Text: Human. May be used once per turn. For every bottle of booze (5¥ per bottle) that you buy Squatter, you may retrieve any non-Special card from your trash. Announce the number of cards you intend to retrieve and pay for them before you search your trash.
Flavor: "Hey, this one's not empty yet."
Illustrator: Joel Biske
Static
Type: Runner/Decker
Rarity: Uncommon
Cost: 1¥
Text: 0/1. Human, Anti-social, Recon, Hermit; Decking-3, Technical-1. Static cannot wear Armor.
Illustrator: Tom Baxa
Steal Wiz Softs
Type: Objective
Rarity: Common
Text: (20).
Bonus: 2¥ for each Decker present at end of shadowrun.
Illustrator: Janet Aulisio
Steamroller
Type: Gear (Matrix/Attack Program)
Rarity: Uncommon
Cost: 3¥
Text: Play on a Runner with Decking. Steamroller remains in effect for an entire shadowrun. The first electrical Challenge faced while Steamroller is in effect is trashed on a D6 roll of 2+, the next is trashed on a D6 roll of 3+, and so on.
Illustrator: Jim "Gulf-Breeze" Nelson
Steppin' Wulf Ambush
Type: Challenge (Outdoor / Street)
Rarity: Rare
Text: 9/7 (A2).
Sleaze: Melee-3.
Flavor: "Few things in the Z-zone can take you out faster than a pack of Steppin' Wulfs!"
Illustrator: Ron Spencer
Sticky Fingers
Type: Gear (Matrix / Program)
Rarity: Rare
Cost: 3¥
Text: Play on Runner with Decking. Use during owner's Legwork phase. If target player has 2 or more ¥, take 1¥ from target player's Credstick and add it to yours.
Flavor: "Hey -- I did work for this money!"
Illustrator: Peter Bergting
Stilleto
Type: Runner / Ganger
Rarity: Uncommon
Cost: 4¥
Text: 3/4. Human; Melee-2, Stealth-1. 2¥: Give target Runner Stealth until end of turn.
Illustrator: Tom Baxa
Stim Patch
Type: Gear (Miscellaneous)
Rarity: Common
Cost: 2¥
Text: Trash to immediately heal 2 damage on Runner of your choice. May be used to heal a Runner whose Body was just reduced to 0 or less.
Flavor: "And how are we feeling today?"
Illustrator: Jeff Laubenstein
Stomper
Type: Runner / Ganger
Rarity: Common
Cost: 7¥
Text: 6/7 (A1). Troll, Stamina; Melee-2.
Flavor: "Howza 'bout you and me wrassle?"
Illustrator: Paul Bonner
Street Scum
Type: Challenge (Street / Outdoor)
Rarity: Common
Text: 3/9. If Runner team fails to sleaze Street Scum, team must trash a random Gear card that is present (before combat is resolved).
Sleaze: Firearms-3 or Melee-3 or Sorcery-3.
Illustrator: Larry MacDougall
Comments: First Run had ".. a randomly Gear card.. "
Streetline Special
Type: Gear (Ranged Weapon/Light Pistol)
Rarity: Common
Cost: 0¥
Text: +1/+0 to user.
Flavor: "God made men, but the Streetline Special makes them equal."
Illustrator: Tom Baxa
Stun Gloves
Type: Gear (Hand-to-Hand Weapon)
Rarity: Rare
Cost: 3¥
Text: Play on Runner with Melee. Affects only Awakened and Personnel Challenges. Roll D6. If the result is equal to or less than the user's Melee, trash target Challenge.
Flavor: "When I hit them, they stay down."
Illustrator: Larry MacDougall
Sucker Run
Type: Objective
Rarity: Common
Text: (0). When revealed, discard Sucker Run and all Challenges played on it. Owner immediately places a new Objective into play face down.
Flavor: "Nothing but a waste of time and money ... "
Illustrator: Doug Andersen
Sudden Goblinization
Type: Special (Stinger)
Rarity: Rare
Cost: 2¥
Text: Target Human Runner is transformed into an ork or troll (owner of Sudden Goblinization chooses). Modify the target Runner's Threat Rating as follows: Ork: +1/+1; Troll: +2/+2 (A+1) and target Runner loses all skills.
Illustrator: Ron "Splatter" Spencer
Suicide Run
Type: Special (Stinger)
Rarity: Rare
Cost: 3¥
Text: May be used once per shadowrun. Play when a Challenge is revealed during a shadowrun. Frag one of your Runners on shadowrun and roll D6. On 4+, trash Challenge just revealed.
Illustrator: John Zeleznik
Swarm of Drones
Type: Challenge (Outdoor/Electrical)
Rarity: Uncommon
Text: 3/12 (A1).
Sleaze: Athletics-2.
Flavor: "AHHHH! AHHHH! GET 'EM OFF ME! AHHHH!"
Illustrator: Larry MacDougall
Syn
Type: Runner/Ganger
Rarity: Common
Cost: 5¥
Text: 4/5. Ork; Melee-1, Streetwise-1.
Flavor: "When your done wrestling Stomper, you gotta wrestle me!"
Illustrator: Doug Andersen
Tactics: Converge
Type: Special (Stinger)
Rarity: Rare
Cost: 3¥
Flavor: Play on target Challenge involved in a combat. Damage inflicted by target card must be taken by a single Runner who is present. Any excess damage is ignored.
Illustrator: Doug Chaffee
Tactics: Scatter
Type: Special (Stinger)
Rarity: Uncommon
Cost: 2¥
Text: Play on target Runner who just took damage. This card takes effect before that damage is applied. Damage intended for that Runner must be divided as evenly as possible among all Runners present.
Illustrator: Joel Biske
Talismonger
Type: Contact
Rarity: Uncommon
Cost: 4¥
Text: Human. Roll D6 before paying for a Gear/Magic card. 1-2: No effect. 3-4: -1¥ to item cost (you must pay at least 1¥). 5-6: Take a Gear/Magic card from your draw pile and put it in your hand.
Flavor: "There's no such thing as too much mojo."
Illustrator: Michael Sutfin
Tempest
Type: Runner/Combat Mage
Rarity: Rare
Cost: 4¥
Text: 4/3. Elf; Leadership, Melee-1, Sorcery-2. 3¥: Turn to inflict 1 armor-piercing damage on all Runners in play.
Illustrator: Ron Spencer
The Big Chase
Type: Challenge (Street/Vehicle/Outdoor)
Rarity: Rare
Text: If Runner team fails to sleaze The Big Chase!, each Runner present takes 3 armor piercing damage. Trash after revealed.
Sleaze: Piloting-2, Streetwise.
Flavor: "Forget the pedestrians -- FLOOR IT!"
Illustrator: John Matson
The Fat Man
Type: Contact
Rarity: Rare
Cost: 6¥
Text: Mafia. Use this card at any time. You may pay Pumpable ¥ costs on any player's Challenge and/or Runner cards. (This may result in more than one person pumping up a single card.)
Flavor: "Everyone has a price. It's just a matter of finding out what it is."
Illustrator: Janet Aulisio
Comments: Presumably Human.
The Festerin' Tusk
Type: Location (Troll Bar)
Rarity: Rare
Cost: 3¥
Text: You may roll D6 at the start of your Legwork phase. 1-3: All trolls you control are drunk! They receive -1/-0 and are Anti-Social until the start of your next Legwork phase. 4-6: Pay -1¥ to deploy trolls this turn. Each player may not have more than one Festerin' Tusk in play at a time.
Illustrator: Tom Baxa
The Funhouse
Type: Challenge (Indoor/Street)
Rarity: Uncommon
Text: 6/8. You've entered the HQ of the Scatterbrains gang! Roll D6 to see what they demand. 1-2: Trash a Weapon. 3-4: Trash a Gear/Magic card. 5-6: Trash a Gear/Matrix card. Failure to give in to the Scatterbrains' demands triggers the alarm and results in a fight.
Illustrator: Karl Waller (color: Barry Gregory)
Comments: The Scatterbrains appear in the Underworld Sourcebook.
The Hideaway
Type: Location (Street)
Rarity: Rare
Cost: 2¥. You may place up to 4 cards of any type into The Hideaway at no cost during your Legwork phase. No more than 4 cards can be stored here at one time. Turn a Runner with Streetwise during your Legwork phase to retrieve a card.
Flavor: "I got stashes all over the sprawl."
Illustrator: John Matson
The Iron Lung
Type: Location (Street Bar)
Rarity: Common
Cost: 3¥
Text: Each time a Runner visits The Iron Lung, roll D6. 1-3: Runner takes 3 armor piercing damage. 4-5: Draw 1 card. 6+: Draw 2 cards.
Illustrator: Ron Spencer
Comments: Take a look for Macabre's name on the doors to the building!
The Mole
Type: Runner/Decker
Rarity: Uncommon
Cost: 4¥
Text: 2/4. Dwarf, Hermit; Decking-1, Technical-1. The first cyberdeck given to The Mole is free.
Illustrator: Jim Nelson
The Ork Underground
Type: Location (Ork)
Rarity: Uncommon
Cost: 3¥
Text: You may roll D6 at the start of your Legwork phase. 1-3: No effect. 4-6: Pay -1¥ to deploy orks this turn. Each player may not have more than one Ork Undergound in play at a time.
Illustrator: Mark Zug
The Preacher
Type: Runner/Street Mage
Rarity: Uncommon
Cost: 7¥
Text: 5/6. Troll; Leadership-1, Melee-1, Sorcery-1.
Flavor: > KLIK-KLATCH < "Lemme hear an amen."
Illustrator: Karl Waller (color: Barry Gregory)
The Warehouse
Type: Location
Rarity: Common
Cost: 2¥
Text: You may place one Gear card (except Magic and Cyberware) from your hand into The Warehouse at no cost during your Legwork phase. There is no limit to the number of Gear cards that may be placed into The Warehouse. To put these cards into play, pay the deployment cost as normal during your Legwork phase.
Illustrator: Joel Biske
The Z-Zone
Type: Location (Street/Barrens)
Rarity: Rare
Cost: 6¥.
Text: Use in place of a shadowrun. Select a team of Runners and roll D6. On 1 or 6, pay an "air tax" of 1¥ for each Runner present or one of your Runners (randomly chosen) is trashed. 2-5: Attack another player! All Runners on both sides must be committed to the fight. Resolve combat as normal.
Flavor: "This is our turf, drek-head! Pay up or die!"
Illustrator: Ron Spencer
Thrash
Type: Runner/Rocker
Rarity: Common
Cost: 3¥
Text: 3/3. Human, Fame-1.
Flavor: "If your ears don't bleed, we refund your nuyen!"
Illustrator: Tom Baxa
Tiki Head Enigma
Type: Objective
Rarity: Common
Text: (20). +5 Reputation if a Mage/Shaman is present at end of shadowrun. -5 Reputation if a Mage/Shaman is not present at end of shadowrun.
Illustrator: Jeff Laubenstein
Time-Delayed Bomb
Type: Challenge (Miscellaneous)
Rarity: Rare
Text: If alarm is triggered, place Time-Delayed Bomb in shadowrunning players safehouse. Until bomb explodes, target player must roll D6 at the start of his turn. On 5+, the Bomb explodes and a randomly chosen Runner in the safehouse takes 5 damage. Trash after explosion.
Sleaze: Athletics; Technical-2 or Demolition.
Illustrator: Alan Pollack
Tin Man
Type: Runner/Cyborg
Rarity: Rare
Cost: 8¥
Text: 5/5 (A1). Dwarf, Stamina; Technical-1. 1¥: +1/+1 until end of turn.
Illustrator: Jim Nelson
Tinkerbell
Type: Runner/Rigger
Rarity: Uncommon
Cost: 3¥
Text: 3/2. Elf; Piloting-1, Social-1, Technical-1. Tinkerbell cannot wear Armor.
Illustrator: Terese Nielsen
Tiny
Type: Runner/Decker
Rarity: Rare
Cost: 6¥
Text: 5/6. Troll, Recon; Decking-1. Tiny takes 1 armor-piercing damage every time he uses Recon.
Illustrator: Janet Aulisio
Tir Taingire
Type: Location (Elf)
Rarity: Common
Cost: 2¥
Text: You may roll D6 at the start of your Legwork phase. 1-2: No effect. 3-4: All elves you control receive +1/+0 until the beginning of your next Legwork phase. 5-6: Pay -1¥ to deploy elves this turn. Each player may not have more than one Tir Taingire in play at a time.
Text:
Illustrator: Doug Andersen
Titan
Type: Runner/Street Shaman
Rarity: Rare
Cost: 7¥
Text: 6/6 (A1). Troll, Hermit; Conjure-1, Melee-1. Trash 1 Spirit from Titan to give him Leadership until end of turn.
Illustrator: Tom Baxa
Toxic Spirit
Type: Challenge (Awakened)
Rarity: Uncommon
Text: 8/10. Roll D6 (+1 for each Shaman present on shadowrun). The Runner team sleazes Toxic Spirit only on a result of 6+.
Flavor: "The filth of the ages rises and speaks through these tormented spirits."
Illustrator: Joel Biske
Troll Bouncer
Type: Contact
Rarity: Uncommon
Cost: 2¥
Text: Play Troll Bouncer on another player's Location. (This Location must be one that Runners turn to visit or use.) Add 1¥ to your credstick every time target Location is used.
Flavor: "Youse ain't on da guest list."
Illustrator: Doug Andersen
Turbo
Type: Runner/Ganger
Rarity: Common
Cost: 4¥
Text: 3/4. Human; Firearms-1, Piloting-1.
Flavor: "You step up and I'll be busting off a 12-gauge, chummer!"
Illustrator: Janet Aulisio
Uncle Joe
Type: Runner/Burned-out-Mage
Rarity: Uncommon
Cost: 3¥
Cost: Human
Text: 3/2. Human; Firearms-1, Sorcery-1. Built-in Chipjack 2. You may play up to 2 Skillsofts on Uncle Joe.
Illustrator: Michael Sutfin
Urban Brawl
Type: Objective
Rarity: Uncommon
Text: (35) When the run begins, designate a participating Runner as the ball-carrier. Roll D6 for each Challenge and face the result instead of the Challenge. 1: Discard Challenge; 2-4: Professional team 7/8 (A2); 5-6: Unsponsored team 6/7 (A1).
Requirement: Ball-carrier must be present at end of shadowrun.
Illustrator: Jim Nelson
Uzi III
Type: Gear (Ranged Weapon / SMG)
Rarity: Common
Text: 2¥.
Text: +1/+0 to user. 1¥: Burst Fire.
Flavor: "A worthy descendant of the famous Israeli Uzi, this version puts automatic firepower within your reach."
Illustrator: Jeff Laubenstein
Vindicator Minigun
Type: Gear (Ranged Weapon / LMG)
Rarity: Common
Cost: 4¥.
Text: Play on Runner with Gunnery. +4/+0 to user. 4¥: Burst Fire.
Flavor: "One pull on the trigger and everything dies."
Illustrator: Ron "Massacre" Spencer
Viper
Type: Runner / Ganger
Rarity: Uncommon
Cost: 4¥
Text: 4/3. Elf; Firearms-1, Stealth-1. 3¥: Streetwise until end of turn.
Illustrator: Janet Aulisio
Comments: Original Edition reads "3¥: Street until end of turn."
Voiceprint ID Scanner
Type: Challenge (Indoor/Electrical/Barrier)
Rarity: Common
Text: If alarm is triggered, trash Voiceprint ID Scanner and shadowrunning player must trash 2 cards chosen randomly from his hand. If player cannot trash 2 cards, the shadowrun is over.
Sleaze: Technical or Social-2.
Illustrator: David Martin
Walther Palm Pistol
Type: Gear (Ranged Weapon / Light Pistol)
Rarity: Uncommon
Cost: 1¥
Text: +1/+0 to user. May be used as a Stinger. If used as a Stinger, trash at end of turn.
Flavor: "You hid that where?"
Illustrator: Tom Baxa
Wanted
Type: Special
Rarity: Uncommon
Cost: 1¥
Text: Play on target Runner. During their Legwork phase, opponents may turn one Runner to attack target Runner. Trash Wanted after resolving combat. Runner who defeats Wanted Runner earns Reputation equal to deployment cost of Wanted Runner.
Illustrator: Janet Aulisio
Watcher Spirit
Type: Gear (Magic/Spirit)
Rarity: Common
Cost: 3¥
Text: Play on Runner with Conjure. Turn to look at top card of target player's draw pile. Trash to look at one Challenge card on target Objective. Frag to look at one Challenge stack on target Objective.
Illustrator: Jeff Miracola
Wetwork
Type: Objective
Rarity: Common
Text: (25) No Outdoor Challenges. +0/+2 to Indoor Challenges.
Bonus: 3¥ if surviving Runner team possesses at least 2 points of Stealth.
Illustrator: MIchael Sutfin
Wheeler
Whoops!
Wild Goose Chase
Yak Attack
Yamaha Rapier
Yoshimo Chang
The High Seas net.expansion set Shadowrun is a Registered Trademark of
FASA Corporation. Original Shadowrun material © 1997 by FASA Corporation. All Rights Reserved. Used with tacit permission. Any use of FASA Corporation's copyrighted material or trademarks in this file should not be viewed as a challenge to those copyrights or trademarks.
Type: Prime Runner/Rigger
Rarity: Rare
Cost: 6/1¥
Text: 4/4. Dwarf; Leadership-1, Piloting-3. When Wheeler is deployed, give him any Vehicle from your deck at no cost.
Illustrator: Jim Nelson.
Comments: Wheeler appears on p. 81 of the Rigger 2 sourcebook, as well as the Preying for Keeps and
Type: Special (Stinger)
Rarity: Uncommon
Cost: 2¥
Text: Target Runner loses a skill of your choice until end of turn. If this keeps the Runner from using Gear with a skill requirement, do not trash the Gear.
Flavor:"Whoops!"
Illustrator: Joel Biske
Type: Special (Stinger)
Rarity: Uncommon
Cost: 4¥
Text: Target shadowrunning team must return to safehouse. Cannot be used during combat.
Flavor: "Uh ... you wanna check that address again?"
Illustrator: Jeff Laubenstein
Wired Reflexes
Type: Gear (Cyberware)
Cost: 5¥
Rarity: Rare
Text: -3 Essence to user. Roll D6 after each combat user survives. On a 4+, user inflicts damage a second time. Limit one per Runner.
Flavor: "Your opponents will be dead before they know what hit 'em."
Illustrator: Ron Spencer
Wishbone
Type: Runner/Shaman
Rarity: Uncommon
Cost: 4¥
Text: 4/4. Ork; Conjure-2.
Flavor: "The earth whispers its message to everyone. The difference is, I listen."
Illustrator: Paul Bonner
Type: Challenge (Street)
Rarity: Common
Text: 7/5. 1¥: +1/-1 until end of turn.
Sleaze: Leadership-2 or Social-2
Flavor: "They'll kill you seven times before you hit the ground!"
Illustrator: Doug Andersen
Type: Gear (Vehicle/Bike)
Rarity: Common
Cost: 2¥.
Text: Outdoor. (A1) to user. This armor is not cumulative with other armor. Trash to move user from safehouse to a shadowrun (or vice versa).
Flavor: "It's slick styling makes this fast street machine a go-gang favorite."
Illustrator: Karl Waller (color: Barry Gregory)
Type: Contact
Rarity: Rare
Cost: 3¥.
Text: Yakuza. May be used once per turn. Turn Runner with Social to visit Yoshimo Chang and roll D6. 1-4: No effect. 5+: Target Runner cannot do anything, including purchase new equipment, for one full turn.
Flavor: "The oyabun says you stay in tonight."
Illustrator: Tim Bradstreet and Grant Goleash
The Containment Zone net.expansion set
The Rising Sun net.expansion set
Ideas from the SRTCG list
The Lawyer Chant:
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