ACE OF SWORDS / Prime Mercenary / 8/1¥
4/5 Elf. Athletics-1, Firearms-1, Melee-1, Stealth-1.
Ace of Swords has Influence equal to the number of Experience tokens he is holding.
ACTION RESPONSE TEAM / Special (Stinger) / 5¥
Play when target shadowrunning team fails to defeat a Corporate Challenge. Shadowrunning team and all unturned Runners in shadowrunning player's safehouse must fight a 6/6 (A1) Personnel Challenge.
Concept: Teos Abadia
ALLEYCAT / Runner / 7¥
6/5. Melee-2, Stealth-2. Treat Alleycat as a Tiger Shapeshifter. May not hold Gear. At the beginning of your Refresh phase, remove one damage counter from Alleycat.
A MATTER OF ESTEEM / Objective
Reputation Award: 25. A player may not attempt a shadowrun against this Objective if he has negative Reputation.
ANONYMOUS / Runner / 4¥
4/4. You may have any number of Anonymous Runners in your deck.
1¥: Redirect card effect targeting Anonymous to a different, target Anonymous Runner in play.
"The megacorps stole my identity. They ain't getting anything else!"
AUBURN / District of Seattle
Whenever a player scores an Objective, place a Community Spirit token on Auburn. Player receives a bonus of X Reputation (X = number of Community Spirit tokens on Auburn.)
BALLARD / Smuggler / 8¥
6/7 Troll. Commando. Firearms-1, Piloting-1. (A1) while holding Contraband.
"Gotta protect my goods!"
BELLEVUE / District of Seattle
Any player may pay 2¥ and turn a Runner he controls to remove all Virus tokens that Runner is holding, regardless of whether he is wounded or not.
BILLY TSE / Yakuza Physical Adept / 7¥
3/5 Human. Athletics-1, Melee-1, Streetwise-1. Billy gains +1/+0 for every player in the game.
"Courage in the face of adversity. Admirable!"
BLACKBIRD / Smuggler / 5¥
4/4 Elf. Gunnery-1, Piloting-1. Treat Blackbird as a Rigger.
BLACK MONDAY VIRUS / Gear (Matrix/Program) / 3¥
3¥: Turn user and roll D6 (+1 for each additional Runner holding a copy of the Black Monday Virus that you turn). On a 7+, all players lose all ¥ and you lose 10 Reputation.
"It infected the back-up. It infected the back-up's back-up. There's a copy of this thing in every system!"
Concept: Donald Arganbright
BORDER PATROL / Challenge (Corporate/Personnel)
Return target Runner present to the safehouse and trash Border Patrol. Reveal shadowrunning player's hand to all players. For each Contraband held by Runner team or in player's hand, return an additional Runner to the safehouse.
Sleaze: Piloting-2 OR Social-2.
[A Rigger sweating nervously while a Lone Star patrol officer shines a flashlight into the back of his van.]
BROKER / Decker / 5¥
3/4 Ork. Decking-1, Social-1, Streetwise-1. Treat Matrix Gear Broker is holding as Contraband.
'BUMBLEBEE' SCOUT DRONE / Gear (Drone) / 3¥
2/3. 1¥: Turn to Recon target unrevealed Challenge. If the Challenge has a higher Threat Rating, trash Bumbleebee Scout Drone.
CANYON RUN / Objective
Reputation Award: 15. +1 to any roll made to arrest a Runner during this shadowrun.
BONUS: +5 Reputation for each Contraband Runner team is holding.
CASCADE ORKS / Challenge (Outdoor)
6/6 (A1). Cascade Orks receive +1/+1 for every non-ork present.
Sleaze: Athletics-1, Stealth-1 OR Leadership-1.
CITY MORGUE / Location / 3¥
1¥: Place a Runner that was just killed underneath the City Morgue. Only one Runner may be held underneath the City Morgue.
During your Legwork, place a Vivification token on Runner underneath City Morgue. When this Runner is holding a number of Vivification tokens equal to his deployment cost, return Runner to play under your control. This Runner may not hold Gear or use skills.
CLUB HABITUE / Contact / 1¥
At the end of every turn, the player who controls the most Runners becomes Club Habitue's new controller.
Controller loses 1¥ from his Credstick at the beginning of his Legwork phase.
"Like, wow, you guys are so popular ... anyone got something to munch?"
CONSTRUCTION SITE / Objective
Reputation Award: 20. No Indoor Challenges. +1/+1 to all Runners using Vehicles.
BONUS: Shadowrunning player may either trash target Location OR search his trash pile for a Location and deploy it at no cost.
CONTRABAND: BTLs / Gear (Miscellaneous) / 3¥
Turn user to roll D6. On a 3+, swap BTLs for any Gear on target Runner. Target Runner is turned as a result.
"You just can't resist the lure of NERPS. I mean, you just can't resist the lure of BTLs. Yup, BTLs."
CONTRABAND: GOLD / Gear (Miscellaneous) / 5¥
You may trash this card as a Stinger to add 3¥ to your Credstick, OR, to bypass a pumpable Challenge. (Place bypassed Challenges on the bottom of owner's Challenge stack.)
CONTRABAND: IVORY / Gear (Miscellaneous) / 4¥
You may deploy Contraband: Ivory for free when you score Amazonian Hunt, Critter Hunt, The Ivory Coast or WIldlife Refuge.
CORPORATE LIAISON / Contact / 0¥
Play on a Runner you control. Runner is now considered a Corporate Runner.
You may choose not to pay Runner's Upkeep; if you do so, Runner is trashed at the end of the turn.
CORPORATE MEDIATOR / Challenge (Corporate/Personnel)
Return all Corporate Runners to the safehouse when Corporate Mediator is revealed.
If the alarm was triggered before Corporate Mediator was revealed, owner may choose a Challenge from his hand and deploy it immediately on the Objective Corporate Mediator was defending.
Sleaze: Leadership-2, Social-2.
CORPORATE RECRUITER / Challenge (Corporate/Personnel)
If the alarm is triggered, owner may pay 4¥ to take control of target Runner on the shadowrunning team. (Move Runner and all Gear being held to owner's Safehouse.)
Sleaze: Leadership-2 OR Social-2.
CORPORATE TURF / Objective
Reputation Award: 10. +0/+1 to any Corporate Challenge in play while Corporate Turf is revealed.
Before a player places a Challenge on this Objective, he must pay 1¥. There is no limit to the number of Challenges players may play on this Objective.
BONUS: Shadowrunning player may place one +1/+1 Experience token on one member of the shadowrunning team for each Challenge sleazed during this shadowrun.
COUNCIL ISLAND / District of Seattle
All Amerindian Runners in play receive +0/+1. An opponent may pay 1¥ to Council Island's controller and grant a Runner he controls diplomatic immunity until the end of turn. Runners with diplomatic immunity may not attack or be attacked in Runner-vs-Runner combat and may not be arrested.
CUSTOMS AGENT / Contact / 1¥
When Customs Agent is deployed, name a type of Gear (Matrix Gear, Weapons, etc.)
Whenever an opponent deploys that type of Gear, he or she must pay 1¥ or a Tariff token is placed on Customs Agent. You may remove a Tariff token to pay 1¥ toward Gear you are deploying.
DAVDA / Physical Adept / 6¥
4/4 Human. Commando. Firearms-1, Sorcery-1, Stealth-1. Although Davda has Sorcery, he may not hold Spells.
[A large black man with many hoop earrings.]
"I left the Sahara because it wasn't hot _enough."
Concept: Teos Abadia
DEAD END STREET / Location (Barrens) / 3¥
Whenever any effect would allow another player to take control of one of your cards, you may give them control of Dead End Street instead.
DECEPTIVE DEFENSES / Stinger / X¥
Play after a Challenge has been revealed on a shadowrun and before combat has begun.
Bypass the current Challenge (this Challenge is placed at the bottom of owner's Challenge stack) and play a Challenge from your hand. The shadowrunning team must face this Challenge instead.
X = Total skill levels required to sleaze Challenge being bypassed (minimum of 1¥).
DESERT NOMADS / Challenge (Outdoors/Vehicle)
6/6. You may play Desert Nomads face up on your Challenge stack. If you do so, Desert Nomads do not count toward the maximum number of Challenges on an Objective. Roll D6 at the beginning of each turn. On a 3+, move Desert Nomads to any available Challenge stack.
Sleaze: Piloting-2 OR Social-2 OR Streetwise-2.
DEUS X / Cyborg / 9¥
6/6 (A1) Troll. Commando. Stamina. When Deus X is deployed, he may copy the effects of target Gear/Cyberware (including Essence loss).
DOCK WORKER / Street Contact / 2¥
If you have positive Reputation, you may trash Dock Worker during your Legwork to Investigate (look at) the top five cards of your draw pile and put one of those cards into your hand.
If you have negative Reputation, you may frag Dock Worker to Investigate the top five card's of target player's draw pile or trash pile for a Gear card and frag that card.
"Lemme look that up -- I got the shipping records for it right here -- I think -- somewhere -- "
DOCWAGON: SILVER / Gear (Miscellaneous) / 3¥
Trash to remove three Virus tokens or three damage counters user is holding.
DON MEDUCCI / Mafia Crime Boss / 6/2¥
3/3 Human. Leadership-1, Social-1, Street-3. May not attempt shadowruns.
All your Mafia Runners gain Social-1 or Streetwise-1 (your choice) while the Don is in play.
DOWNTOWN / District of Seattle
You may begin the game with Downtown in play. Search your draw pile for four Locations when Downtown is deployed, shuffle them, and place them face-down beneath Downtown. During your Legwork, you may turn a runner to visit Downtown and deploy the top card beneath Downtown for free. Any player may turn a Runner to visit Locations deployed in this manner.
[A bustling street mall; a troll mother with two children have stopped in front of an empty storefront with a sign reading "Cap'n Beef - Coming Soon".]
EDDIE FROM NEWARK / Mafia Enforcer / 6¥
3/4 Human. Melee-1 , Street-1. 1¥: Turn Eddie to inflict X damage on target Runner. Runner's owner may pay you X¥ to avoid damage. (X = Difference between Eddie's Melee skill and target Runner's Melee skill. May not be lower than zero.)
ETHER / Astral Adept / 5¥
3/2 Dwarf. Conjure-1, Social-1. X¥: Turn Ether, roll D6, and look at X cards in target player's hand. If the result is lower than the number of cards you looked at, trash Ether after looking at cards.
EVERETT / District of Seattle
-1¥ deployment cost to all Smugglers and Contraband (minimum of 1¥).
Whenever a player deploys Contraband, he loses 2 Reputation.
If a Runner holding Contraband is arrested, the arresting player may deploy the Contraband immediately on a Runner he controls at no cost.
"Ships, planes, and stormy weather ... "
EXPLORE THE SEWERS / Objective
Reputation Award: 0. A player may place a number of Challenges on his Challenge stack defending this Objective equal to the number of Districts of Seattle he or she controls.
BONUS: +2¥ for each District of Seattle in play.
EYE-FIVERS / Challenge (Street/Vehicle)
Time for a dragrace! Roll D6 +1 for the Eye-Fivers and D6 for the Runner team (+1 for each Vehicle). If the Eye-Fivers have the higher result, the Eye-Fivers inflicts damage equal to the difference and the shadowrun is over. Otherwise, trash the Eye-Fivers.
Sleaze: Piloting-3 OR Streetwise-3.
FAIRFIELD / Detective / 4¥
3/3 Elf. Recon-1. Stealth-1, Streetwise-1. If Fairfield Recons, the player whose Challenge he Reconned becomes his new controller. (Move Fairfield and all Gear being held to new controller's Safehouse.)
FEDERATED BOEING / Location (Corporate HQ) / 4¥
Instead or attempting a shadowrun, you may turn up to 6 Riggers to visit Federated Boeing. Roll D6 (+ total Piloting).
1-5: Zip. Zilch. Nada. Try Fuchi.
6-9: Search your draw pile for one Vehicle and deploy it on a visiting Rigger at no cost.
10-12: Search your draw pile for one Drone and deploy it on visiting Rigger at no cost.
13+: Search your draw pile for a Rigger and deploy in your safehouse at no cost.
FERAL / Runner / 6¥
5/5. Stamina. Athletics-2, Melee-1. Treat Feral as a Wolf Shapeshifter. May not hold Gear. If unturned, Feral automatically joins any shadowrun with less than the maximum number of Runners.
FIRST BANK OF COMMERCE / Location / 0/1¥
Skip your Credstick phase. At the end of your turn, gain X¥. (X = number of cards remaining in your hand.)
FORD AMERICAR / Gear (Vehicle) / 4¥
Play on a Smuggler.
You may place one Contraband Gear from your hand underneath Ford Americar (out of play) when it is deployed.
1¥: Place a Contraband Gear card underneath Ford Americar onto user.
1¥: Place a Contraband Gear card user is holding underneath Ford Americar (out of play).
[A car salesman, introducing a Runner-disguised-as-grandmother to a blue Americar; behind them is an acre-sized lot of identical cars. Several gangers are violating one of them in interesting ways.]
"It's beautiful - you just blend right in with the rest of the traffic!"
FORT LEWIS / District of Seattle
-1¥ deployment cost to all Mercenaries and Riggers (minimum of 1¥).
During his Legwork, the current player may pay an opponent 4¥ to take control of target Mercenary or Rigger he controls until the end of the game. (Move Runner and all Gear being held to new controller's Safehouse.)
FOX / Decker / 4¥
3/3 Human. Decking-1, Firearms-1. Fox receives Technical+2 when rolling for Maglocks.
[Someone deserves the credits, though I know not whom.]
GAROTTE / Gear (Hand-to-Hand Weapon) / 1¥
+1/+0 to user. Damage is considered Silenced if user has Stealth. (If a Challenge is defeated in combat by Silenced damage only, the alarm is not triggered.)
[A human, perhaps a Lone Star guard; his face is apopleptic and his eyes are bulging out of his head as he struggles with the wire around his throat.]
GLOW CITY / Location / 6¥
When Glow City is deployed, frag target opponent's Location and put Glow City into play under his control.
4¥: Run for the fallout shelter! No Locations may be used or visited this turn. Controller may pay for this effect during any player's turn.
GOTH / Rocker / 7¥
3/3 Ork. Fame-2. Melee-1, Streetwise-1. Goth must turn to use Fame.
GOVERNOR SCHULZ / Political Contact / 5¥
Unique.
If you control more Districts of Seattle than any other player, gain +1¥ during your Credstick phase. Whenever a player deploys a new District of Seattle, Governor Schulz may call a vote on whether that District's function take effect this turn. (Players get one vote per District they control.) The District's function may only be delayed one turn.
GREED AND CORRUPTION / Objective
Reputation Award: 20. -1¥ to the deployment cost of all Mafia and Yakuza Runners while Greed and Corruption is revealed.
BONUS: Turn all Mafia and Yakuza Runners and unturn all non-Mafia, non-Yakuza Runners.
GRIMM / Street Samurai / 8¥
5/6 Dwarf. Commando. Stamina. Firearms-1, Leadership-1, Stealth-1, Streetwise-1.
"My patience is a virtue. Virtually gone!"
Concept: ???
GUNS AND BUTTER / Objective
Reputation Award: 20. Your team has been hired to deliver Weapons to the Makah Nation.
BONUS: Shadowrunning player may deliver (trash) any number of Weapons or Contraband. Only cards present on Runner team may be delivered. For each Gear delivered in this fashion, shadowrunning player gains 2¥.
GUNSLINGER / Struggling Artist / 2¥
1/1 Human. Streetwise-1. 1¥: Turn Gunslinger and target an opponent's Rocker. Roll D6 for each Runner (+ Runner's Fame). If Gunslinger's owner has the higher result, he gains Fame +1.
Otherwise, target Runner's owner gains 1¥.
GYPSY / Physical Adept / 6¥
4/5 Ork. Athletics-1, Firearms-1, Melee-1. Remove an Experience token from Gypsy to bypass a Personnel Challenge. (Place this Challenge face-down on the bottom of the Challenge stack.)
HASHIZOU / Yakuza Mage / 6¥
3/4 Human. Sorcery-1, Social-1, Streetwise-1. If Hashizou defeats another Runner in combat, frag that Runner and place a Sorcery+1 token on Hashizou. When Hashizou is trashed he is fragged.
HIGH LIFESTYLE / Special / 4¥
HOPE / Physical Adept / 3¥
3/3 Elf. Melee-1. When Hope is deployed, select a Physical Adept in play. While that Runner remains in play, Hope gains +1/+1 and Melee+1.
'HORNET' ATTACK DRONE / Gear (Outdoors Drone) / 3¥
4/4 Outdoors Drone. Play on a Rigger.
User may activate any number of Hornet Attack Drones per turn. If user activates more Drones than his Piloting skill, trash all Drones he is holding at the end of turn.
HOWLING FOR BLOOD / Special (Stinger) / 3¥
Play just after any Runner-vs-Runner combat involving target Shapeshifter. That Shapeshifter now attacks a different target Runner of your choice.
HUNG OUT TO DRY / Special (Stinger) / X¥
Play just after a player fails to score an Objective. For every 2¥ you spend, trash a Contact that player controls.
HYPNOTIC WEAVE / Gear (Magic/Spell) / 3¥
Play on a Mage with Sorcery-2, or Sorcery and Social.
1¥: Turn Hypnotic Weave to force target player to show you a card in his hand.
3¥: Turn user, name a card and look at a random card in target player's hand. If this is the card you named, place it face up on the table; player may not play it until the beginning of his next turn.
INSIDE AGENT / Special / 1¥
Play on target Runner. Whenever target Runner turns, you may look at one random card in target Runner's controller's hand.
JUNKYARD MERCHANT / Contact / 3¥
Trash a card from your hand to draw a card. You may use this ability at any time. Pay +1¥ each time you use this ability per turn. (The first time you use this ability in a turn, it costs 1¥; the second, 2¥, and so on.)
"Gotta used panzerjet, wot? Yeah, I kin take it -- but this drek yer callin' cyberware, I think I seen tinker-toy sets that look more like the real stuff!"
KARMA FLOW / Special (Stinger) / 1¥
Play before any D6 roll. If the die results in a 'no result', re-roll it until it generates an effect.
Concept: Mark Peterson
LEARNING FROM EXPERIENCE / Special (Stinger) / 0¥
Play when target Runner holding an Experience token fails to sleaze a Challenge. Remove an Experience token the Runner is holding. The Runner gains one skill needed to sleaze Challenge until the end of game. (Conjure, Decking, and Sorcery may not be gained this way.)
LESTER / Street Thug / 3¥
3/2 Human. Streetwise-1. If you control any Gangers, treat Lester as a Ganger. If you control any Mafia Contacts or Runners, treat Lester as a Mafia Runner.
"Some guys just want to join a crowd."
LEVERAGED BUYOUT / Objective
Reputation Award: 0.
REQUIREMENTS: At least five levels from any of the following skills: Decking, Leadership, Social, Streetwise, Technical.
BONUS: X¥: Gain 2 Reputation and force target player to lose 2 Reputation for every 2¥ spent.
Concept: Mongoose
LICK YOUR WOUNDS / Special (Stinger) / 2¥
Turn and heal target Shapeshifter.
LOW LIFESTYLE / Special / 1¥
Play on target Runner. A Runner may only have one Lifestyle.
If this Runner scores an Objective, trash Low Lifestyle and place a +0/+0 Experience token on this Runner.
"Spent half my life in the Barrens -- I done paid my dues."
LUXURY LIFESTYLE/ Special / 5¥
Play on target Runner. A Runner may only have one Lifestyle.
All Gear deployed on this Runner costs +1¥.
At the end of any turn in which user is wounded, roll D6. On a 4+, trash Luxury Lifestyle and heal Runner.
"Caviar ... champagne ... wide-screen holovid ... tall leggy elves ... this is the life."
MARIANNE CHOU / Investigative Reporter / 5¥
2/2 Human. Influence-1. Social-2, Streetwise-2.
Concept: Dan Weber
M. D. CROSWELL / Corporate Zoning Board President / 4¥
0/1 Ogre/Ork
Select a type of Location (Corporate, Street, etc.) when Croswell is deployed. +2¥ to the deployment cost of any other type of Location. During your Legwork you may turn Croswell to change the type of Location he affects.
MEDIA NEWSCHOPPER / Challenge (Vehicle)
If the alarm is triggered, Media Newschopper is trashed and shadowrunning player loses 10 Reputation.
Otherwise, place Media Newschopper face up on the Objective it is defending. Once revealed, Media Newschopper does not count toward maximum Challenges. When this Objective is scored, it is worth an additional 5 Reputation.
If two Newschoppers are attached to the same Objective, Media War breaks out: trash all Media Chicks and Newschoppers in play; the owner of each loses 5 Reputation.
MIDDLE LIFESTYLE / Special / 2¥
Play on target Runner. A Runner may only have one Lifestyle.
OLD DOG, NEW TRICKS / Objective
Reputation Award: 30.
BONUS: You may remove an Experience token from a present Runner to re-designate that Runner's profession. (You may only choose one new profession; i.e., a Runner may become a Ganger or a Mage, but not a Ganger Mage.) Runner's skills, traits, and abilities do not change as a result of the new profession.
OPERATION SIDEWINDER / Objective
Reputation Award: 25. Once per shadowrun, owner may add +2/+2 (A+1) to a revealed Challenge.
BONUS: Take control of target Mercenary until the end of game. (Cards may not be permanently exchanged.)
P. A. CARTER / Political Recruiter / 6/X¥
1/1 Human. Leadership-X. May not attempt a shadowrun.
Turn Carter to take control of target Runner with lower Leadership. If Carter is trashed, return that Runner to its previous owner.
X = Number of Districts of Seattle you control.
"I know what you must be thinking -- I'm just a party hack, a member of the machine."
PANDEMONICUS FAUSTUS : Collecteana Occultica / Gear (Miscellaneous) / 0¥
Play on a Mage or Shaman. You may have any number of Pandemonicus tomes in your deck.
During your Legwork, you may trade Gear/Magic cards between untuned Runners holding Pandemonicus tomes without turning Runners. (Runners must be able to hold Gear being traded.)
8¥: You've discovered the true tome! User gains Conjure+1 and Sorcery+1 and may no longer swap Gear. Only one Pandemonicus tome may generate this effect per game.
PARIAH / Runner / 5¥
4/5 Dwarf. Firearms-1, Streetwise-1. When Pariah is deployed, place two -1/-1 Virus token on him. (A undamaged Runner may turn to remove all Virus tokens he is holding.)
At the end of any turn, you may turn Pariah to make target player his new controller.
POLITICAL ADVISOR / Political Contact / 2¥
You may only deploy a Political Advisor if you have the highest Reputation. You may frag Political Advisor when you lose Reputation and roll D6:
1-3: Split the blame! You lose half the Reputation you normally would (round up); target player loses an equal amount.
4+: Political backlash! Double the amount of Reputation lost.
PUYALLUP / District of Seattle (Barrens)
Each player must roll D6 at the beginning of his or her turn.
1-4: Shuffle the top card of the trash pile into the draw pile.
5+: Frag the top card of the draw pile.
A player may pay 1¥ to prevent either effect.
"Potential Beneath the Ashes"
RAKE / Mercenary / 0¥
4/4 Ork. Firearms-1, Gunnery-1. When Rake is deployed, target opponent becomes his new controller. Add X¥ to your Credstick (X = Number of cards in target opponent's hand +1).
RAZORBLADE RUN / Special (Stinger) / 1¥
Instead of making a shadowrun against an Objective, make a shadowrun against a Contact! Contact's owner may defend the Contact with any unturned Runners in his safehouse. If you defeat his Runners, target Contact is fragged.
REDMOND / District of Seattle (Barrens)
At the end of every turn, the player with the lowest Reputation in the game becomes Redmond's controller.
During the Legwork phase, Redmond's controller must trash a card from his hand or place a -1/-1 Virus token on a Runner he controls. (An unwounded Runner may turn to remove all Virus tokens being held.)
"New Hope For a Troubled District"
RENTON / District of Seattle
If all eleven different Districts of Seattle are in play, the game ends immediately. The player with the highest Reputation wins the game.
RUMORMILL / Special 2¥
Look at X cards in target player's hand. (X = number of Contacts you control.)
RUTHENIUM POLYMER ARMOR / Gear (Armor) / 4¥
Not compatible with other Armor. User may not be attacked in Runner-vs-Runner combat.
SANITARY ENGINEER / Contact / 3¥
Trash Sanitary Engineer to shuffle target card in your trash pile into your draw pile.
Frag Sanitary Engineer to frag target card in target player's trash pile. Then, shuffle all player's trash piles.
"Aww, jus' call me the garbageman!"
SEA-TAC INTERNATIONAL AIRPORT / Location / 6¥
Frag Sea-Tac International Airport to take a trip on a big jet plane!
All non-Safehouse Locations in play are turned face-down (out of play). Runners at these Locations are kicked out onto the Street. Each player may search through their draw pile or previous face-down Locations and immediately deploy a number of Locations (with the exception of Sea-Tac) equal to the number he just turned face-down, at no cost.
SERVANT ELEMENTAL / Gear (Magic/Spirit) / 2¥
4/4. Play on a Mage or Runner with Conjure. If Servant Elemental is played on a Mage, place a Service token on Elemental each time it is used. When the number of Service tokens is greater than user's Sorcery, trash Servant Elemental.
SLIGHT OF HAND / Objective
Reputation Award: 20. If shadowrunning player has no cards in his hand, each Runner may only use one skill to assist in sleazing Challenges.
BONUS: Draw one card for each surviving Runner.
SNOHOMISH / District of Seattle
If there are no Locations in play, the next Location deployed is free.
If a player does not control any Locations, he or she may deploy a Location at -1¥.
If a player does not control any Districts of Seattle, trash the top card of his draw pile at the beginning of each turn.
"The Rural Life"
STARVING GHOULS / Challenge (Indoor/Awakened)
8/10. Owner must frag a card from his hand or Starving Ghouls is considered a bluff.
Shadowrunning team may frag one card from his hand for each Runner present to sleaze Starving Ghouls.
Sleaze: Athletics-1, Street-2.
STREETLORD / Special / 1¥
Play on a Runner you control. If this Runner is killed defending in Runner-vs-Runner combat, you gain Reputation equal to his deployment cost. An opponent may turn one Runner during his Legwork phase to attack this Runner. Resolve combat as normal.
"Dere ain't nobody on dis block dat's a bigger bad-ass'n me!"
STREET LIFESTYLE / Special / 0¥
Play on target Runner. A Runner may only have one Lifestyle.
User gains the Hermit trait.
At the end of any turn in which Runner is turned, roll D6. On a 4+, trash Street Lifestyle and unturn Runner.
"Ya can't kip here, ya fraggin' squatter. Better git a move-on."
SUISSEBANC&tm; ACCOUNT / Special / X¥
Place X tokens on Suissebanc(tm) Account when it is deployed. Whenever you score an Objective, add another token to Suissebanc(tm) Account. During your Legwork, you may trash Suissebanc(tm) Account to add X¥ to your Credstick. (X = number of tokens on Suissebanc(tm) Account).
SVERDSEN / Lone Star Customs Agent / 5¥
3/3 Dwarf. Streetwise-1, Technical-1. 2¥: Turn Sverdsen to attack target Runner holding Contraband. Roll D6 for each combatant (+1 for each skill level Runner possesses). If Sverdsen's result is greater, target Runner is arrested (return Runer to owner's hand and trash all Gear that Runner is holding).
TACOMA / District of Seattle
All players receive +1¥ during their Credstick phase. All Districts and Locations cost +2¥ to deploy.
"Big money. Big crime. They always go hand in hand."
TARISLAR / Elf Location / 2¥
May replace or be replaced by Tir Tairngire for free. (Trash replaced Locations.) Tarislar may only be used once per turn.
2¥: Roll D6. On 5+, all Runners except elves receive -2/-0 until the end of turn.
"Do we sit in the ashes to repent? Or to be buried and forgotten?"
THE BIG RHINO / Ork Location (Resteraunt) / 3¥
May replace or be replaced by The Ork Underground for free. (Trash replaced Locations.)
X¥: Turn an ork Runner to visit The Big Rhino. It's dinnertime! Remove one damage from visiting Runner and all unturned orks in your safehouse. X = number of orks you control.
THE GATES / Objective.
Reputation Award: 40. Closed System. No Outdoor Challenges. Electrical Challenges require Technical+1 to sleaze. If an Electrical Challenge ends the shadowrun, return a random present Runner to owner's hand.
Concept: Zachariah Hoffman
THE IVORY COAST / Objective
Reputation Award: 20. Vehicle Challenges may not be sleazed.
BONUS: +5 Reputation if no Smugglers are present. +5¥ if a Smuggler is present.
TH' STAGGERIN' SAILOR / Troll Location (Bar) / 3¥
May replace or be replaced by Th' Festerin' Tusk for free . (Trash replaced Locations.)
3¥: Turn a troll Runner face-down (out-of-play) to visit Th' Staggerin' Sailor and challenge target Runner with a lower Body to a drinking contest. Roll D6 (-1 if target Runner has Stamina.) On a 4+, turn target Runner face-down. Visiting Runner returns to play (face-up) during your next Refresh phase.
"Think a little punk like you can drink me under the table?"
TIGER TEAM / Special / 6¥
Turn up to four Runners with Commando to attempt a shadowrun against target Objective. This does not count as your shadowrun for this turn.
TURNER / Smuggler / 6¥
4/5 Troll. Firearms-1, Streetwise-1. Turn to deploy Contraband on Turner at no cost.
TWITSH / Decker / 3¥
2/2 Gnome/Dwarf. Decking-1, Technical-1. Remove an Experience token from Twitsh to remove the Technical sleaze requirement from a present Challenge.
"An Ares OmniBot 2000? Yeah, I seen one a those, back when I was a kid.... "
UNDERGROUND HALLS / Dwarf Location / 3¥
May replace or be replaced by Caves of Halferville for free. (Trash replaced Locations.)
Roll D6 whenever a card effect targets a Location. On a 4+, cancel that effect.
"Dig em deep, dig em strong, dwarves do!"
WASTED AND WOUNDED / Special / 3¥
Play on target wounded Runner. This Runner is no longer affected by Biotech. Owner must pay 1¥ before unturning Runner. (If a Runner is fully healed and holding no Virus tokens, he may turn to trash Wasted and Wounded.)
WAYS AND MEANS / Special (Stinger) / 2¥
Ways and Means has a deployment cost of 0¥ if you control any District of Seattle. Play Ways and Means to pay the deployment cost of any Special (except variable-cost Specials). Frag Ways and Means after deploying.
WILDLIFE REFUGE / Objective
Reputation Award: 25. +0/+2 to all Awakened Challenges.
At the beginning of any shadowrun against any Objective, owner may reveal an Awakened Challenge on his Challenge stack defending this Objective and place it face-up on the top of his Challenge stack defending the Objective the shadowrun is against.
"Aiieee!!!! Grab the tranquilizer gun! It's broken loose!"
WILY SQUATTER / Challenge (Street)
Sleaze: Streetwise-3.
WOLF PACK / Challenge (Outdoor/Awakened)
6/6. If Wolf Pack is killed in combat, owner may immediately place another Wolf Pack from his hand onto the Challenge Stack.
"Cain't run from em. Cain't hide from em. Best y'can do is hope they leave you alone."
XENOPHOBIA / Special / 3/1¥
Human and metahuman (non-human) Runners may not participate in the same shadowrun.
Concept: Forrest
'YELLOWJACKET' ATTACK DRONE / Gear (Drone) / 4¥
5/4 Outdoor Drone. Play on a Rigger.
Yellowjacket Drone is considered Silenced. (If a Challenge is defeated in combat by Silenced damage only, the alarm is not triggered.)
ZEBRA / Smuggler / 6¥
4/4 Amerindian/Ork. Stealth-2. You may place one Awakened Challenge face up beneath Zebra during your Legwork phase. Zebra receives +1/+1 for each Challenge beneath him. Turn Zebra to return one card beneath him to your hand.
"They say the Cascade Ork is an animal. No -- he is a brother to animals."
ZONING BOARD DECISION / Special / 2¥
Call a vote to place target Location underneath the Downtown District of Seattle, OR, return target Location you control to your hand and add X¥ to your Credstick (X = deployment cost of target Location).
The Lawyer Chant:
Shadowrun is a Registered Trademark of FASA Corporation. Original Shadowrun material © 1997 by FASA Corporation. All Rights Reserved. Used with tacit permission. Any use of FASA Corporation's copyrighted material or trademarks in this file should not be viewed as a challenge to those copyrights or trademarks.
This page was last updated in the 20th
century.