Welcome
to the International Wrestling Federation! This will be your
opportunity to put on the tights and step in the squared circle.
The IWF is a fantasy wrestling play-by-mail game in which you
create your own unique wrestlers, give them
strategies consisting of wrestling holds, and have them compete
against other
wrestlers in your particular league. The goal of the IWF is to
give you a fantasy wrestling game that provides a fun and
enjoyable experience that epitomizes wrestling realism.
BULLETINS: For every
month that you participate in the IWF, you will receive
a bulletin. This bulletin will tell you how your wrestler did in
your league, and much more. Each league will have its own unique
bulletin. Bulletins are organized into
several components. On the full-color animated front page, you
can find which wrestlers won title belts. On the rankings page,
you will find the records of all the wrestlers in the league.
Next you will find a list of all the wrestling matches in the
league for that particular month, which are arranged in arena
cards. Then you will notice a section composed of comments sent
in by the league’s wrestlers, a commissioner’s report,
an event promoter’s report, and finally, the world famous
IWF Promotional Report. (Please read further for more information
on all of these.) This concludes the action unique to your
league’s bulletin. But it doesn’t end there, however.
On the next page you will find the IWF Monthly, which will run
down the champions throughout the IWF. And on the back page you
will find the
wrestling holds in your division. Finally, you will receive an
IWF Match Form, on which you sign matches for your wrestler/s and
give them strategies.
LEAGUES
AND DIVISIONS: Your wrestler or wrestlers will
compete against other wrestlers in your league. Right now we have
five leagues, all of which have their own theme: Canadian Pride
Wrestling (CPW), United States
Wrestling (USW), Mexican Luchador Wrestling (MLW), Hardcore Blood
Wrestling
(HBW), and Sheer Technical Wrestling (STW). New managers will be
placed in leagues at the IWF’s discretion, but you will be
permitted to create wrestlers in any
one of the other leagues aside from Hardcore Blood Wrestling,
plus you can
transfer your wrestlers to another league if you wish. Currently
the IWF has 2 divisions. CPW, USW, and MLW comprise the
Continental Division. HBW and STW make up the Tough Guy Division.
As you can see, the two divisions fit into themes
quite nicely: the leagues in the Continental Division place your
wrestler in a specific geographical region; the Tough Guy
division puts your wrestler in a certain style of
wrestling (ie, technical or violent). Furthermore, each division
has its own
set of hold values. So if you use the same holds in each
division, you probably will not get the same strategy total.
(Please read further for more information about wrestling holds
and strategies.)
WRESTLERS
AND WRESTLER CREATION: To get started in the IWF,
you will need to come up with a name for your wrestler. Please
try to be original and try not to copy what you see on tv. You
can basically name your
wrestler anything, although the IWF reserves the right not to
admit lewd or
vulgar wrestler names. After you’ve decided what your
wrestler’s name will be, simply put that name in next to
“wrestler” on your IWF Match Form. All wrestlers
created in the IWF are totally free. In addition, there is no
limit to the number of
wrestlers you can manage in the IWF. In fact, we definitely
encourage managers to have more than one wrestler in a league, so
that they can compete for the tag and six belts. You can have as
many wrestlers as you’d like (please do not exceed
seven wrestlers in one league, however) in as many leagues as
you’d like! So you could create three new wrestlers in MLW
next month and four more new wrestlers in CPW the following month
with absolutely no extra cost to you!
MATCHES: After
you’ve decided on a wrestler’s name and are ready to
enter
him into a league, you now need to choose opponents for your
wrestler/s. You can challenge any wrestler in the league for an
opponent (but you can not
challenge the same wrestler more than once). You certainly
don’t need their
permission! Indeed, you can have your wrestlers challenge all of
the wrestlers on the front page and on the rankings page. The IWF
also has 18 preliminary
wrestlers (listed in the rule book and perhaps in your league
bulletin) which
you are free to challenge. These jobbers provide good wrestling
experience for young managers, and every manager (not just new
managers) is permitted to
challenge them. So in your sixth month in the IWF you can still
challenge
the prelims to boost your record and point totals. Just as you
can challenge any wrestler in the league, any other wrestler can
also challenge you. Moreover, all wrestlers are eligible to sign
up against and win any of the five region titles listed on the
front page of your bulletin. As you will find on your IWF Match
Form, each match signed for in the IWF is $1, whether a title
match, a singles match, or a tag/six match. However, the IWF runs
a match special every month, where you can get, say, 22 matches
for $9 (less than half the regular
price!).
TAG
AND SIX-MAN MATCHES: Aside from singles
matches, the IWF also has tag and six-man compeitition (both of
which will be explained in more detail later on). You can sign a
tag or six-man match with any wrestlers in the
league. For instance, you can have a tag team of your two
wrestlers go up against any two wrestlers in the league. Or you
can have your one wrestler team up with another wrestler against
two other wrestlers in the league. Or you can have your
two wrestlers sign against two jobbers, etc. In this manner, all
combinations for tag and six-man matches are possible, and again,
you don’t need anyone’s permission to sign them! In
addition, the tag and six-man title belts can currently be
challenged by any wrestlers in the league. So if you enter two
wrestlers
into the MLW next month, feel more than free to sign up against
the tag champs. And any combination for a tag or six team that
you send in is eligible for the tag or six-man belts.
HOLD
VALUES AND PICKING A STRATEGY: As the
manager, it is your duty to choose which holds you want for your
particular wrestler. You will notice a list of wrestling holds on
the back of your league bulletin, as well as
13 holds to be filled in on your match form. You must choose any
8 of the
first 30 (hold #’s 1-30) “Set-Up Holds” and then
any 5 “Finisher Moves” from holds listed #’s
31-60. The “Set-Up Holds” (hold #’s 1-30) are
assigned point values
ranging from 1 point to 30 points. For instance, one of the
“Set-Up Holds”
you chose might be hold 13 (Gut Wrench Suplex), which could be
worth 28 points. The “Finisher Moves” (hold #’s
31-60) are assigned point values ranging from 31 points to 60
points. So you might choose hold #32 (Butterfly Superplex) and
find it to be worth 55 points on a particular month. To
reiterate, you choose 8 of the hold #’s 1-30 and 5 of the
hold #’s 31-60 for your wrestler. We add up the point totals
of the 13 holds you sent in for your wrestler and arrive at a
strategy total for
him. Therefore, your objective is to choose the holds that you
think will get you the highest possible strategy total, because
the higher your strategy total the better your wrestlers will do
in match competition (the maximum IWF singles strategy comes out
to 502). You can arrange your wrestler’s holds in just about
any order you’d like. For example, you might fill out hold
#28 (Swinging Neckbreaker) on your match form as your first hold
and then hold #6 (Dragon Suplex) as your second hold. And if you
have more than one wrestler, you certainly don’t
have to give your other wrestlers the same 13 holds, nor do you
need to have
them in the same order. The wrestling holds fluctuate from month
to month; nohold can be the same two months in a row. Therefore,
you might want to choose a hold
worth 21 points this month and maybe not choose a hold that was
worth 26
points last month. As a general tip about picking wrestling
moves: the holds worth the most points usually stay good. You can
also not use the same hold more than once on a particular
wrestler. If you use a hold more that once we will substitute a
random hold. Choosing holds is one of the most fun aspects of the
game!
PLOTTING
A TAG/SIX STRATEGY: Tag and six strategies are
taken from the 13 holds you sent in for your wrestler. We compare
the two wrestlers in your tag team going hold by hold from 1-13.
Now, the wrestlers’ holds at each
slot are compared for total point value, and the highest value
counts toward
the tag or six strategy. For instance, if at slot #1 you had one
wrestler with hold #12 (German Suplex), worth perhaps 27 points,
and your other wrestler had hold #16 (Insuguri Kick) and it was
worth 21 points, the 27 points would count toward
your tag strategy. If at slot 2 you had hold #6 (Dragon Suplex),
which was worth 23 points, and hold #15 (Hurricarana), worth 30
points, the 30 points would count toward your tag strategy. So 27
points at slot #1 would be added to 30 points at
slot #2, and so on down the line. Six-man works in the exact same
way, with the three wrestlers compared hold by hold.
HOW
SINGLES MATCHES ARE WON: The wrestler with the
higher strategy total will be declared the winner of the match.
If you look at the bulletin we sent, you’ll find this as a
sample match result: PCE: California
Executioner pinned HD: Ring Warrior #1 at 22:13 (California
Crusher, 8).
The number 8 represents the difference between the strategies of
the two wrestlers in the match, so California Executioner had a
strategy 8 points higher than Ring Warrior #1. “California
Crusher” was the trademark hold sent in by the wrestler
(read further for more information on trademark
holds). For any singles match in which the strategy point
differential is
less than 11 points, you will find the wrestler’s trademark
hold in parentheses (if the wrestler did not send in a trademark
hold, we will use the 13th hold they sent in). In wrestling you
do not always win with your trademark hold, thus in the IWF if
you win the match more easily you will not win with your
trademark hold. If the point difference ranges from 11-23 points,
we count backwards on the holds you sent in to find which hold
you won with. For instance, if you won a match by 11 points we
take your 13th hold as the finisher; if you
won by 12 points we take your 12th hold as your finisher; if you
won by 13
points we take you 11th hold as the finisher, and so on. Finally,
any match won by over 23 points will be won using the first hold
of your strategy.
HOW
TAG/SIX-MAN MATCHES ARE WON: The tag or
six-man team with the higher strategy will be declared the winner
of the match. Once again, tag and six-man strategies are
determined by adding up the higher point
value at each hold, from 1 to 13 (see above for more
information). In the
parentheses next to tag matches you will find the trademark tag
finisher of the first wrestler on the winning team followed by
the strategy differential between the two tag or six teams. As an
example: Javier Rodriguez and CLAN: The Cuban Warlord outwrestled
Lionheart Chris Jericho and the Shooter Dean Malenko at 17:37
(Spanish Fly, 13). “Spanish Fly” is the trademark tag
finisher of Javier Rodriguez, and the team of Rodriguez and the
Cuban Warlord were 13 points better than Jericho and Malenko.
ROOKIE
PROTECTION: To give our rookie managers time to
get experience in choosing strategies for their wrestlers, all
rookie managers’ wrestlers cannot be challenged for their
first three cycles in the IWF, unless they win a title.
Next to your wrestler on the rankings page you will find a number
inside a
parentheses. This number will indicate the amount of cycles
remaining of protection, where you cannot be challenged by
veteran wrestlers.
RECORDS
AND RANKINGS: A wrestler’s record indicates
how well he does against the other wrestlers in his league. It
tells you how many times he has won, lost, and tied. In the IWF
we rank wrestlers to show how your wrestler is
doing against the other wrestlers, as well as to determine which
wrestlers
are eligible for specific title-shots. Records play an important
part in ranking wrestlers. When you get your league bulletin,
inside you will find a rankings page. There you will find your
wrestler's rank determined by Win+Losses+Title Points=Ranking
Points. Wrestlers are ranked by total points, highest to lowest.
Title points are added on to the wins-losses difference and are
as follows: 25 pts
for Heavyweight Title, 15 for Jr Heavyweight, 8 for Region
Champs. Your
wrestler will also get 5 points for winning the tag or six-man
belts, and 10 points for winning your league’s battle royal.
Thus, rankings reward both activity of the wrestler
(wins-losses), as well as a wrestlers’ success (+ title
points). The
wrestlers in your league that have won singles titles are found
on the front page, not on your rankings page. The wrestlers
ranked #1 and #2 are reserved to the Heavyweight and Jr.
Heavyweight champions from the prior cycle (a cycle is the same
as a month). You will find that the wrestlers ranked from #3 on
down are the active wrestlers in your league, and they should
decrease proportionately as you look down the rankings page.
Inactive wrestlers (wrestlers who did not mail in any matches for
a particular cycle) are placed after all the active wrestlers
have been listed. Finally, if two wrestlers have the same
rankings point total, the wrestler with more wins will be ranked
ahead.
TAG/SIX
RECORDS AND RANKINGS: The tag and six rankings
are composed in the same way as the singles rankings, with
rankings points going from most to least. The system is as
follows: wins-losses+ 5 points for winning
the tag belts. The tag and six teams listed on the rankings page
must be
registered by the manager (limit of two tag and six teams
registered per manager). Simply tell us to put your tag or six
team into the tag and six rankings. Further, you are free to give
your tag and six teams a name. In the arena cards your team will
be referred to as the name you gave, but on the tag an six
rankings everyone will see which wrestlers are on that team. If
your team goes inactive for a particular month, it will drop off
the tag or six rankings completely, because we do not list
inactive teams on the tag/six rankings. But your team’s
record will certainly be preserved. At this point any team can
challenge for the tag or six belts in your league, whether ranked
or not. There may be a rule change on this in the coming months,
however.
BATTLE
ROYAL: Every IWF league runs a battle
royal competition every month, and it is only $1 per wrestler to
enter! The winner of your league’s battle royal wins 10
bonus points, which will help his wrestler ranking! To determine
how
your wrestler does in the battle royal, we add the point values
of your first
five holds. And then we compare that five-hold strategy total
(the maximum battle royal strategy is 140) to the other wrestlers
who entered the battle royal. The wrestler with the highest
five-hold total wins the battle royal, the wrestler with the
second highest total finishes second, and so on. In addition, it
is completely random as to which wrestler throws you out of the
battle royal.
HEAVYWEIGHT
TITLE: This is the most prestigious title a
wrestler can win an IWF league. Only the wrestlers that have
demonstrated excellence in the ring are eligible for this title.
As such, the only wrestlers eligible to win the
Heavyweight title are the league’s current region champions,
the Jr.
Heavyweight Champion, and those wrestlers ranked in the top 10.
The Heavyweight champion must defend his title against all of
these contenders every month in order to retain his title. Thus,
it is often quite difficult for the Heavyweight champ to retain
his title. The Jr. Heavyweight Champion, the Region Champs, and
the top five wrestlers are all granted free title shot
opportunities for the Heavyweight belt the following month.
Wrestlers ranked #6-#10 can sign up against for the heavyweight
title by writing “Heavyweight Champion” on their match
form and by sending in $1 to pay for that match. After winning
the Heavyweight crown, the following cycle the champ will attempt
to defend his title in a “stepladder format,” starting
with the Jr. Heavyweight Champ, the 5 Region Champs, the
top 5 Ranked Wrestlers, and then any wrestlers ranked 6-10 that
have signed
(paid) to face him.
JR.
HEAVYWEIGHT TITLE: This is the second most prestigious
title within an IWF league. This Champ gets the first shot at the
current Heavyweight Champ the following cycle. Again, because
this title is rather prestigious, the
amount of wrestlers eligible to challenge for this belt is
limited. All
singles champions and wrestlers ranked #’s 1-15 in the
rankings are eligible to challenge the Jr. Heavyweight champion,
but they must sign up and pay $1 for the match.
REGION
CHAMPS: There are 5 Region Titles in every
league. Often these
regions will be dictated based on the “theme” of a
league. For example, Canadian Pride Wrestling’s (CPW) region
titles are based on Canada’s geography.
These titles are equal in worth, and each gets a free shot at the
Heavyweight
Champ the following cycle. Any wrestler in the league, either on
the front page or on the rankings page, is free to challenge
these champs for $1 apiece.
TAG/SIX-MAN
TITLES: Any team may challenge for the tag
or six-man belts. Even teams that are not registered (that
don’t appear on the rankings) can currently challenge for
tag or six belts. We would like each tag/six Man team to
submit a “team name,” but this feature is purely
optional. This name will
be used in the bulletins and on the front cover and will make the
IWF seem that much more realistic. If you choose to do this, make
a note on the application or on the match form if you do it in
the future.
UNCLAIMED
TITLES: No wrestler can win more than one
singles belt any
particular cycle. As a result, sometimes a wrestler wins a higher
title, but no one beats him for his old belt. Since he can’t
win two singles belts, he must vacate the
belt that is lower down on the title page. If this arises, then
we will award the vacant title to the wrestler with the highest
strategy total (this wrestler must not have an existing title,
though). When we open new IWF leagues, we will award titles
based on highest strategy totals within the league.
IWF-WIDE
TITLES: Every IWF bulletin you receive will
include an IWF Monthly.
This will run down all of the IWF-Wide Titles, include wrestler
and manager rankings, and provide information about the latest
IWF happenings and rule
changes. The name of the wrestler and the manager will often be
listed in
the Monthly, as well as other important information (who the
wrestler had to beat to win the title, how many points he won by,
how many free matches were won,
etc.) Here is a run-down of the IWF-Wide Titles:
DIVISION
CHAMPIONSHIPS: Each Heavyweight Champion in a
division will face off, and whoever has the highest strategy will
win this major IWF-Wide Title.
WORLD
CHAMPION: Now that the Division Champs are
crowned, they will square off to determine the World Champ! The
World Champ will receive 25 free matches!
INTERCONTINENTAL
CHAMPION: Each Jr Heavyweight Champ in the
IWF will face off and whoever has the highest strategy will win
this coveted title. The Intercontinental Champion will be awarded
15 free matches!
IWF-WIDE
REGION CHAMPS: There will be 5 of these, and one
for each region. It will be worked like this: whoever has the
highest strategy total of all the East Champions within the 5
leagues, will be known as the IWF-Wide East
Region Champ, and the same can be said for determining the other
4 region
champs.
GLOBAL
CHAMPION: After the 5 IWF Region Champions are
found, they will
square off to determine the prestigious Global Champion (IWF-Wide
Champ with highest strat). The Global Champ will be awarded 10
free matches!
ULTIMATE
ROYAL: All the battle royal winners will
square off and the one
with the highest battle royal strategy will win the Ultimate
Royal Championship. He will win 5 free matches!
ROOKIE
CHALLENGE: We enter all of our rookie managers
into competition. The rookie wrestler with the highest strategy
will win the Rookie Challenge and will win 5 free matches!
WORLD
TAG/SIX: Every tag champ in the IWF will
face off to determine the IWF World Tag Team Champions. The same
for the World Six-Man Champs. The tag and six team with highest
strategy will win these belts, and point concentration will be
used to break ties (please see below). Note that the maximum tag
strategy is worth a 524, and the maximum six-man strategy is
worth a 531.
PART II
BREAKING TIES (POINT
CONCENTRATION): In the event of a tie
within a league,
usually the previous
champion will keep his title. For instance, if no one will did
better than
tie the current Jr. Heavyweight Champion, he will
retain that crown. Sometimes, however, when crowning a champion,
whether it
be within a league or an IWF-Wide
Champion, there may be a tie and no way to break it. In such a
case, we have
come up with a way to break it and determine
a winner. In singles competition, we look at hold 13, and
whichever wrestler
has the highest numbered hold value there,
wins the tiebreaker and the title. If it is tied there
(ex:59-59), then we
move to hold 12, and so on if need be, until we find a
winner. Tag and six point concentration are done in the same way.
Any ties
for all of the titles listed above will be
determined by point concentration. The idea of the point
concentration
tie-breaker, much like real wrestling, is to save your
best holds for last.
WRESTLER COMMENTS:
We encourage managers to send in comments for their
wrestler or wrestlers. You
can do just about anything in your comments. Perhaps you might
want to send
in a wrestler profile, explaining your
wrestler’s background, finisher, experience, etc. You can
make your wrestler
a babyface or a heel. Maybe you’d like to do
an interview that one might see on tv. Or perhaps you’d like
to sneak attack
the other wrestlers in the league. It is entirely
up to you! Take a look at the comment section in the IWF bulletin
you were
sent as an example of wrestler comments. The
IWF promises to print all of your comments, regardless of the
length of the
comments or how many you send in. Moreover,
please try to refrain from using vulgarities in your comments.
Try to keep
the language in your comments somewhat similar
to what you see on tv. Our goal is to make the IWF a fun and
enjoyable
experience for all managers, and we don’t want to
have to censor people’s comments or receive complaints about
lewd language.
-Within
each league the IWF will
appoint one
or two people to help “run” the league smoothly. The
commissioner can hold
contests within the league, hold tournaments,
create awards, give out free matches, etc. The event promoter’s
job is to
hype up feuds, create supercards, do interviews,
etc. In many ways, the two posts are inter-related, as their jobs
over-lap
in functions and responsibilities. These two posts,
assigned by the IWF, serve to generate more fun for our managers
and to spur
more acitivity in the league. If one of these
posts happens to become vacated, we will make mention of that
fact in the
league. All managers are free to try out for either
of these posts; the only requirement is that the manager always
send in a
report until his term as commissioner or promoter
is up. Then we will accept and print the most qualified
commissioner or
event promoter report the following cycle. The IWF
also encourages one person to do both reports, which adds more
coherence to
the reports.
PROMOTIONAL
REPORTS:
Each league will also have the world famous IWF
Promotional Report. Written by
the IWF staff, this helps push the angles (storylines) in the
league in a
very entertaining format. It resembles a television
re-cap show of the events going on in the league, led by the
colorful and
humorous IWF personalities of Rhino Regan, and
the Hardcore Heartthrob.
NAME
CHANGES:
If you decide that your wrestler needs a new name, just send
us his old name along with his new
name. This only costs $1. Don’t forget to label it “Name
Change” and send
it in with the league in which your wrestler is in.
STRATEGY
CHANGES:
Each cycle there will be a section of the IWF Match Form
for you to to enter your
wrestlers’ strategies. Since the values change every cycle,
it is wise to
make changes to your strategy often as well. But if
you choose to activate your wrestlers without changing their
strategies, we
will enter the strategies you sent the month
before.
NEW
WRESTLERS:
If you feel the need at any time to create a new wrestler,
this feature is free. Maybe you want
a tag partner, stablemate, or want to try out another league. You
can! Just
send us your new wrestlers’ name, along with
the league you want him to go, and it will be all set. Don’t
forget to label
it “Creating a New Wrestler” and address the
envelope to the league you want him to join
LEAGUE
TRANSFERS:
If for any reason you want to send your wrestlers to
another league (while preserving
their records), this will only cost you $1 per wrestler. Send us
this
request, and a dollar, to the league in which you want to
transfer to.
INACTIVITY: If a wrestler does not send in
matches for a cycle, he is
considered inactive. Wrestlers inactive for one
cycle are given the same holds they had the previous month. They
are still
eligible to win (if challenged by champions) or
keep their titles. However, wrestlers in the top five who go
inactive
automatically waive their free shot at the Heavyweight
Title. Wrestlers inactive for two cycles are automatically given
478 point
strategies, rendering them unable to win any titles
in the league. Wrestlers inactive for three cycles or more are
given 470 if
they have a winning record and 450 if they have a
losing record. If, at anytime, we notice a wrestler hasn’t
sent in any
matches for more than a few cycles, we have the option
of “dropping” that wrestler in order to make room for
new ones.
STABLES: Although they are purely optional, stables are
definitely a fun
part of the IWF. Stables are groups of
wrestlers brought together to team up. They are recognized by
“stable
initials,” which go before your wrestler’s name and
can be changed free of charge at anytime. For example, California
Executioner in MLW is in the PCE stable. You can
create your own stable for just yourself, ask others to join your
stable, or
join another stable. Or you can choose not to join a
stable at all. The choice is entirely up to you!
CONTACT
WITH OTHER MANAGERS: We will allow our managers to get into contact
with other
managers. Simply send a letter to the manager you wish to write
to (make
sure to include you name league, his name and
league) , enclose $1 extra in your payment, and we will forward
the manager
the letter. We will slip that letter into the
person’s bulletin. Once you send a letter via the IWF, the
IWF is completely
void of liability from whatever happens. The
manager you wrote to might choose to write back through the IWF.
Or you
might give him your address and start a
correspondence with him. Or the manager who received the letter
might simply
choose not to respond.
MOVING: If you are going to move or
change addresses, please let us know
ahead of time, so that we can get your stuff
there to you on time.
MATCH
FORMS:
Along with your league’s bulletin, you will get a sheet of
paper, where you will list all your matches,
along with your strategies. On there you will find place to enter
your
strategies, contests, method of payment, etc. If you
need more room, please feel free to use a separate sheet of
paper. On the
match forms you will also find the match special
for that particular month, which will usually be 22 matches for
$9 and an
incredible $1 for every 4 matches after that.
METHODS OF
PAYMENT:
There is a $3 minimum per league to be active in the
IWF. You can pay for your
matches via cash, checks, or money orders. Please make all checks
and money
orders out to Howard Sandberg. Also
please do NOT send coins because they will mess up certain postal
machines
and we may not get your important
information. Please send anything you have to:
Howard Sandberg c/o IWF c/o (your league)
P.O. Box 541132
Flushing, New York 11354
LEAGUE
DEADLINES:
On the front and inside your league’s bulletin you will
find a date. You will need to get
your matches in by that date if you want your matches to be
played for the
upcoming month you’re sending them in for. It is
essential that we receive your stuff before that date. It is
often a good
idea to mail us your stuff at least a few days before
the deadline, if not more.
PRIZES AND
CONTESTS:
Each cycle the IWF awards free matches out to managers
who win IWF-Wide titles.
If you win free matches, you have the choice of using them in as
many leagues
as you’d like, for as long as you wish. The
only requirement is that you spend the minimum of $3 in every
active league
you are in. Also, the match coupons must be
redeemed in multiples of five. Last year we awarded 100 free
matches for the
Wrestler of the Year and the Manager of the
Year. This year we plan on including an option for a championship
belt for
the Wrestler of the Year. We also have a lottery
contest that we run once every few months, in which we place all
the rookie
managers in a hat and the winner gets to play
six months in an IWF league for free!
IN
CONCLUSION:
The IWF has been formed to give you, the manager, a taste of
the wrestling world which you may
not have seen before. One of the things we pride ourselves in is
great
customer service, so if you have any questions,
comments, complaints, or anything at all, please don’t
hesitate to e-mail us
at either giwizard@aol.com or
hitmanhow@aol.com. We realize these rules are
very difficult to grasp right
away, and we are more than happy to answer
all of your questions via e-mail, or you can simply mail
questions to the
P.O. Box, and we’ll respond as soon as possible.
One thing the IWF encourages is comments and freedom of speech,
so feel free
to let them rip, and please send us
comments even if it is to just introduce yourself or your
wrestler initially
when you join! Feel free to let your alter-ego go!
Our bulletins are color-formatted, and the covers are embroidered
in colors
that exhibit the theme of the league. For
example, Canadian Pride Wrestling is embroidered in red and
white, with a
Canadian Flag logo, and a picture of the Toronto
Skyline. We will be holding more contests, have year end awards,
and all
kinds of great things, so we urge you to at least
give us a try. Thank you very much for your time and good
luck!!!!
LIST OF
HOLDS TO CHOOSE FROM FOR YOUR WRESTLERS:
SET-UPS (choose 8 per wrestler)
1) Abdominal Stretch 16) Insuguri
Kick
2) Back Body Drop 17) Inverted
Atomic Drop
3) Big Boot 18)
Pederson Roll
4) Brain Buster 19)
Power Slam
5) Crucifix 20)
Relentless Corner Stomp
6) Dragon Suplex 21) Reverse
Knife Edge
7) Drop Kick 22) Samoan Drop
8) European Uppercut 23) Scissors Kick
9) Fisherman’s Suplex 24) Side
Russian Leg Sweep
10) Flying Clothesline 25) Side Salto
11) Flying Forearm 26) Spinning
Heel Kick
12) German Suplex 27) Superplex
13) Gut Wrench Suplex 28) Swinging
Neckbreaker
14) Heart Punch 29)
Tiltawhirl Backbreaker
15) Hurricarana 30)
Turnbuckle Smash
FINISHING
HOLDS
(choose 5 per wrestler)
31) Boston Crab 46) Neck Drop on Chair
32) Butterfly Superplex 47) Piledriver
33) Chokeslam 48) Second Rope Flying Bulldog
34) Corkscrew Plancha Dive 49) Shooting Star
Press
35) Cross Face Chicken Wing 50) Sommersault Splash
36) Double Underhook Head Drop 51) Springboard Drop
Kick
37) Figure Four on Ring Post 52) Super Bomb
38) Fireman’s Carry Driver 53) Super Kick
39) Frog Splash 54) Swan Dive Head
Butt
40) Gorilla Press Slam 55) Texas
Cloverleaf
41) Indian Death Lock 56) Tiger Bomb
42) Inverted DDT 57) Tope to Outside
on Opponent
43) Inverted Piledriver 58) Top Rope
Elbow Drop
44) Jawbreaker Cutter 59) Top Rope
Hurricarana
45) Moonsault 60) Victory Roll
TRADEMARK
HOLDS: The
trademark holds give your wrestler his own unique
persona. You can give your
wrestler his own special trademark hold for singles, tag, and 6
matches. So
all in all, your wrestler may have 3 trademark
holds, and when you win a match, more times than not, your
wrestler will win
it with your trademark hold, just like real
wrestling.
LIST OF
DRONES:
These are the 18 “drones” or “jobbers” we
have created for
you to challenge in your debut. It
should not be very hard to beat these drones because we have
designated them
to have very low strategies. When you list
your matches, just list whichever drone(s) you want as your
opponents. Also
note that you can challenge champions within
the league in your debut, even if you do not know who the champs
are. Simply
put “random champ” as your opponent. The
drones are:
1) Grim Reaper (123-56-5) 10) Hotstuff Mark
Mahoney (17-77-8)
2) Hardcore Joey Cheers (23-17-2) 11) Demi-God (8-23)
3) Max Mayhem (12-34-1) 12) Johnny the Razor
(19-14-1)
4) Super Ninja Warrior (15-12) 13) The
Winner (34-33-2)
5) Slick Nick McGrath (78-43-5) 14) Death (23-89-1)
6) Rumble (10-67-3) 15) Ultimate Wrestler
(0-56)
7) Mega-Warlord (156-44-1) 16) Trigger Man
(3-27-4)
8) Joey Funelli (5-5-1) 17) Glory
(44-29)
9) Nightmare (88-37-6) 18) Sgt. Snake
(12-85-1)
LEAGUE
DEADLINES: Here
is a list of league deadlines. Feel free to join any
of these leagues. Or put “new
league” and we’ll send you to one of our new leagues.
Canadian Pride Wrestling (CPW): January 30, 1999
United States Wrestling (USW): February 4, 1999
Mexican Luchador Wrestling (MLW): February 6, 1999
Hardcore Blood Wrestling (HBW): February 13, 1999 (new managers
are not
permitted to join this league)
Sheer Technical Wrestling (STW): February 19, 1999
High Impact Wrestling (HIW): February 21, 1999 (ONLY Rookie
Managers will be
placed in this league upon request.
Remember, you can challenge any of the 18 drones and titles in
this league
will be given to wrestlers with the highest
strategy totals.)
Once again, please make all payments and send everything to :
Howard
Sandberg c/o IWF (your league)
P.O.BOX 541132
Flushing, New York 11354