Armageddon

Reviewed by: AceOfSpades

November 24, 1998

Return

I saw Armageddon on videotape, as a matter of fact. The "fast-cutting" is a pet peeve of mine. Michael Bey is really bad with this, and he almost turned "The Rock" into a piece of shit by doing it.

My problem with this type of editing is that action requires suspense and suspense requires that you anticipate that the hero may be in danger. For example, you can't be worried that Nicholas Cage might be shot unless you see a man aiming a gun at Cage. (The shoot-out in the caves beneath Alcatraz was the worst example of this; I literally could not follow the action, except that I was vaguely aware that various people were armed with machine-guns and wanted to show this fact off.) You can't worry that the space shuttle in Armageddon will be destroyed by an asteroid unless you have a shot of an approaching asteroid -- and the image must be on screen long enough for you to process the information and say, "Shit, that asteroid might hit the space shuttle."

There were parts of Armageddon when I and my girlfriend looked at eachother and said, "What the hell is going on?" I mean, we knew *something* was going on because people were yelling and the music was loud and there was a lot of cutting and motion going on, but we really had no idea what *specifically* was happening.

Michael Bey is a goofball.

Ace's rules for compelling action sequences:

1) DO occasionally have a master shot which shows the combatants positions in relation to one another.

2) DO NOT just show Tight-Shot of Gunfigher A shooting, Tight-Shot of Gunfighter B shooting, lather, repeat.

3) DO NOT bother showing shots which are on screen for less than one second, or, if you do, do so sparingly. The brain hardly has time to even process this image, let alone make inferences about it (like, "Damn, that guy's about to kill the hero!").

There are dozens of great action flicks which adhere to these relatively simple rules -- almost all GOOD action flicks do. Die Hard, Star Wars flicks, John Woo movies, the GREAT shoot-out at the end of LA Confidential, Aliens, etc. -- all are shot and edited so that you know where the bad guys are and where the good guys are.

Response to Review:

14040 . phiLISTine - Nov. 24, 1998 - 6:41 PM PT

Boba -

I have to admit, that's a sensible post. The worst is the fistfights where it's impossible to tell who is where and what is happening. One of the big reasons I generally prefer asian action flickers.

14041 . BobaFett - Nov. 24, 1998 - 7:52 PM PT

The first time I ever noticed the fast-cut problem was in the final fight between Gibson an Busey in Lethal Weapon (I). The fight was supposed to involve five martial arts styles, but you could't tell what the fuck was going on.

This was odd, too, because it was the only time Donner (the director) decided to use this kind of editing style; the rest of the film followed the Fett rules.

Maybe the fight just sucked and quick-cutting was the only way to hide the defect. This is, I'm guessing, the reason most directors resort to this technique.

14042 . cartman69 - Nov. 24, 1998 - 9:59 PM PT

Boba:

Good points on editing action films. It pretty much negates the film in the first place, if you can't follow the action.

14100 . LadyChaos - Nov. 25, 1998 - 12:23 PM PT

I just had a revelation wrt "Lost in the Screen-Space."

The Jupiter II looked exactly like my Sony Discman. Subtle product placement?

Bobek,

Your posts starting with Message #14038 are generally correct with respect to orienting the audience in an action sequence, though I don't think there should be any absolute rule against quick cuts; a well-directed action scene can have numerous shots of less than one second as long as those shots are placed in relation to some other shots which explain them. For example:

TWO SHOT - Joe rears his fist back to punch Bob. (This shot could be maybe 35 frames, at most, or about 1 and 1/3 seconds.)

SINGLE ON JOE swinging his fist toward Bob. (This shot could easily be less than 20 frames, or less than one second.)

ON BOB as Joe's fist smacks his jaw and snaps his head back. (This shot could easily be 15 frames or less, meaning no more than half a second.)

A good editor would probably eventually cut these three shots down to an aggregate length of maybe slightly over a second without losing any comprehensibility. In any case, if the scene was directed so badly that the camera was never placed properly, and the actors' actions were never properly choreographed, there's very little that the editor can do to fix it.

That's why in a film like The Rock (which I think was a total waste of celluloid, btw) you see so much of what I call "editorial churning." In a sense, all those disorienting smash cuts are run endlessly together because if the editor actually allowed the shots to play out, the director's failings of craft would show through, the studio wouldn't be able to add as many distracting sound fx, and the movie would be unbearably boring.