The below rules are written and distributed by Aircombat Elementary Support (ACES), and they may not be changed without the written permission of ACES. Rules may be freely distributed and translated into other languages.
1. R/C Air Combat
1.1 About R/C Air Combat
The game R/C Air Combat is designed to recreate the air wars of WW
II in a historical perspective, in a enjoyable, safe, scale competition
that will be interesting for spectators and challenging for the contestants.
1.2 General rules
All FAI regulations covering the R/C-flier, his plane and equipment,
shall apply to this event, except as noted herein. The arranging group
and the main judge are responsible for the frequency control during the
event.
1.3 Safety
Safety matters have always highest priority. Any conduct by a contestant
deemed by the main judge or contest arranging group to be hazardous will
be cause for immediate disqualification of the contestant from the event. Any contestant
that is not known to the arranging group, might be ordered to make a test flight, to prove
that he is capable of flying a 1/12 scale warbird.
2. Contest site
2.1 Figure
2.2 Flightarea
The flight-area is always in front of the safetyline. During all day
of the contest, all A/C must fly in front of the safetyline (as soon as
the safetyline is drawn up). Note that safetyline penalties are given all
day, if A/C crosses the safetyline (including test-flights before, in-between
and after fights). Any model that ends up in front of the landing zone may not
be fetched during the fight, or while other models are airborne.
2.3 Startpits and readiness area
The startpits are placed with three meters in-between. The readiness
area is placed behind a line approximately 10 meters behind the startpits.
At readiness, pilots and helpers must be behind this line.
2.4 Audience
The audience should be kept at a safe distance (at least 60m) behind the
safety-line, or be protected by protective devices, such as nets, etc. The area
protected by safetynets is defined as an area starting from the point where the
net ends, and to a distance equal to the net height. This means that for a 3m
vertical net, the safe area is measured from behind the net and 3 meters back.
In addition, the first meter behind the net should be considered as unsafe. All
other areas within 60 meters from the safetyline should be fenced off, for people
not wearing hard-hats.
2.5 First Aid
On the contest site, a spot should be marked up as the first aid spot. At this spot,
basic first aid equipment should be available for instant use, in case of an accident.
3 Equipment
3.1 The model
The model must be a scale or semiscale A/C of a warbird built between
1935 and 1945. The scale is 1:12 and the wingspan and fuselage length may
not deviate more than +/- 5% from scale.All other measures may not deviate
more than 2cm from scale. The fuselage length is measured in-between the
leading edges, or the backside of the propeller(s), if any. The wing thickness
must be 10% or more, measured at the thickest point of the chord. No protruding
devices may exist on the front leading edge of the wing, stabilizer and
find. The A/C must look similar to the original A/C, including painting
and decorations. The competitor should bring a published 3-plane view of
the original A/C-type, in at least 1:72 scale, to the competition to show
that his A/C is accurate according to measures. The contestant does not
have to be the builder of the model.
3.2 Engine
Mufflers made by other manufacturers may be used. Extension parts may be used to
get the muffler outside of the fuselage. The contestant must be able to shut-off
the engine in the air, whatever the attitude of the A/C. Engines that are used in
ducted-fans, may use tuned-pipes, others may not.
3.3 Engine size
If the original A/C had a span of at least 12 meters, and the model
has a span of at least 1 meter, the model may use a .21 engine or
a .21-.26 4-stroke engine.
If the original A/C had a span of at least 12 meters with a wing area of at
least 25 m², and the model has a span of at least 1 meter, the model may
also use a .25 2-stroke engine.
Other models may use a .15 engine. Multi-engined A/C may use .15 engines, and the model
must have the same number of engines as the original A/C. Single engined ducted fan models may use a .25 engine. Electrical engines may (for the moment) be used without limitations. The original A/C engine must have a take off power of at least 500hp.
3.4 Engine performance and propeller
The following table applies for maximum engine performance and propeller used.
The maximum propeller to be used is found by adding the propeller diameter and pitch.
ENGINE SIZE cu in | RPM Max | PROP Max in |
0.15 | 17,000 | 12 |
0.21 | 16,000 | 13 |
0.25 | 16,000 | 14 |
0.26 4 stroke | 13,000 | 15 |
Electric | 16,000 | 13 |
The RPM is measured at full throttle, and with the needle setting used in contest. The measuring party should have full access to both the engine/model and the controlling transmitter. Measuring should be done either just before the fight, or just after the fight has ended. It is the contestant’s responsibility to ensure that his engine is within the limits using the RPM meter(s) used by the arranging group. If the engine is found to exceed the limits after a fight, no points are given to the contestant for this fight. After the final, the three best contestants/models must be measured according to the RPM limit. Only propellers that are commercially available in the country the contest is held may be used. As commercially available means the propeller can be bought in normal hobby-shops.
3.5 Model Weight
The following table applies on model weights:
Engine | Model weight (g min) |
0.10 | 500 |
0.15 | 700 |
0.21 | 1000 |
0.25 | 1000 |
0.26 4 stroke | 1000 |
Electrical eng. | 700-1500 |
Single Ducted Fan | 700-1500 |
Multi-engined | 1200 |
Maximum weight for any model is 1700g
3.6 Streamer
The streamer is 12 +/- 0,5 meters long, one piece. It shall be 10-15mm wide. Material shall be suitable for proper indication of cuts, e.g. withstand moisture. The streamer is marked on both ends for about 0,5 meters respectively.
3.7 Helmet
A helmet must be used by any person that is in front of the audience-line.
The helmet should cover the upper part of the head and put up with a direct hit
of an A/C.
3.8 Radio equipment
Every contestant's radio-equipment should be range-checked before the
contest.
4 The contest
4.1 Structure
Each fight consists of at least two and at most seven pilots that fly
against each other. When all pilots have flown exactly one fight, this is
called a round. The next round, flight-lists are changed to make it possible
for as many pilots as possible to meet each other in different fights. The
number of rounds flown at a contest is decided by the arranging group, and
must be told in the contest-invitation. The number of rounds is recommended
to be 3. A contest also has a final which is flown after the rounds In the
final, the seven pilots with the highest scores meet. The pilot who has most
points after the final wins the contest.
4.2 Fights
A fight is divided into three parts: The preparation, readiness and
flight-part.
4.2.1 The preparation-part
The length of the preparation-part may be set by the arranging group,
but is recommended to be seven minutes long at smaller contests. It is
marked by the main judge blowing three signals in his whistle and calling
out "Seven minutes to readiness". During the preparation-part testflights
may be performed. 30 seconds before the preparation-part ends the main
judge blows two signals in his whistle and calls out "30 seconds to readiness".
4.2.2 The readiness-part
Readiness follows immediately after the preparation-part, and is marked
by the main judge calling out "Readiness". During readiness all pilots
and helpers must be behind the readiness-line. All equipment must remain
in the startpits, and engines may not be running. Readiness may vary in
length, upon the main judges decision.
4.2.3 The flight-part
The flight-part starts when the main judge blows one long signal in
his whistle. Pilots and helpers may now run to their A/C, and get them
airborne. The flight-part ends when the main-judge blows one long signal
in his whistle. The pilots may now fly freely in front of the safetyline,
and land at their own discretion. As soon as all A/C has landed, the next
preparation part may start.
4.3 Helpers
Every contestant may have one helper.
4.4 Take off
Take offs are only allowed in the area between the pilotline and the safetyline.
4.5 Flight-time points
One point per three seconds airborne, is given. Maximum flight-time
is seven minutes.
4.6 Restarts
An unlimited number of restarts are allowed during a fight. When a pilot
attempts to fetch his plane from the landing zone during a heat he must get
a permission from the main jugde. The main judge then gives an alarm and
ensures that all the pilots are aware of the situation. A restart must be
made from the same place the first start was made. Restarts are only allowed
if the model ends up in the landing zone, after landing.
4.7 Repaired A/C
A/C that have been repaired during contest should be examined by the
main-judge before entering contest again.
4.8 Change of A/C
The same A/C must be used throughout one fight. A new A/C may be used
the next fight. The model is defined as main parts of fuselage and wing.
4.9 Crossing of lines
A crossing is made either the A/C is airborne or is moving on the ground.
When airborne the A/C must be clearly over the line. On the ground, the
engine counts. If a model has several engines, any engine crossing the
line counts.
4.10 Safetyline crossing
The first time a pilot crosses the safetyline with a model during a
contest, the pilot receives a minuspoint penalty. The second time a pilot
crosses the safetyline with a model, the pilot is immediately disqualified
from the contest, and ordered to land immediately if airborne.
4.11 Lost Streamer
It is the contestants responsibility to get airborne with a streamer
of appropriate and full stretched length attached to his A/C. After landing,
missing or entangled streamer counts as lost (no +50p given), except if the
streamer was lost during landing, which must be proved by finding the missing
streamer. To gain the intact streamer bonus, the model and streamer must have
been airborne during the fight for at least 10 seconds.
4.12 Streamercut
A contestant that cuts streamer off an enemy A/C in the air, gains +100p.
If a contestant manages to have his own streamer uncut during a fight, he
is given +50p. To gain these points, the A/C must
have been airborne for at least 60 sec during the fight. If having an enemy
streamer stuck to the model, the following rules apply: A cut
made to a stuck streamer, counts as a cut on enemy streamer,
and the contestant making the cut gains +100p. If having a
stuck streamer cut by an opponent, the contestant does not
loose his streamer-points. Only cuts made to the streamer
actually attached to the contestant's model count. If during one
flyby cuts are made to several streamers (own and stuck) or
several cuts are made to the same streamer, this only counts as
one cut made to enemy streamer.
.
4.13 Collision
If two or more A/C have been apparently involved into a midair collision, the proceeding as follows has to be applied: The contestant, whose A/C remains flying after a midair collision may decide to continue flying to gain further flight points. If A/C crashed or landed within about 15 sec after collision the pilot will gain (+50p) points as a consolation.
4.14 Non-engagement rule
If a pilot stays away from combat for more than 30 seconds, he should be warned
by the main judge. If the pilot still after this stays away from combat for an
additional 30 seconds after the warning, the pilot should receive a non-engagement
penalty of -50p. A pilot who after the first warning tells the main judge he has
technical problems should immediately try to land his model, in a location and
manner safe for the contestants and the audience.
4.15 Tie
If the final points are equal for two pilots, the one with highest
points in the final wins. If it is still equal, the pilot with the highest
points from one single fight (except from the final) in the contest wins.
If it is still equal, the pilot with the biggest single point throughout
the competition wins.
4.16 Frequencies
Contestants must be able to change between at least two frequencies.
When a frequency collision occurs in the final, the contestant with the
lowest total score shall change frequency. This change must be given extra
time, so that the preparation part of the final does not start until the
change is done. It is the contestants responsibility to avoid frequency-collisions
at changes from the given frequency.
4.17 Complaints
If the weather or other conditions gets bad at a contest or as soon
as a participating pilot complains about the weather or other conditions
to the arranging group, the arranging group shall take a ballot among
the pilots to decide if the contest should be postponed, or cancelled
and how the results from the contest should be decided.
4.18 Protest
Any contestant can make a protest against judges decisions. Protests
shall always be decided by taking a ballot among the contestants. This
should be done as soon as possible. A protest charge should be taken.
If the protest is sustained, the protest charge is returned.
5 Judges
5.1 Main judge
The main judge is responsible for the overall timing of the contest.
He is also responsible for security during the fights, and to keep contestants
behind the safetyline when A/C are airborne.
5.2 Safety judge
The safety judge is responsible for the overall safety of the contest.
This judge has higher authority than the main judge, when it comes to safety.
The safety judge should warn for safety hazards during a fight. He is also
responsible of that there are no people not wearing hard-hats outside of any
safetynet zone(s) or closer to the safetyline than 60 meters.
5.3 Pilot judge
The pilot judge should note points for his pilot on a scoreboard, and
keep record of his pilots flight-time. He should also check his pilots
streamer after the fight.
6 Points
The following system of points apply. Note that no decimal points are
given.
6.1 Minus/plus points
Crossing safety line (applies all day) | -200 |
Non-Engagement | -50 |
Own streamer uncut during a fight | +50 |
Cutting streamer off enemy A/C | +100 |
Flight-time, per 3seconds | +1 |