FLAMING TABLE MATCH
by: David Barnes
852 Continental Ct. Apt. 3
Vandalia, OH 45377-1239

OBJECT:

To set up a table in or out of the ring, set it on fire, then put your opponent through it.

RULES:

  1. No Disqualifications or Count-Outs
  2. Because of the danger of the flames, no managers, valets or ringside allies are allowed at ringside
  3. If PIN is rolled, refer to the "Flaming Table Chart" below
  4. The losing wrestler is automatically injured. Roll 3 dice to determine the length of injury time

FLAMING TABLE CHART

HOW TO USE THIS CHART:

Theoretically, the longer the match goes, the easier it should be to put an opponent through the table. Therefore, if PIN is rolled, the agressor (The wrestler attempting to set up the table) will roll on this chart. Find the PIN rating of the victim (the one who's in danger of going through the flaming table) on the chart below and roll under that column.
ResultVictim's PIN Rate (Includes Finisher)
1-23-56-89+
You set up the table in the ring, but your opponent recovers and tackles you before you could set it on fire. Opponent rolls on Level 3 Offense. (If this is rolled again during the match, assume the table is still set up, and the opponent prevents you from setting it on fire.> 2--52--32----
You set up the table in the ring, but your opponent recovers and picks you up by the legs as if to go for an atomic knee drop, but he falls backward and you go through the table. Opponent takes over on Level 3 Offense. (If the table was set up but not set on fire due to a previous instruction, assume that the opponent puts you through that table.) 6--94--63----
You set up the table in the ring, pour lighter fluid on top, then set it ablaze. Your opponent recovers and tackles you. Opponent rolls on Level 3 Offense. (If this is rolled again, assume the table is still on fire, and your opponent prevents you from putting him through the table.) 10--127--104--72--6
You set up the table, pour lighter fluid on top, then set it ablaze. Your opponent recovers and body slams you through the flaming table. Opponent wins the match. ----118--107--8
You set up the table, pour lighter fluid on top, then set it ablaze. You grab your opponent and power bomb him through the table. You win the match. ----1211--129--12


This match was created with the permission of Filsinger Games and is based upon the gaming system and ideas derived from the Champions of the Galaxy wrestling game. © 2000 Filsinger Games.

There's no room in "sports-entertainment" for backyard wrestling. Please, please, please, never attempt to perform the stunts or actions described in this match. This type of match should be only attempted by professional sports-entertainers and stuntmen who've been specially trained to perform these maneuvers. Please leave "'rassling" and "extreme 'rassling" to the professionals. They'd sure love to see you at their next show and not in a hospital fighting for your life.