Sun Tzu's War Academy


Basic Strategies:


Basic Strategy
These strategies aren't absolutes, so you have to develope your owns. But, something basic is that you have to expand your empire.
We need a large empire to produce and discover faster than the others and to be in a better position to expand more and more.
For doing that, I recommend as the first objective at the begining of game to create a great number of cities, as many as you can. So that more cities we've got we'll produce and discover more.
Once we've got a large kingdom with many cities we can proceed with its developement with irrigations and more roads.
For both tasks (found new cities and upgrade cities) we must use settlers, many settlers. But, personally, I recommend to have, at least at the begining, just one settler per city, because it eats from our city stock of food and a great quantity of them could make go down our population growth.

Science
A way to win the game is with technology. An advanced technology will give us superior weapons than our enemies.
But, in fact, to make advanced discoveries we can't rest on a small corner of the map. To have a great science production we need:
- An advanced government (Republic or Democracy if possible).
- A wide empire.
The order in that we achieve each one it's not really important, but earlier we have them earlier we will be great science productors.
Anyway, you will also need to have low taxes and a as many libraries, universities and/or Research Labs as we can (or better, as we need).

Siege cities
Computer's Civilizations have weak defences against our massive attacks, because the program divide its defensive units all over its empire...
Then we must to do attacks as massive as we can to have the best results by conquering its cities in just one turn if we can (by this way we don't let it to heal its troops or to come with more units to help the city defence).
Then, before to do any attack in a city siege it's better to wait a moment when we can do a massive attack instead of loose units making single attacks.

Fundamentalism
Fundamentalism is the perfect government type for massive wars, because each city can support up to 10 non-fundamentalist units free of production charge (fundamentalist are not limited to 10). And nobody is unhappy under fundamentalism, really useful playing hard difficult levels and giving total mobility to our military units. In exchange our scientific progress is slower.
Then you must invade foreign cities or steal tecnogies with spies/diplomatics to have a "normal" tech level. This last kind of actions are permitted by foreign nations if you are under fundamentalism, so they don't declare war to you. Anyway, we have to esploit this government type and build military units massively.

More Strategies:

Ben, Orinda, CA USA (golze@worldnet.att.net)
I found a really good way to get a lot of settlers really early in the game. What you do is after building one defensive unit in a city, bulid a settler, then build another defensive unit. For the first few settlers have them build cities right away, but after you have about ten cities they can do irrigation and roads. This is a sure way to get you civilization moving.

Scandella, Castres/France
I recommend to have a poor (an atrocious !) reputation . Once you have a big empire and a democracy, This do a lot of war, and war is the best opportunity to conquer others cities. (don't forget, it's impossible to declare war if you are a democracy).

Mo Mony, Hull (kmosley@culver.edu)
I always try to build the Statue of Liberty as fast as possible so I can get Fundamentalism. If you get Fund. you can build a massive army and take over many cities. You then turn their excess food into scientist. This way you don't have to be way behind in the science department.

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