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Civilazation Attributes

Britons
Unique unit: Longbowmen
Team Bonus:Archery Ranges 20% faster
Franks
Unique Unit:Throwing Axeman
Team Bonus:Knights+2 LOS
Saracens
Unique Unit:Mameluke
Team bonus:foot archers+1 attack vs.buildings
Market trade cost only 5%
Castles cost-25%
Transport ships2xHPs,2xCarry capacity
Town Centres cost -50%
Knights+20% HPs
Foot archers+1 range Castle Age+1 Imperial Age(for+2total)
Galleys attack 20% faster
Farm upgrades free(require mill)
Cavalry archers+3 attack vs.buildings
Sheperds work 25% faster
Goths
Unique Unit:Huskarl
Team Bonus:Barracks20%faster
Teutons
Unique Unit:Teutonic Knight
Team Bonus:units more resistant to conversion
Byzantines
Unique Unit:Cataphract
Team Bonus: Monks 3x heal speed
Infantrycost10%FeudalAge,   -15%Castle Age,-25%Imperial Age
Monks heal from 2x as far
Buildings+10% HPs Dark Age, +20% Feudal Age+30% Castle Age,+40% Imperial Age Infantry+1 Attack vs.buildings
Towers garrison2x units,fire2x
normal garrison arrows
Villagers+5attack vs.wild boar
Murder holes free
+10 population Imperial Age
Camels,Skirmishers,Pikemen cost-25%
Farms cost -33%
Fire Ships +20% Attack
Town Center+2 attack/+5 range
Japanese
Unique Unit:
Samurai
Team Bonus:galleys+50%LOS
Advance to Imperial Age costs-33%
Turks
Unique Unit:Janissary
Team Bonus:gunpowder units train 20% faster
Fishing Ships 2xHPs+2P armour;
work rate+5%Dark Age,+10%Feudal Age
+15%Castle Age,+20% Imperial Age
Celts
Unique Unit:Woad Raider
Team Bonus:Siege Workshops20% faster
Gunpowder units+50%HP researching gunpowder technologies cost-50%
Infantry move 15% faster
Gold miners work 15%faster
Mill,Lumber camp,Mining Camp cost-50%
Lumberjacks work 15% faster
Chemistry free
Siege Weapons fire 20% faster
Infantry attack10%faster Feudal age,15%Castle Age,25% Imperial Age
Light cavlry upgrade free
Sheep not convereted if in 1 Celts Unit's LOS
Vikings
Unique Units:Longboat,Berserk
Team Bonus:Docks cost-33%
Mongols
Unique Unit:Mangudai
Team Bonus:Scout Cavalry,Light Cavalry+2 LOS
Chinese
Unique Unit:Cho Ko Nu
Team Bonus: Farms+45 food
Warships cost-20%
Start+3 Villagers but-150 food
Infantry+10%HPs Feudal age,+15% Castle age,+20%Imperial age
Cavalry Archers fire20%faster
Technologies cost-10% Feudel Age,-15% Castle Age,-20% Imperial Age
Wheelbarrow,Hand Cart free
Light cavalry+30%HPs
Hunters work50%faster
Town Centers support 10 population
the rest of this page is still under construction
Persians
Unique Unit:War Elephant
Team Bonus:Knights+2attack vs.archers
Demolition Ships+50%HPs
Start+50wood,food
Town center,Dock2xHPs;work rate+10%Feudal age,+15%Castle age;+20%Imperial age