Tournament Rules
Notes: SRTCG Tournament Rules
"Brawl in the Sprawl"
Type: Multi-player, Multi-round, scored play, timed
Number of players: Any, Minimum of eight.
Description:
The keystone for the first of these SRTCG tournaments is
organizing players into tables of two to four players instead of relying on individual
competetion. This concept allows a greater range of events to effect the
outcome of the game and will allow the contest to be won by superior game play
and not by who has enough power to bulldoze their way through a game.
This will also allow for odd numbers of players and increased speed in game
play, being that elimination can be acheived by table or by player (the winner
of the table proceeds to the next round, eliminating up to three players per
round) as needed.
Breakdown:
1st Round: "The Blow-out"
The players are paired off with the odd man set to make a threesome
(only one player will proceed from the threesome-"Life's tough!"). This round
has a one hour time limit. The first player to make 50 rep points or who has
the highest rep point total at the end of the time limit (providing that
no player has reached 50 points before then), proceeds to next round. Losers
are eliminated.
2nd Round: "The Run"
Winners from previous round are set into tables (see above)of three
or four.
This round has a hour-and-one-half time limit. The players play up
to the time limit. The basis for victory is the highest reputation point
total at each table. This is determined by taking the reputation points
gained in the present round and adding them to the rep points from the previous
rounds. The top number of players, who proceed to the next round is based on
a factor of four.
These first two rounds can be alternated or repeated as needed. This
can add a level of variety to the tournament.
Final Round: "The Showdown"
Placement in the final four is based on Reputation point totals
throughout the entire tournament. But you must make it to the next to last round
for it to count. The points each player gets through each round are to be
recorded. Also, total aquired nuyen can be added in (see resolving ties,
below). First seat gets a bonus of 12 nuyen to start, second seat get a bonus of
eight and third seat gets an extra four. The last seat gets only the four you
start with, but gets to go first. To win, everything counts...rep, nuyen,
everything.
Special Situations:
> Ties:
Nuyen Counting: This procedure is used in breaking ties for this
type of tournament. In case of a tie, the tied players count nuyen remaining
at the end of the round. Surviving runners are counted as assets and their
nuyen cost is counted into the total, with special traits (except for
"unique"), adding +1 per trait ( Fame+2= +2 Nuyen, Stamina & Anti-social= 2nuyen).
The only other place that this is used is in determining the winners in the
final round.
Card Restrictions:
"Sader-Krupp"- The card's ability to win the game is suspended in
tournament play. Saeder-Krupp can take objectives as normal BUT may not take an
objective if it would mean that it would win the game. Objectives
taken by Sader-Krupp cannot be counted toward the game total and are
considered lost. This allows the Sader-Krupp card to be used but doesnt allow it to
be abused in torny events. =)
Grouping Example: This tournament starts with 105 entrants.
The first round-"The Blowout" will have 51 pairs and one threesome.
At the end of one hour, 26 players will proceed to the following round-"The
Run."
The breakdown for round would be six tables of three and two tables
of four, for a total of eight tables. The winners from each table (eight
players) proceed to the next round which is another "Blow-out." This leaves
four players for the final. Another way to do this would be to, take
the 26 players and have the top 16 proceed to the next round, play another
"Run" round then have the remaining four proceed to the final.
"The Duel"
Type: One-on-One, scored play, timed, Three rounds
Number: Any, Even Numbered
Description:
The tournament is a multi-round, round-robin ( you play a different
person each round) event. Each round has a hour and-a-half time limit and
is scored. There is no winner or loser until the last round. The winner is
determined by the total score at the end all three rounds. Scoring is by,
reputation point total. Surviving runners are added in based on their nuyen cost at
a rate of five nuyen to one reputation point. Actual nuyen left at the end of
the round is totaled in at a rate of ten nuyen to one reputation point. The
highest score at the end is the winner.
Special Situations: See card restrictions and Ties above.
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