Third Reich FAQ's

Home ] Manuals ] Strategies ] Extras ] General Mags ] [ Third Reich FAQ ] Links ] What's New ]

           I can't get Third Reich to work! Help!

                        Difficulty Levels Explained

                        2 Extra difficulty levels w/ 1.38 patch

          How to do exploitation movement and chaining in 3R PC 

Difficulty Levels

Novice Allied or Difficult Axis level:
US BRP Base x .6
Allied BRP Growth x .8
Axis BRP Base and Growth x 1.2
Force Pool Additions:
Italy : 3-3 Inf, 2-3 Inf, 5 Air factors, 9 Naval factors
Germany : 7 x 3-3 Inf, 1 Replacement, 3 x 4-6 Armor, 5 Air factors,
9 Naval factors

Easy Allied or Challenging Axis level:
US BRP Base x .7
Allied BRP Growth x .9
Axis BRP Base and Growth x 1.1
Force Pool Additions:
Italy : 9 Naval factors
Germany : 5 x 3-3 Inf, 4-6 Armor, 5 Air factors

Normal Allied or Normal Axis level:
No adjustments

Challenging Allied or Easy Axis level:
German BRP Base x .85
Axis BRP Growth x .9
Allied BRP Base and Growth x 1.1
Force Pool Additions:
France: 2 x 2-3 Inf, 1 Replacement, 3-5 Armor
Britain: 3-4 Inf, 4-5 Armor, 9 Naval factors
US: 3 x 3-4 Inf, 9 Naval factors
Russia: 3 x 3-3 Inf, 1-3 Inf, 4-5 Armor

Difficult Allied or Novice Axis level:
German BRP Base x .7
Axis BRP Growth x .8
Allied BRP Base and Growth x 1.2
Force Pool Additions:
France: 3 x 2-3 Inf, 2 Replacement, 3-5 Armor, 5 Air factors
Britain: 2 x 3-4 Inf, 4-5 Armor, 5 Air factors, 18 Naval factors
US: 3 x 3-4 Inf, 1 Replacement, 5-6 Armor, 10 Air factors,
9 Naval factors
Russia: 5 x 3-3 Inf, 1-3 Inf, 2 x 4-5 Armor, 5 Air factors

2 additional difficulty levels, Hard and Master

Hard level gives the AI 2 times the force pools, and doubles the added brp
levels and growth rate from Difficult level. So, if at difficult level the
AI was given 1.2 times the brps, at Hard they will get 1.4.

Master level gives the AI double the Brps. The non-favored side has normal
Brp level and Force Pool, but gets zero growth rate. The AI is also given
4 times the Force pool, with the following exceptions for Britain and Italy:
-2 times the Naval factors.
-8 times the Air and ground factors

How to do exploitation movement and chaining

Section 5.46J of the Operations manual explains it, but below is a more detailed explanation.

For this example assume we have 3 exploiting armored units, and we want to create a 6-hex chain. We'll assume for this example a line of hexes 1-7, with the exploiting armor units starting at hex 1.


-Move the first exploiting armor(we'll calll it A) it's 2 hex exploitation movement. (taking it to hex 3).
-Select the 2nd exploiting armor(B), then sselect hex currently occupied by the previously moved unit(A). So, if A moved from hex 1 to hex 3, select B and click on hex 3. That will "jump" unit B to Hex 3, then you move it it's 2 exploitation hexes, creating a 4-hex chain, with it ending up at  hex 5.
-Select the 3rd and final armor(C), and agaain, select the hex currently occupied by the previously moved unit(in this case, unit B at hex 5). Click on Hex 5, and after C "jumps" to Hex 5, move C it's 2 hex movement, ending up at Hex 7, thus creating the 6-hex chain.

I can't get Third Reich to work! Help!

I have had numerous E-mails asking if I know how to get the 3R game to work. In particular the game downloaded from TheUnderdogs web site.  The site has a tech help page on how to get it up and running here is the link:

http://www.the-underdogs.org/tech/techelp_t.html#thirdreich

  

Home ] Manuals ] Strategies ] Extras ] General Mags ] [ Third Reich FAQ ] Links ] What's New ]