These are card ideas proposed by people on the SRCard Mailing List (and a few from folks not on the list, also). Except for some minor changes (formatting, capitolizing keywords, and clarifying text) I've left them as originally posted. Occasionally, where several ideas on a common theme have been submitted, I've selected only one. All authors are listed.

Bats
Type: Challenge (Miscellaneous)
Text: Runner team must fight D6+1 Bat tokens (1/1 Challenges). Sleaze: Athletic-2
Creator: Flavor: "I just can't get this song out of my head"
Creator:
Creator: Forrest

Friday
Type: Contact
Cost: 0¥
Text: If a Contact is being trashed, trash this card instead. May be played as a Stinger for 2¥.
Flavor: "I always get shot."
Creator: Matb

Astral Perception
Type: Gear (Physad Power)
Cost: 3¥
Text: -2 Magic points to user. Turn user to look at two random cards in target player's hand.
Creator: Michael Racicot

Big Rig
Type: Gear (Vehicle)
Cost: 4¥
Text: +1/+0 (A+1). Trash to trash any non-Indoor Barrier Challenge.
Creator: Forrest

Colt Manhunter
Type: Gear (Ranged Weapon / Heavy Pistol)
Cost: 3¥
Text: +2/+0 to user. +1 Firearms while using Manhunter.
Creator: Joshua M Kanapkey

Cranial Cyberdeck
Type: Gear (Cyberware)
Rarity: Common
Cost: 4¥
Text: -2 Essence to user. Play on any Cyberdeck. Roll D6 whenever Cyberdeck or any attached Programs are trashed from play; they are only trashed from play on a roll of 5+.
Creator: Matb

Harley Kanada
Type: Gear (Vehicle/Bike)
Cost: 3Y
Text: +1/+2 (A1) Can only be played on a Rigger. Counts as a Drone.
Picture: The street-bike Tetsuo rides in Akira
Creator: Forrest

Password Generator
Type: Gear (Matrix/Program)
Rarity: Rare
Cost: 2¥
Text: Roll D6 at the beginning of a shadowrun and note the result. Whenever an Electrical Challenge is revealed, roll D6. If the number is greater than the highest number rolled so far, trash that Challenge.
Picture: A decker, eyes wide and blank-white, spouting a chaotic jumble of half-words and numbers.
Creator: Matb Power Focus
Type: Gear (Magic/Accessory)
Rarity: Common
Cost: 5¥
Text: Play on a Runner with Sorcery. +2 to all D6 rolls regarding Spell damage/strength.
Creator: James Poppe

Resist Pain
Type: Gear (Physad Power)
Cost: 3¥
Text: -2 Magic points to user. User gains Stamina.
Creator: Matb

Sensory Deprivation Tank
Type: Gear (Miscellaneous)
Rarity: Common
Cost: 4¥
Text: Play on any Runner. Put three tokens on Sensory Deprivation Tank when it comes into play and turn Runner. Runner remains turned while any tokens are on Sensory Deprivation Tank. Remove a token from Sensory Deprivation Tank during each of your Legwork phases. When the last token is removed, trash Sensory Deprivation Tank and Runner gains Decking-1.
Flavor: "The Matrix? It's another world -- you have to be able to leave this one behind to get there."
Picture: A (naked) human, floating upright inside a water-filled tank; only a facemask and a web of wires running from her skull connect her to the outside world.
Creator: Matb

Name: Shielding
Type: Gear (Magic/Metamagic)
Cost: 2¥
Text: User gains (A+x), where X = user's Sorcery skill. This Armor only applies to damage inflicted by Spells.
Proposed by:

Slay
Type: Gear (Magic/Spell)
Cost: 3¥
Text: Declare a race when Slay is deployed. Turn when user enters combat. Any damage user deals to a Runner of this race is considered armor-piercing.

Name: Wrecker
Type: Gear/Magic/Spell
Cost:
Text: Turn to sleaze a vehicle challenge, roll to see if sleazed or wrecker is trashed.
Creator: Forrest

Locations

Big Knobi Klub
Type: Location (Street)
Rarity: Rare
Cost: 3¥
Text: 2¥: Turn a Rocker to roll D6. (+1 for each level of Fame). 1-2: Sold Out Concert! You can't get in poser... 3-4: Not on the guest list. You may pay 1¥ to roll again. 5-6: You may take a Rocker from your draw pile & deploy it at no cost. 7+: RIOTS! Trash Big Knobi Klub.
Creator: Logan Graves

Medicine Lodge
Type: Location
Cost: 3¥
Text: Turn visiting Runner with a Totem card to search your deck for a Totem of the same type. Deploy this card on any legal Runner you control. 3¥: Turn visiting Shaman to search your deck for a Totem card. Deploy this card on visiting Runner at no cost.
Creator: Matb

Pawn Shop
Type: Location
Cost: 2¥
Text: Turn Runner to visit Pawn Shop. Place any Gear card on that Runner undeeneath Pawn Shop and add 1/2 (rounded down) its deployment cost to your Credstick. Pay 1/2 cost (rounded up) to deploy any Gear card underneath Pawn Shop on a visiting Runner. If Pawn Shop is trashed or fragged, trash all cards underneath Pawn Shop. Creator: Matb

The Maze
Type: Location (Club)
Cost: 3¥
Text: Turn visiting Runner and roll D6. 1-2: You found the hard way out. Visiting Runner takes 2AP damage. 3+: Eavesdropping, eh? Look at one card in target player's hand.
Creator: Forrest

Objectives

Cargo Cultists
Type: Objective
Rarity: Common
Text: (30). Each player must roll D6 when Cargo Cultists is revealed. On a roll of 5+, that player places a random Gear card from a Runner he or she controls onto Cargo Cultists. Whenever any Gear is trashed from play, roll D6. On a 4+, place that Gear on Cargo Cultists.
Requirement: Fight Cargo Cultists (5/4). Roll D6 for each Gear card on Cargo Cultists: On a 3+, Cargo Cultists use that card in battle. Gear may be used regardless of requirements. When Cargo Cultists are trashed, place all Gear in their appropriate owner's trash piles. Bonus: 1¥ for each Gear card on Cargo Cultists. Creator: Matb

Runners

Bull
Type: Runner / Decker Cost: 7/1¥
Text: 5/6. Ork; Decking-3, Gunnery-1, Melee-1. First Panther Assault given to Bull is half price. Bull may not go on Wetwork or Assasination Shadowruns.
Creator: Bull (have to look up his edress).

Gianni
Type: Runner / Physad
Cost: 6¥
Text: 5/4. Human. Melee-1, Stealth-2. Totems may be played on Gianni as if he were a Shaman.
Creator: Matb

Jack Crow
Type: Prime Runner / Street Samurai
Cost: 6/2¥
Text: 4/4. Human. Leadership-1, Street-1. Jack Crow adds +1 to all D6 rolls required by Gear he is using.
Proposed by: Crane

Kenji Adake
Type: Runner / Physical Adept
Rarity: Common
Cost: 5¥
Text: 4/4. Human; Athletics-1, Melee-2, Stealth-1. The first weapon given to Kenji Adake is free.
Flavor: "Give me a sword and I will show you my soul"
Creator: Michael Racicot


Creator: Logan Graves

Luna
Type: Prime Runner / Combat Shaman
Cost: 6/1¥
Text: 2/4. Human. Conjure-3, Stealth-1. Luna may only use Spirits that have a Threat rating.
Quote: "Anger is a gift I give to you."
Proposed by: Crane (Karina)


Creator: Logan Graves

Urgh Lee
Type: Runner / Physical Adept
Rarity: Uncommon
Cost: 6¥
Text: 3/4 (A1). Troll. Melee-3, Athletics-2. 2¥: +2/+1 until end of turn.
Flavor: "Banzaï!!!!!!"
Creator: Michel Racicot

Wraith
Type: Runner / Rigger
Cost: 5¥
Notes: 4/3. Elf. Piloting-2, Stealth-2. 2¥: Target Drone on Wraith gains Guard until the beginning of owner's next Legwork Phase. Only one drone may be affected by this ability in a turn. This counts against the number of Drones Wraith may activate in a turn.
Picture: A dark-skinned elf with pale white hair, dressed in black clothes, sitting in a steel-gray Westwind 2000 with the door open and two hunter drones floating above the car.
Creator: Joshua M. Kanapkey

Specials

Bermuda Triangle
Type: Special
Cost: 4¥
Text: Target Runner is considered fragged while Bermuda Triangle is in play. Roll d6 during controller's Refresh phase. 1-2: Runner returns to play and gains Fame-1. 3-4: Runner is still "lost" (nothing happens). 5-6: Runner is fragged and Bermuda Triangle is trashed
Flavor text: "The places I've been ... The things I've seen..."
Creator: Forrest

Give It a Bit More Thought
Type: Special (Stinger)
Rarity: Common
Cost: 0¥
Text: Play after a Special has been played. The effect of that Special is cancelled, but instead of trashing the card, the owner places it face up on the table. The card returns to owner's hand during the next Legwork phase.
Flavor: "You don't want to do that. I want to do that."
Picture: A frustrated-looking businessman, trying to negotiate a deal with an opponent. (A LED-clock, visible in the background, reads 13:00:00.)
Creator: Matb

Prime Time
Type: Special
Cost: 3/1¥
Text: Target non-Prime Runner is now a Prime Runner. User gains +1/+1 and all skills levels are increased by one (i.e., Athletics-1 becomes Athletics-2).

Race War
Type: Special
Cost: 4/2¥
Text: Humans and Metahumans cannot participate on the same shadowruns.
Creator: Forrest Totem (Bear)
Type: Special
Cost: 5¥
Text: Play on Shaman. User gains Biotech-1. 2¥: +X/+0 until the end of combat, where X is the number of damage tokens on user.
Flavor: "Bear knows peace. Bear knows war better."
Picture: An Amerind shaman, completely masked by the power of Bear -- his upraised hand has huge, glistening claws!
Creator: Matb

Totem (Eagle)
Type: Special
Cost: 4¥
Text: Play on Shaman. User gains +1 Conjuring for the purposes of controlling Outdoor Spirits only. 2¥: Roll D6. On 4+, target Spirit on user gains Recon.
Creator: Matb

Totem (Gator)
Type: Special
Cost: 4¥
Text: Play on Shaman. User gains +1 Conjuring for the purposes of controlling Indoor Spirits only. Turn a Spirit to Recon any Objective which prohibits Outdoor Challenges.
Creator: Matb

Totem (Phoenix)
Type: Special
Cost: 5¥
Text: Play on Shaman. Roll D6 when user is trashed from play: On a 4+, return user to safehouse