Walkthrough

,-----------------------------------------------------------------------------------------------. | Dock 1.0.0 | '-----------------------------------------------------------------------------------------------'

[Ration] [Ration] [Ration]

Run down the stairs into the water to get a Ration. The best way to go through here is this way: Crawl under the pipe, run to the upper wall and wait until the coast is clear for you to run to the very right side of the room. Stand to the right of the big vent and wait for the guard to come stand to the left of it. Crawl under the pipe and run straight up. Wait on the right side of the Forklift until the elevator comes down and the guard who comes out leaves and the coast is clear. Run into the elevator and it'll automatically go up. If the alarm is on, the elevator will not leave.

,-----------------------------------------------------------------------------------------------. | Heliport 1.0.1 | '-----------------------------------------------------------------------------------------------'

[Rations ] [Chaff Grenades x3] [Stun Grenades x3] [Socom [gun]

Run to the right side of the helipad, and wait until the two spotlights are as far away from each other as a possible, then make a run for it. Pick up the Chaff Grenades while you run. Run into the room on the left, and sneak along the top crates then make a run for the Stun Grenades when the camera isn't looking. Sneak back outside then run up the left wall and make sure the guard in the upper left corner is sleeping. If he is, make a run for the truck. While inside pick up the Socom and wait for the right moment to run outside, past the camera and up the stairs to the right. Sneak past the guard up here and crawl into the air vent.

,-----------------------------------------------------------------------------------------------. | Tank Hangar 1.0.2 | '-----------------------------------------------------------------------------------------------'

[Thermal Goggles ] [Socom Bullets x12]

Sneak past the camera in the top right corner and then down and into the cargo room (room on the right, you can't miss it). Watch out for the camera and pick up the Thermal Goggles. Run out of the cargo room and follow the bridge. Ignore all closed doors since you do not have a keycard yet. Sneak down the stairs at the end of the "bridge" while watching out for the camera. Sneak behind the stairs and pick up the Socom Bullets. Then wait until the coast is clear and run right to the elevator (double-doors saying "EV." with a yellow button next to it) Go down to B1.

,-----------------------------------------------------------------------------------------------. | House 1 B1 - Cells 1.0.3 | '-----------------------------------------------------------------------------------------------'

[Socom Bullets x12] [Level 1 Keycard ] [Socom Bullets x12] [Socom Bullets x12]

Follow the passage-way down and right until you reach a ladder, then climb it. Explore this vent and look down through all the grates. After the long talk scene with the leader of DARPA, there will be a short shooting sequence. Just shoot everyone you see and pick up the ammo/rations they drop. Use rations if necessary. Now you'll have a Level 1 Keycard. You can open all doors that have a 1 on them now. Go back inside the door you just exited and pick up some more ammo inside. Go back to the elevator now and go down to B2.

[NOTE: Anderson, the manager of DARPA, is telling you about Metal Gear and how Snake needs to find PAL keys to shut it down]

[remember that you need to equip keycards for them to function]

,-----------------------------------------------------------------------------------------------. | Armory 1.0.4 | '-----------------------------------------------------------------------------------------------'

[Socom Bullets x12] [Socom Bullets x12] [Grenade x04] [Grenade x04] [C4 x02] [C4 x02] [C4 x02] [Socom Bullets x12] [Socom Bullets x12] [Chaff Grenades x03] [Stun Grenades x03] [Socom Bullets x12] [Socom Bullets x12] [Socom Bullets x12] [Level 2 Keycard ] [Fa-mas ] [Fa-mas Bullets x25] [Fa-mas Bullets x25]

This floor consists of one big room with 2 exits, and 6 smaller rooms. The smaller rooms are the ones I'm talking about.

Go out of the elevator and down to the room in the mid-low part. Watch out for trap-doors. Run out of the room and to the room on the left, there pick up the grenades and run out. Go to the mid-high room and pick up the C4. Now, look at the walls on each side of the elevator. Notice the blueish cracked ones? Place a C4 in front of one of them and blow it up. Get all the bonuses and run down to the lower left corner, here blow up the wall and go in. In this little hall find the wall you can blow up and do so. And in this next hall blow up the upper wall that you can destroy, the rightmost one is for later.

You will now face Revolver Ocelot.

He will run around the cubic room and fire at you, after he has fired 6 shots he has to reload. Try to get a shot in on him and then advance after him while he's stunned, just keep doing this and watch out for his shots. Pretty easy eh?

A good tactic is to run+shoot with the Socom, only hold both the buttons until you can get a clear shot. There's no need to waste too much ammo, right?

After the very lengthy talking sequence with Kenneth Baker you will have the Level 2 keycard. Go back the way you came and enter the Level 2 room in the big B2 room. Equip the Thermal Goggles and evade the infra-red sensors and you'll have yourself a new weapon, the Fa-mas. Go out and take the elevator back up to the Tank Hangar [level 1]

[NOTE; Cigarettes will also help you find infra-red!]

,-----------------------------------------------------------------------------------------------. | Tank Hangar 1.0.5 | '-----------------------------------------------------------------------------------------------'

[Socom Supressor ] [Cardboard Box A ] [Chaff Grenades x3] [Mine Detector ] [Ration ]

First off call Meryl on the radio. [her frequency is on the back of the box, lower right screenshot] She will tell you to wait and she'll open the big door to the right of the elevator. While you wait I suggest you do the stuff below.

Go out of the elevator and through the door on the right, sneak up on the sleeping guard and kill him. Get the supressor and use it (if you have the Socom equipped it will be used automatically). Go out of this room and go up the stairs to the 2nd floor of the Tank Hangar. Go through the first door on the 2nd floor. Pick up the Cardboard Box and the Chaff Grenades. Go out of this room and follow the bridge back to the top right room, go inside and pick up the Mine Detector and perhaps the rations. Now you you can go downstairs, kill the guards and go through the big door.

When you're through the big door, equip the Thermal Goggles and avoid the infra-red sensors and go through the door on the other side, welcome to the Canyon.

,-----------------------------------------------------------------------------------------------. | Canyon 1.0.6 | '-----------------------------------------------------------------------------------------------'

[Ration ] [Ration ] [Grenade x4] [Grenade x4] [Ration ]

Here you will fight a boss, a tank, so I suggest you make sure you're ready before you go ahead. You have to make your way pretty far up, the best way is alongside the left wall. You can just equip your Mine Detector and avoid the mines. Either way you have to go upwards. When you've reached the tank simply run around it throwing grenades up on the tower to take out the gunner. Watch out for the machine gun fire. You will now automatically enter the Nuke Building 1.

[NOTE; Crawl on top of mines and you'll pick them up]

,-----------------------------------------------------------------------------------------------. | House 2 - Nuke Building 1 1.0.7 | '-----------------------------------------------------------------------------------------------'

[Rations]

Run up to the left to pick up the rations.

In this entrance just run down the passage and crawl under the door. Watch out in here because if the alarm is set off the place will be filled with gas and you will die. Stick to the bottom wall and creep into your cardboard box to hide from the patrolling guard. Once he passes you continue to the left and sneak up the stairs. Pick up any bonuses along the way but don't bother with any out of the way bonuses because they can easily get you spotted and killed. Once up the stairs, run to the elevator and take it down to B1.

,-----------------------------------------------------------------------------------------------. | Nuke Building B1 1.0.8 | '-----------------------------------------------------------------------------------------------'

[Ration ] [Socom Bullets x12] [Stun Grenade x3 ] [Nikita Launcher ] [Nikita Missile x4] [Nikita Missile x4]

Run to the left and into the bathroom and kill the guy taking a leak (just to stop him from disturbing you later). Now run through the lower door and into the office room. Kill the guard and enter any doors you can. Get the Nikita+ammo and run out to the elevator, take it down to B2.

,-----------------------------------------------------------------------------------------------. | Nuke Building B2 + Lab 1.0.9 | '-----------------------------------------------------------------------------------------------'

[Ration ] [Gas Mask ] [C4 x2 ] [Grenade x4 ] [Grenade x4 ] [Nikita Missile x4] [Nikita Missile x4] [Chaff Grenade x03] [Ration ] [Fa-mas Bullet x25] [Chaff Grenade x03] [Fa-mas Bullet x25] [Fa-mas Bullet x25] [Ration ] [Level 4 Keycard ]

Go to the right wall and press against it, then go through the door on the bottom wall. When you get through the second door you will enter a gas-filled room with an electrical floor. Fire a nikita missile and guide it to the left and up to the switch box on the wall. (the one shown in the little animated sequence). Run out and get some air, then run in again and enter the two rooms you can enter on the right wall. Get the Ration and the Gas Mask and run down the passage, here you can either go right and fight a boss or go left and pick up a few bonuses. Even if you go for the bonuses you should go to the right and through the door afterwards. Go through a few doors and see a few pretty busted up bodies and your old friend Ninja slice a few guys up. Follow him through the door then get ready to fight.

Fighting Ninja isn't too hard. Just watch out for his attack and hit him when you can. Don't use any firearms in the beginning, only throw punches. When you beat him up a little he'll start hiding, just equip the Thermal Goggles and keep beating him up. When he starts walking around calmly and throwing punches that HURT, just throw Chaff Grenades to stun him and beat him up. When he is starting to break down and stands in a big blue ball, fire at him with the Fa-mas and he'll soon be out of the way.

After a lengthy talk with Lee 'Otacon' Emmerich (some of it concerning anime! :) you will have a level 4 keycard. Now go back the way you came and go to the elevator. Take it up to B1.

,-----------------------------------------------------------------------------------------------. | Nuke Building B1 1.1.0 | '-----------------------------------------------------------------------------------------------'

[Level 5 Keycard ] [PAL key ] [Socom Bullet x12] [Ration ] [Fa-mas Bullet x25] [Fa-mas Bullet x25] [Socom Bullet x12] [Ration ]

Go into the big office and kill the guard patrolling on the right. Then let the guard on the left see you. He will flee, follow him. Run up to the last booth in the ladies bathroom and look in it. You will now meet Meryl again (she was the guard in disguise, see). You will talk for a while and she will equip you with a level 5 keycard and the PAL key. After this it's time to enter the double-doors in the corridor to the left of the elevator and fight Psycho Mantis.

Mantis will control Meryl at first, throw a Stun Grenade and he'll come out and introduce himself and the real fight will begin.

"Also, to enlighten your readers more about the "hideo" display when you fight Mantis. As you correctly pointed out, Japanese TVs display this sign for video inputs. The actual katakana says "hideo", which is a play on "bideo" (or "video" in English). Most Sony TVs display this when you're using the video input to let you know which line input you are using."

That play on "video" is a joke, it's supposed to mean that Mantis is powerful enough to even control your TV!

The Hideo thing was kept in the US version, it's in plain roman letters now though.

Ok, so there is a REALLY easy trick to beating him. As I said earlier, he is so powerful that he controls your TV, right? He can even predict what you're doing, by reading what buttons you press through controller port 1. So if you have a second controller (or you can just switch places with one controller) you can just pick that up and beat him up. Equip the thermal Goggles and follow him around. Duck under any flying furniture.

He will wake Meryl up again later on, just keep stunning her with stun grenades and Mantis will give up trying to control her.

When you beat him you exit through the hidden door behind the top right bookshelf. (opens automatically, don't worry).

,-----------------------------------------------------------------------------------------------. | Cave 1.1.1 | '-----------------------------------------------------------------------------------------------'

Meryl walks off to the right, you should follow the snowy path and crawl under that low bridge. Then run through the caves (keeping to the right) until you reach the point in the lower right corner where you can crawl under and met Meryl again. You can place a bullet in the wolves if they bother you too much. Exit through the door to the north.

,-----------------------------------------------------------------------------------------------. | Underground Passage 1.1.2 | '-----------------------------------------------------------------------------------------------'

Meryl will get shot by Sniper Wolf here. After all the talk and automated sequences, run all the way back to the very first house (you know, with the Tank Hangar) and go down to B2. Enter the level 5 (up-left) room and get the PSG1, then run all the way back to where you just were, where Meryl got shot.

While on your way either forth or back, you can stop by in the Office room in B1 in the 2nd House, the Nuke Building 1. Here you can now pick up Cardboard Box B.

[NOTE; use Diazepam pills, they making snipering ALOT easier!]

Now get ready to start some sniper-fighting with Sniper Wolf. She will keep shooting and running around, all you have to do is hit her a few times. There are a number of usable tactics here, all I can say is that it's pretty easy if you concentrate.

After you beat her, follow the passageway and try to enter the door on the right. You will be captured and get to play the "Torture Scene"

Walkthrough, Part 2

© 1997 peter.benlawrence@cwcom.net


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