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- Create poses and save animations by clicking a single button. No need
to create characterSets or define what nodes to include.
- All poses and animations have preview images.
- Multiple options for what nodes to include in a pose and animation.
- Mutliple options for how pose values should be applied: Replace, Add,
Subtract and Exclude Zero (skip attributes whose value is 0).
- Apply poses and animations even when some nodes are missing.
- Apply poses gradually and mix poses using PoseSliders.
- Apply animations with time offset. Include the whole range of keys
or only a part of the animation. Apply to all nodes or only to some
nodes. Save/Apply attributes with no keyframes on in addition to animated
ones.
- Extremely fast and reliable export/import of animation. PoseIt can
apply animation to 10 000 attributes in less than 10 seconds.
- Batch export and import animation.
- Rearrange poses and animations in the Pose Window using drag
and drop.
- Easily create preview images of every BlendShape.
- Sliders automatically adjust their length so that they always fit
inside the window.
- Sliders can be displayed in two columns, saving the user a lot of
scrolling to get to the sliders he or she wants to work with.
- Slider groups can be hidden; again saving the user from a lot of scrolling.
- A number of commands are available that can be used on specific slider
groups or on all existing groups, such as Key, Unkey, Delete Animation,
Select Group, Reset Attributes.
- Create custom tabs and groups containing attribute sliders. (Similar
to Alias' popular AttributeCollection script, but with more features
and a more streamlined interface.)
- PoseIt is distributed as a Mel script, so advanced users can add their
own tools to it.
- Supported on Windows only. Versions for other platforms coming soon.
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