NOISE AND YOUR HEALTH
SOUND AND ACOUSTICS
The term sound refers both to waves of
compression and expansion that travel through a physical medium such
as air.
Acoustics is the general term for the scientific
study of sound waves and for the art and engineering of handling
them. Acoustics deals with all sound waves, not only those whose
vibrations that fall within the range of human hearing.
Sound waves range from the very slow vibrations of
the Earth to very rapid vibrations.
Acoustics is important in the fields of speech and
hearing, music production, theater design, the control of
environmental noise, and medical diagnosis and therapy.
Every kind of sound is produced by vibration. The
sound source may be a violin, an automobile horn, or a barking dog.
Whatever it is, some part of it is vibrating while it is producing
sound.
The vibrations from the source disturb the air in
such a way that sound waves are produced. These waves travel out in
all directions, expanding in balloon like fashion from the source of
the sound. If the waves happen to reach someone's ear, they set up
vibrations that are perceived as sound
Sound, then, depends on three things:
- There must be a vibrating source to set up
sound waves.
- A medium (such as air) to carry the waves.
- A receiver to detect them. Sound waves cannot
travel through a vacuum.
The Pitch of Sounds
Some sounds are high and others are low; some are
loud and others barely audible; some are pleasant and others harsh.
The three basic properties of any pure sound
are:
- Pitch.
- Intensity.
- Quality.
Pitch is simply the rate at which vibrations
are produced. This is usually expressed as the number of Hz (hertz,
or cycles per second). One cycle is a complete vibration back and
forth. The number of Hz is the frequency of the tone. The higher the
frequency of a tone, the higher its pitch.
Intensity and Tone Quality
The intensity of a sound has nothing to do with
its pitch. A high tone can be either loud or soft, and so can a low
tone. Intensity depends upon the strength, or amplitude, of the
vibrations producing the sound. A piano string, for example,
vibrates gently if the key is struck softly. The string swings back
and forth in a narrow arc, and the tone it sends out is soft. If the
key is struck forcefully, however, the string swings back and forth
in a wider arc. The stronger vibration then produces a louder tone.
The explanation of this is that a vibration of greater amplitude
compresses the molecules of the air more forcefully and gives them
greater energy. When a series of such strong compression waves
enters the ear, the brain interprets it as a loud tone.
Decibel, is one tenth of a bel; unit of
measure of loudness of sounds to normal human ears; because the
power of the ear to distinguish differences loudness decreases as
volume increases.
The bel scale is made logarithmic; each unit is 10
times the preceding one; thus a barely audible whisper measures one
bel (10 decibels) and a speeding express train about 10 bels (100
decibels), though the train generates 10 billion times as much sound
energy. Measurements are made with a special sound meter (acoustimeter)
containing numerous electrical circuits whose aggregate sensitivity
to pitch and loudness corresponds to that of the human ear .
As we said, the loudness of sounds is measured in
decibels (dB). On the scale used, 0 indicates the softest
audible sound.
The rustle of leaves is rated as 20 dB, average
street noise as 70, and nearby thunder as 120. Above this level
sound begins to be painful, and prolonged exposure to sound at such
levels may damage hearing.
The quality, or timbre, of a sound is more
complicated than pitch or intensity. The tone of a flute has a
pleasant quality while the screech of a blue jay has an unpleasant
one. Neither sound is a simple tone, however, the flute is producing
higher frequencies as well. These softer and higher tones are called
overtones. In the example of the flute, the main overtones heard are
the octave and the 12th. These overtones harmonize well with the
principal note (or fundamental) and account for the sweet tone of
the flute.
Other instruments sound different combinations of
overtones, which give them their special tone quality. The human
voice and stringed instruments such as the violin and piano are very
rich in overtones. Overtones that harmonize better than others are
notes of the same scale.
NOISES
Are sounds thought of as harsh are combinations
of tones that do not harmonize. If the raucous call of a blue jay
were analyzed, it would be found to be a combination of extremely
discordant notes.
Noises are miscellaneous combinations of tones,
unpleasant because they are unrelated.
Most noises are found within urban environments from
cars, trucks, buses, airplanes, industrial operations, construction
projects, street repair, air conditioning equipment, power tools,
lawn mowers, radios, television sets, voices, explosions. There is
an active and growing interest in developing a means to identify and
measure these noisemakers. This requires a variety of measurement
processes to account for their different natures.
There are primarily two ways to assess noise. One is
concerned with measuring the sounds produced by a single type of
noise maker, such as an airplane. This procedure is largely
standardized and can be used to set public noise abatement policy.
The second means is designed to assess the overall noise exposure in
a given place. This description of a noise environment helps in
determining the suitability of a place for various purposes
NOISE FEATURES.
Regardless of the type of noise, there are five
elements to be considered in describing it: loudness, frequency
distribution, directional distribution, time distribution, and
operating conditions.
The loudness, or magnitude, of noise determines
its intensity, which is measured in decibels. Ordinary conversation
has an intensity of 40 decibels at a distance of a few feet. Traffic
at a busy intersection produces an average of 75 decibels, while a
rock music concert or a boiler factory can reach more than 130
decibels.
The frequency of sound that is, whether it is
high pitched or low pitched is measured in Hertz. The human ear is
not sensitive to all sound frequencies, so to assess the annoyance
factor of noise, it is necessary to know its frequency range as well
as loudness.
Some noises are distributed more in one direction
than another. Outside sounds are, of course, carried in the
direction of the wind, and they may be blocked by buildings, but
urban sounds generally radiate in all directions. The time
distribution of sound sources are categorized as steady state,
fluctuating, or impulsive. Steady state noises, such as air
conditioners, are from fixed locations and maintain a constant
magnitude over a period of hours. Fluctuating sounds include motor
traffic and airplane landings or takeoffs. Impulsive noises come
from sources such as jackhammers, explosions, backfiring autos, or
sonic booms. Impulsive noises are more annoying than fluctuating
noises because of their unexpectedness.
Quality of noise varies with the operating
conditions of its mechanical source, if it has one. A car engine
that is racing is louder than one that is idling, and aircraft noise
varies with the thrust, jet velocity, fan or compressor speeds,
aircraft position, and speed.
Most noise sources are measured in terms of
intensity, or strength of the sound field. The standard unit, one
decibel (dB), is the amount of sound that is just audible to the
average human. The decibel scale is somewhat misleading because it
is logarithmic rather than linear; for example, a noise source
measuring 70 dB is 10 times as loud as a source measuring 60 dB and
100 times as loud as a source reading 50 dB.
Noise may be generally associated with industrial
society, where heavy machinery, motor vehicles, and aircraft have
become everyday items. Noise pollution is more intense in the work
environment than in the general environment, although ambient noise
increased an average of one dB per year during the 1980s.
The average background noise in a typical home today
is between 40 and 50 decibels.
Some examples of high level sources in the
environment are heavy trucks (90 dB at 15 m/50 ft), freight trains
(75 dB at 15 m/50 ft), and air conditioning (60 dB at 6 m/20 ft).
RECEIVERS OF SOUND
The most important, and technically the most
impressive, of all sound receivers is the EAR. The ear is
capable of detecting sound for which the fluctuations of density of
the air are less than one ten millionth of 1 percent. This figure
corresponds to a particle displacement of less than one atomic
diameter. Because the range of acoustic amplitudes that the ear can
detect is so large, it has been convenient to define a compressed
scale to describe acoustic intensities. In this decibel scale a 10
decibel (dB) difference between two sounds is perceived as a
loudness difference of a factor of two.
HUMAN HEARING SYSTEM
The Ability to Hear Sounds
The human ear cannot hear all possible
frequencies. Very few people can hear any fewer than 16 Hz or any
more than about 20 kHz (kilohertz 1 kHz equals 1,000 Hz). Music
rarely makes use of this whole range of audible frequencies. The
lowest note on a piano has a frequency of 27 Hz and the highest note
a little more than 4 kHz. Frequency modulation (FM) radio stations
broadcast notes up to 15 kHz. These can be heard through hi-fi
receivers.
Frequencies greater than the human ear can hear
are called supersonic or ultrasonic waves. A silent dog whistle is
pitched at supersonic frequency. A dog hears these waves as sound
though a human being does not.
EAR
The ear is the organ of hearing and equilibrium
(balance) in vertebrates. The ear converts sound waves in the air to
nerve impulses that are relayed to the brain, where they are
interpreted as sound rather than as mere vibrations. The innermost
portion of the ear maintains BIOLOGICAL EQUILIBRIUM through the
so-called vestibular apparatus, which includes the semicircular
canals. Any change in the position of the head or body causes the
apparatus to transmit nerve impulses to the brain, evoking muscular
reflexes that tend to restore the normal position.
STRUCTURE OF THE EAR
The ear in humans and most other mammals consists
of three parts: the outer, middle, and inner portions. The outer ear,
or pinna, is the structure commonly called the ear. It is a
skin-covered flap of elastic cartilage projecting from the side of
the head and funneling sound into the middle ear. The middle ear is
an air-filled chamber containing the eardrum, or tympanic membrane,
and connected to the pharynx by the eustachian tube, thus equalizing
the pressure on the two sides of the eardrum. The inner ear alone
contains the sensory receptors for hearing, which are enclosed in a
fluid-filled chamber called the cochlea. The middle and outer ears
serve only to receive and amplify sound waves and occur only in
amphibians and mammals, whereas the inner ear is present in all
vertebrates.
HEARING
The characteristics of sound that can be detected
by the human ear include volume, pitch, and tone. In general, sound
volume depends on the amplitude, or intensity, of the sound wave;
the greater the amplitude, the louder the sound. Pitch is related to
the frequency of the sound wave, or the number of waves per unit
time passing a point of reference; the greater the frequency, the
higher the pitch. The tone, or quality, of a sound is a more complex
property than volume or pitch. Variations in quality, such as are
produced when an oboe and a violin play the same note, depend on the
number and kind of overtones or harmonics (combinations of
frequencies). Humans can hear frequencies between about 30 and
20,000 waves, or cycles, per second (cps, or Hertz, abbreviated Hz).
A whistle producing 30,000 Hz is audible to dogs. Bats can produce
and hear sounds of approximately 100,000 Hz, in the ultrasonic
range, and use this ability in their highly evolved systems of
navigation.
Basically, the ear is adapted for transmitting
vibrations from air to the fluid medium of the cochlea. Sounds
travel down the auditory canal and cause the eardrum to vibrate. The
vibrations are transmitted through the middle ear by a sequence of
three tiny bones, the auditory ossicles, called, because of their
shapes, the hammer, anvil, and stirrup. The last of the bones, the
stirrup, rests on a membrane-covered opening (the oval window) in
the bony wall of the snail-shaped cochlea, and carries the
vibrations to fluids inside the cochlea. The vibrations create waves
on a membrane running along the length of the cochlea (the basilar
membrane).
The true sound receptors are thousands of
specialized hair cells, in the organ of Corti, spread across the
basilar membrane. The deformation of the hairs causes them to
initiate electrical impulses that are relayed by the auditory nerve
to the brain. The ability to recognize pitch is based on the fact
that cells stimulated by low frequencies occur at the apex of the
cochlea, whereas those stimulated by high frequencies occur at the
base. Nerve impulses from each region along the basilar membrane are
relayed to slightly different regions of the brain, and the
sensation of pitch depends on which area of the brain is stimulated.
Loud sounds cause more intense stimulation of
hair cells and result in the transmission of more impulses per unit
time to the brain
HAZARDOUS OF NOISE
It is generally accepted that a person's
perception of noise depends on the characteristics of the sound: its
loudness, frequency, and whether it is customary or unusual. To some
extent, an individual's age, emotional makeup, tastes, beliefs, and
other factors determine the degree of annoyance with noise. For city
dwellers who are used to many sounds all day long, the silence of
the countryside can be as unsettling as city noises are to a farmer.
Individuals who work in constantly noisy environments such as
factories or airports may adapt to the noises they hear, but may
also eventually become deafened by them.
The most readily measurable physiological effect
of noise pollution is damage to hearing, which may be either
temporary or permanent and may cause disruption of normal activities
or just general annoyance. The effect is variable, depending upon
individual susceptibility, duration of exposure, nature of noise (loudness),
and time distribution of exposure (such as steady or intermittent).
On the average an individual will experience a threshold shift (a
shift in an individual's upper limit of sound detectability) when
exposed to noise levels of 75 to 80 dB for several hours. This shift
will last only several hours once the source of noise pollution is
removed. A second physiologically important level is the threshold
of pain, at which even short-term exposure will cause physical pain
(130 to 140 dB). Any noise sustained at this level will cause a
permanent threshold shift or permanent partial hearing loss. At the
uppermost level of noise (greater than 150 dB), even a single
short-term blast may cause traumatic hearing loss and physical
damage inside the ear.
Exposure to various degrees of noise may cause
temporary or permanent hearing damage. A single exposure to such an
extremely intense sound as an explosion may produce a severe and
permanent loss of hearing. Repeated exposures to sounds that reach
more than 80 to 90 decibels may cause gradual loss of hearing. This
happens because the hair cells of the inner ear, and sometimes even
the nerve fibers, may be destroyed.
Although little hard information is available on
the psychological side effects of increased noise levels, many
researchers attribute increased irritability, lower productivity,
decreased tolerance levels, increased incidence of ulcers, migraine
headaches, fatigue, and allergic responses to continued exposures to
high-level noises in the workplace and the general environment.
PROTECTING YOUR HEARING
- Avoid exposure to high dB noises .
-
- Wear earplugs or earmuffs as a form of
protection when exposure to noises is necessary.
-
- Check your home's appliances for noise level .
-
- Replace high noise appliances by low noise
designed apparatus.
-
- Avoid listen music at high levels.
-
- Be careful with the use of head sets during
long periods.
-
- Do not allow children near sources of noises.
-
- Avoid exposure to places where music is played
at high volumes.
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