Cure for Cancer


Suggestions for Civilization 3.

Mistakes, bugs and errors of Civilization 2 and the 'cure' for them.


NETWORK SUPPORT The first suggestion for this game on connectivity era is Multi-human player support and Network connectivity (Sproket, Palma de Mallorca).
MORE... make more new techs...
and new civs...
new civs like Asryan, and make more events...
new spying options.. more levels of diffuculty
and MORE UNITS!!!!!!!
 
thanx.. (Pete, U.S.A.).
HOT SEAT, MORE CIVs I think it would be great if you made a hotseat option for civ 3. For up to, say about five players. And I strongly suggest that you increase the amount of civiliztions, not just cultures, also nations, so that there should be around a hundred nations to play with. I dont know, since there is very lack of information of this game, if you've already considered this, but, however the outcome, I will buy this game... (Jocke, Södertällje, sweden).
MORE PLAYERS I think civilization 3 should have a choice to play more than 7 civilizations at once. It should have much bigger maps and definately MULTIPLAYER! Up to 99 people at once with all sorts of winning conditions. (Casey).
TO MAKE A TRUE STRATEGY GAME,... To make a true strategy game, I think that the maps should be larger, the units have a movement increase, supply to military units should be given a roll in the combat, expand the types of military units in the later stages of the game, production be increased drastically after 1900s for all civilizations that way you can have massive pitched battles of numerous uits at war at once, right now I suppose a single tank could be defined as a division or some other large group of tanks on the move, but it would be nice to have more units in combat over a larger tract of land {thus increasing the map size} The game always turns into a battle, if you dont keep the enemy weak, they will attack you, regardless of what wonders you have, Great Wall - United Nations.
The second issue is the multi-lateral pacts that occur against the human player, this gets a little absured you have four nations aligned against you at once sometimes, and usually I have five or six nations at war at once, though they usually dont join forces in the best of matters strategically or tactically {there is a difference}.
The third issue is the range of cannons, they should have a range of two spaces when they fire, thus a cannon could fire over a unit of cavalry and bombard a city from a a distance, howitzers could say fire three squares, this would make this weaponry much more realistic {again with an increase in the size of map} That way you dont have to move the artillery next to a unit where it will be destroyed on the next turn if the enemy has a good offensive unit nearby. The same could go for battleships and other long range attack units - then if a battleship moves close to the shoreline then it should be in range of artillery but out of range if it was four squares away from the land. This might be a little complicated to set-up in the program, but Im sure it could be done. The game is otherwise fantastic, though these added touches would make it more realistic. All units would have to be adjusted to compensate for these changes, time line would have to be adjusted for shorter move each turn. (Brutus, Rockville MD - kronos@ami.net).
MORE PLAYERS Here has some sugestions for CIV III
Animation on units: The units(and terrains, too) should be animated when happens some action, like a movement, a irrigation, or in "show" options.
And in Farms, should change the cultivation (Cattle, wheat, and more).
I think, with this sugestions(and more), CIV III could be better than the second version, which is exceptional.
Thanx for the consideration, (André).

Well. We hope these suggestions will be included in Civilization 3 that Microprose is preparing for... next summer?.

This section is based on English-reader's participation. Visit Spanish version for more suggestions.

If you have any Suggestions for a future Civilization version, send it to us at checkpoint@writeme.com or collaborate with our Manhattan Project.

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