Third Reich Manuals

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I have seen the need for these manuals in various forums and chat rooms on the net. 

So here they are Enjoy

Third Reich Ops Manual Scenarios, Sequence of play, game interface, Year start sequence 
Third Reich Reference Manual Explanation of the rules of Third Reich
3R Reference Manual  Pg 35 Thanks to Anders for catching this. He wrote me and said that pg35 is messed-up. Here is a new scan of that page.

Manual Additions and Errata

This are changes to the manual after publication & differences between the PC game and the board game

 

Operations Manual  

Reference Manual  

Reference Manual Index Corrections 

Rules Differences PC vs. 4th ed. boardgame

General Errata

 

Operations Manual 

Page 3. F1 key exits to DOS, not to Scenario Screen.

Page 3. The "H" key for Hex Control will show you the controller of
the hex. The color key is as follows: Red;Axis, Blue;Allies, 
Gray;Neutral.

Page 4. The button labeled Continue has been changed to New Game. 

Page 6. The Exit button exits to DOS, not to the Scenario Screen.

Page 8. Section 4.1 1st paragraph. A Dialogue box ONLY comes up if 
there is more than one setup file for that Side/scenario; otherwise, 
it loads the default setup automatically.

Page 10. The cross-reference in 5.44 to 11.22 of the Reference manual 
should be to 11.3 of the Reference manual.

Page 12. Section 5.45h makes references to SR'ing units; it is actually
refering to normal ground/air movement.

Page 12. Section 5.46a, in gray box. First item should say "...must 
be adjacent to one of the Phasing players red-outlined in supply units".

Page 15. The cross-reference in section 5.46h to section 12.43 of the 
Reference manual regarding resolution of Seaborne Invasions should
be section 21.43.

Page 15. 2nd paragraph 1st column. States that you may abort an 
attack by de-selecting the target hex. You must first de-select all
selected attacking units, then click the DONE button to abort the 
attack.

Page 16. Section 5.46o, 3rd paragraph. As above, you must de-select 
all selected attacking units, then click the DONE button to abort an
attack.

Page 16. The cross-reference in Section 5.47b to 11.25-11.252 in the 
Reference manual should be to 11.6-11.64.

Page 17. The cross-reference in section 5.48a to 11.255 of the 
Reference manual should be to 11.71.

Page 17. The cross-reference in section 5.48c to section 11.26-11.261 
of the Reference manual should be to 11.72.

Page 18. The cross-reference in section 5.48I to section 11.266 in the
Reference manual should be to 11.76.

Page 20. 1939 Scenario, situation at start. The phrase "or leaves one
or more units east of Polish Partition Line" should be removed. That
situation will no longer arise, due to new rules about Eastern
Europe. See section 29 of the Reference manual for further 
information.

Page 21. Setup requirements for Germany. Sentence "May place a total 
of up to 20 Ground/Air factors in Finland(5 maximum), Hungary, Rumania,
and/or Bulgaria" no longer applys. The 20-factor limit has
been removed, except for the 5-factor maximum in Finland. 



Reference Manual 

Page 6. The cross-reference to 11.232 should be 11.42. 

Page 6. The cross-reference to 11.26 should be 11.7.

Page 8. The cross-reference in section 8.0, last paragraph to 11.266 
should be 11.76.

Page 18. Section 12.4, 2nd column. The sentence "He may retreat into 
enemy ZOC, or into a vacant enemy-controlled hex, if forced to
do so" should have the "if forced to do so" removed. See the 
modification of boardgame rule 18.33 below.

Page 19. Declarations of War(DOW)
See the rules modification below for boardgame rule 21.4.

Page 22. German Garrisons.
See the rules modification below for boardgame rule 25.6.

Page 29. Section 20.45, Air Attacks on Naval Bases.
In order to attack naval units in Malta, you must first send air to
counter-air the air factors in Malta first, and send additional
air factors to attack the naval units. If the air in Malta declines
combat, then the additional air factors are allowed to attack the
naval units.

Page 30. Partial Air Units.
There is a picture of a 4-4 air unit. There are none in the game.

Page 30. Partial Air Units
The cross-reference to 11.251 should be to 11.61.

Page 31. Movement 
The cross-reference to 11.263 should be to 11.7.

Page 34. Sea Escort
The cross-references in the 1st paragraph should all be 11.7.

Page 21.7 Partial Naval Units
The cross-reference to 11.252 should be to 11.62.

Page 35 Airdrops
See the rules change below for boardgame rule 31.1

Page 39. Poland/Eastern Europe
The following sentence should be added to the paragraph about Poland.
"If Poland is unconquered, any Polish units east of the Partition
line at the end of the Axis Fall 1939 turn are eliminated".

Page 39. Russo-Allied Cooperation
Not Implemented.

Page 41. Axis Forces in Africa
See the reference below to boardgame rule 35.5

Page 42. Suez Canal
See the reference below to boardgame rule 47.3.


Reference Manual Index Corrections

Britain - Reference to 14.1 should be 13.1
BRPS - Reference to 11.73 should be 11.71
Combat, Attrition option - References to 11.231 and 11.242 should be
11.41 and 11.52 respectively
Corsica - Reference to 11.254 should be 11.64
Crossing Arrow - Reference to 11.242 should be 11.72
East Prussia - Reference to 11.254 should be 11.64
Egypt - Reference to 32.0 should be 34.0
Force Pool - Reference to 11.251 should be 11.61
Free Siberian Transfer - Reference to 11.253 should be 11.63
Front Boundaries - Reference to 11.211 to 11.26 should be 
11.2 - 11.21, 11.41 - 11.42
Front Options - Reference to 11.21 to 11.264 should be 11.21 
Gibraltar - Reference to 11.26 should be 11.72
Lend-Lease - Reference to 11.263 should be 11.71
Movement Phase - Reference to 11.23-232 should be 11.4
Ocean Hexes - Reference to 11.26 should be 11.72
Ocean/Lakeside Hexes - References to 11.242, 11.26 should be
11.72, 11.52
Overstacking - Reference to 11.267 should be 11.77
Sicily - Reference to 11.254 should be 11.64
SR - Reference to 11.26 -.263 should be 11.7 -.72
Staging - Reference to 11.231 - .232 should be 11.4 -.42
Submarines - Reference to 11.231 should be 11.41
Surrender, Russian - Reference to 11.26, 11.27 should be 11.8
Sweden - Reference to 11.252 should be 11.62


Rules Differences between Third Reich PC and the boardgame, Third Reich, 
4th Edition rules.


This section contains references to 4th Edition boardgame rules, and
the changes that were made in the conversion to the PC.

Rule 3.35 Initial deployment
Once initial setup requirements are met, you may freely move any
units. This means that Russian units may move, even if Axis forces
have not approached them.

Rule 14.23 Combat 
An attacking unit may only attack one hex during it's offensive phase.

Rule 14.24 Combat
Not implemented. (See Reference Manual 12.0).

Rule 18.31 Attrition 
Attrition losses may be taken from "friendly" major countries before
intervention.

Rule 18.33 Attrition (Reference manual 12.4) 
There is no requirement to prefer friendly, supplied, non-enemy
controlled hexes for attrition retreats if available. You may retreat 
into ANY eligible hex.

Rule 18.34 Attrition (Reference manual 12.4)
All hexes are not predesignated during attrition, but are designated
one at a time.

Rule 21.4 Declarations of War (Reference manual 13.0)
A major power that declares war on a minor must on the turn of 
declaration, either move forces into that minor or conduct an Offensive 
or Attrition option attack against that minor's forces. If a nation 
finds itself unable to comply with this rule, it's DOW is revoked and 
the BRPs lost. Additionally, if any forces allied with the major power 
were moved into the minor to make an attack, they are eliminated and 
returned to the force pool.

Rule 24.23 Conquest of Minor Countries, Supply Lines
Not Implemented.

Rule 24.7 Cooperative Conquest
The proportions of Brps may change from YSS to YSS. 

Rule 24.23 Conquest of Minor Countries (Reference Manual 16.0)
The program chooses the hexes for the supply line for the hostile 
major power unit(s).

Rule 25.6 Minor Ally Garrison (Reference Manual 17.4)
Other than initial setup restrictions, there is no 20 factor limit
on German garrisons in the minor allies, with the exception of the 
5-factor limitation in Finland.

Rule 28.62-28.64 Partial air counters
There is no limit to partial air counters, substitute air units are
eliminated. However, there are no 4-4 air counters in the game. when 
taking losses from air units, the game breaks it down the the next 
available counter size; if taking a 1 factor loss from a 5-4 air unit,
it will take 2, breaking it down to a 3-4. A good practice is to 
break down air units into smaller factors before using them.

Rule 29.414, 29.437 Bombardment losses are no longer taken from 
naval units. (Reference Manual 21.41, 21.43).

Rule 29 Fleet operations
Invasion fleets from different ports are treated as separate 
invasion forces for interception purposes, even if they end
their movement in the same hex or if their paths overlap.

Rule 29.172 Fleets in the US Box (Reference Manual 21.11)
British and French fleets may not be SR'ed to the US Box until the 
US has entered the war.

Rule 29.438 
Not Implemented.

Rule 31.1 Airborne 
Airborne drops during exploitation will only take place if there are
exploiting armor units; otherwise, there will be no exploitation phase.

Airborne may not drop if it is in an enemy ZOC; however, if, during 
normal combat phase, the enemy armor unit(s) are eliminated, removing 
the ZOC, then the Airborne may then drop during exploitation phase, 
pursuant to the aforementioned exception regarding exploiting armor.

Rule 31.5 Airborne Use in Combat
Not implemented. You may only attack with 2 units from each attacking
hex.

Rule 32 Partisans
Not implemented.

Rule 33 Variants
Not implemented.

Rule 35.5 Axis forces in Africa, east of Suez. (Reference manual 31.0)
Not implemented. There is no 18-factor limit on Axis units East
of the Suez.

Rule 37.3 Gibraltar (Reference manual 32.0)
Not implemented.

Rule 43 Poland/Eastern Europe 
See Section 29 of the Reference Manual.

Rule 47.3 Suez Canal (Reference manual 34.0)
Not implemented. The canal is still usable, for instance, if the Axis
took Port Said, and there were Allied fleets in Suez City, they could
move on their next turn to Alexandria or another Allied-controlled 
Mediterranean port. 

Rule 47.4 Suez Canal
Once a hex adjacent to canal is taken, it is considered damaged. The 
Allies do not get one turn to retake it, and naval units stationed in
Suez city when canal is damaged are eliminated and returned to force
pool.

Rule 49.6 Vichy France
British units trapped in Vichy territory by the fall of France are now
eliminated immediately, and returned to the force pool.

Vichy units, while inactive, are not movable by the Axis, but can
be SR'ed.

General Errata

On the Game Map, there is no BRP value listed for Bulgaria; it is
worth 10 BRPs.

Occassionally, when playing as the Allies, and trying to grant Brps to
Russia, the dialogue box that comes up for choosing either Lend-lease
or Murmansk appears with both boxes checked. Click on Murmansk to 
de-select both of them, then choose your option.

If you no longer want to sit through the opening animation, simply edit 
the batch file(3r.bat or 3rv.bat), and remove the number from the end
of the last line.