Kahless' BoG PNZ Deck


Seed Deck: (30)

Missions: (6)

Patrol Neutral Zone *6

Other Seeds: (12)

Romulan Outpost
Empok Nor
Computer Crash
Mirror Image *2
Q's Tent
Space-Time Portal
Beware of Q
Assign Mission Specialists
HQ: Defensive Measures
Spacedoor
Q-Flash

Dilemmas:(18)

Lack of Preparation/Borg Ship/Cytherians
Lack of Preparation/Borg Ship/Cytherians
The Sheliak/Chula: The Chandra/Q
The Sheliak/Chula: The Chandra/Q
Lack of Preparation/Q-Flash/Berserk Changeling
Lack of Preparation/Q-Flash/Berserk Changeling

Q's Tent: (13)

HQ: Defensive Measures
Access Denied
Dathon
Regenerate
Traveller: Transcendence
Q-Flash
Intermix Ratio
Examine Singularity
Reaction Control Thrusters
Narik
Temporal Vortex
Operate Wormhole Relays
Dead End

Sites: (6)

Ops
Security Office
Infirmary
Promenade Shops
Guest Quarters
Docking Ports

Q-Flash:

Nothing specific, whatever strikes your fancy.

Draw Deck: (44)

Doorways: (4)

Q's Tent *4

Objectives: (4)

Reflection Therapy *2
Assign Mission Specialists *2

Events:(0)

Interrupts:(16)

Kevin Uxbridge *2
Amanda Rogers
Scorched Hand *2
Distortion of the Space/Time Continuum
Scan *3
Palor Toff *2
Temporal Rift *5

Equipment:(0)

Ships: (4)

D'Deridex
Scout Vessel *4

Personnel:(16)

Vekor
Devinoni Ral
Altovar
Suna *2
Lovok
Takket
Mopak
Tallus *2 (*1 AMS)
Vakis
Parthok
Palteth (AMS)
Tarus
T'Rul
Sirol

Strategy

I was originally considering bringing this deck to the Regional coming up shortly, but I decided to drop it in favour of CENSORED. (Oh come on now, I'm not going to broadcast what I'm going to bring.)
It's pretty much an attempt at PNZ, post BoG. It has to deal with The Big Picture, Wake of the Borg and a whole slew of newly found warriors. Anyone else noticed battle decks have gone hugely on the rise suddely? Ain't it fun? :-) If you suspect Wake of the Borg, then get Narik out of your tent and use him and Palteth to move the facility you're worried about with Reaction Control Thrusters. An opponent with multiples of Wake of the Borg in their deck could prove to be a bit of a problem.

As always, use the Temporal Rifts whenever you want to solve a mission to remove any opposing ships in the Neutral Zone. It doesn't matter if your opponent subsequently nullifies them, because you've already gotten 60 points out of the deal.

Captain's Log:

This deck won the test game before I retired it. It had no problems with busting through dilemmas, perhaps I should keep this core crew for a few other Rommie decks....
Balancing Act sucks, trust me. :-)
Not a great deal to relate with this deck; except that perhaps it didn't move quite as fast as I had hoped it would. My Borg opponent still had time to complete an Objective before I beat him. Note for later however: Never, ever, ever, EVER scout a Patrol Neutral Zone of your opponent's when playing Borg, unless you are 200% certain (maybe even more) that you can safely keep a ship in the Neutral Zone for the rest of the game. My opponent made that mistake, and I was just a Temporal Rift away from winning the game. Bad idea. Bad bad bad.

Possible Additions/Changes to this deck:

Ways to beat this deck:

This is a deck that while given some serious stepping stones from BoG, still can pack quite a punch.


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