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Welcome to Latest Display News.

  • These are New Top Windows 2D/3D video accelerators

  • You knew Voodoo,Voodoo2 but what about Banshee, TNT, Savage, MGA-G200

  • Banshee from 3Dfx specifications include:
    • .35-micron
    • 128-bit processor under both DOS and Windows (Most video cards use a 32 or 64-bit processor)
    • 4-16MB SGRAM/SDRAM
    • 100/125MHz Pixel and Memory Clock
    • Up to 1900x1200/24-bit screen resolution
    • Integrated 230/250MHz RAMDAC
    • AGP 1x DMA or PCI bus (AGP 2x w/sidebands sans DME later on this year)
    • VMI Video Port for MPEG-II decoder or Video encoder
    • Hardware acceleration of Windows GDI functions (no software emulation) with hardware polygon support, 256 raster operations, and blockwrite support for SGRAM
    • Internal 32-bits-per-pixel pipeline
    • 16-bit floating-point Z-buffer
    • Full-frame DVD
    • Dynamic environment mapping
    • Bump-mapping
    • Bi/Trilinear MIP-mapping
    • Full-scene "order independent" edge anti-aliasing
    • Up to 2K x 2K textures
    • API support for DirectX/Direct3D, OpenGL ICD, and Glide
    • Fully integrated 128-bit 2D engine
    • 100Mpixel/sec and 4M triangles/sec
    • High-precision, 16-bit floating point Z-buffer
    • Alpha blending on source and destination pixels
    • Compatibility with all games developed for Voodoo technology
  • RIVA TNT from nVidia specifications include:
    • 128-bit wide graphics engine and frame buffer
    • Massive 3.2GB/sec frame buffer bandwidth architecture supporting up to 200MHz memory
    • 250Mpixel/sec fill rate
    • 8M million triangles/sec peak
    • Large 12K on-chip cache
    • 10 GFLOPS floating point geometry processor
    • 40 Billion Operations/sec pixel processing pipeline
    • 7M transistors
    • Integrated 250MHz Palette-DAC supporting up to 1600x1200x24@85Hz
    • 452 PBGA
    • Optimized Direct3D acceleration
    • Complete DX5 and DX6 support
    • Twin texel (TNT) 32-bit graphics pipeline
    • Per pixel perspective correct texture mapping
    • 24-bit or 16-bit HW Z buffer (floating point or integer)
    • 8-bit stencil buffer
    • Anti-aliasing: full scene, order independent
    • 100% HW Triangle setup
    • Mainstream feature support
    • High performance 128-bit 2D Acceleration
    • Fast 32-bit VGA/SVGA support
    • 16MB, 8MB and 4MB frame buffer configurations
    • Video Support
    • Video Acceleration for DirectShow, MPEG-1/2 and Indeo
    • NTSC and PAL TV output
    • CCIR-656 video capture port
    • IComprehensive AGP2X support (532MB/sec with side band addressing and pipelining)
    • Bus mastering DMA PCI interface
    • Designed to WHQL compatibility standards
    • Windows NT 3.5, 4.0 and 5.0 display drivers
    • Windows 95 and 98 Display Driver, DirectDraw, Direct3D, DirectVideo, ActiveX
    • Windows 3.x display drivers
    • OpenGL ICD for Windows 95 and NT (passes compliance tests)
  • Savage3D from S3 specifications include:
    • New Single Cycle 3D Architecture
    • 5M triangles/second Triangle Setup Engine
    • 128-bit Dual Rendering Pipeline
    • 125M pixels/sec Trilinear Fill Rate
    • Full AGP 2X Implementation including Sideband Addressing and AGP Execute Mode
    • Single Cycle Trilinear Filtering
    • S3® Texture Compression
    • True Color Rendering
    • Void and Cluster Dithering for 16-bit Modes
    • Specular Lighting and Diffuse Shading
    • Alpha Blending Modes
    • MPEG-2 Video Textures
    • Edge Anti-Aliasing
    • Vertex and Table Fog
    • 16- or 24-bit Z-buffering
    • Sprite Anti-Aliasing, Reflection and Environment Mapping, Texture Morphing, Shadows, Procedural Textures, and Atmospheric Effects
    • Highly Optimized 128 bit Graphics Engine
    • Full Featured 2D Engine for acceleration of Bitblt, Rectangle Fill, Line Draw, Polygon Fill, Panning/Scolling and HW Cursor
    • 8, 16, and 32 bpp Mode Acceleration
    • 125MHz SDR SGRAM with Block Write
    • 64-bit Synchronous Memory Bus
    • 2-, 4-, or 8MB Frame Buffer
    • SDRAM for cost savings
    • SO-DIMM Memory Upgrade
    • 512Kx32 or 256Kx32 Memory Parts
    • High Quality Up/Down Scalar
    • Motion Compensation
    • Subpicture Blending and Highlights
    • Optimized Software DVD Decoders
    • Streams ProcessorTM for on-the-fly stretching and blending of multiple video streams
    • Multiple Video Windows
    • Brightness, Hue, and Saturation Controls
    • 60MHz VIP Video Port allows HDTV Resolutions
    • Glueless Interface for HW MPEG-2 Decoders and Video Digitizers
    • Integrated NTSC/PAL Encoder
    • Optional Macrovision® 7.1 Support
    • Programmable 3-tap Flicker Filter
    • Vertical Overscan Compensation
    • Simultaneous CRT and TV Display
    • WHQL Certified Drivers
    • Windows® 95 and 98 Display Drivers
    • Windows NT 3.5, 4.0, and 5.0 Display Drivers
    • Windows 3.X and OS/2® 2.1/3.0 Display Drivers
    • Direct3DTM, DirectDrawTM, and DirectVideoTM
    • OpenGLTM ICD for Windows 9X and NT
    • Comprehensive SDK, Utilities and ISV Tools
    • 33MHz PCI 2.1 Bus Support
    • 250MHz RAMDAC with Gamma Correction
    • PCI Power Management
    • DDC Monitor Communications
    • 256-pin, 27x27mm PBGA
  • Millennium G200 from Matrox Graphics specifications include:
    • Support for 16 MB of memory
    • new Vibrant Color Quality feature
    • Supports true 24-bit color at resolutions up to 1920 x 1200
    • Powerful 3D rendering and setup engine accelerates Direct 3D and OpenGL
    • full AGP 2X support
    • MGA-G200 offers software DVD (MPEG-2) video acceleration
    • Supported 3D effects include: advanced alpha-blending,
    • bi-linear filtering,
    • tri-linear MIP-mapping,
    • fogging,
    • anti-aliasing and specular highlights
  • i740 from intel specifications include:
    • 1.1 M Triangles/Second Peak
    • 425-500K Triangles/Second
    • 45-55 M Pixels/Second
    • Per Pixel Perspective Correct Texture Mapping
    • Texture Sizes from 1 x 1 to 1024 x 1024 Pixels Rectangle or Square
    • Texture Formats :
      —Palletized 1-, 2-, 4- or 8-bit
      —RGBA 1555, 565, 4444
      —Compressed 4:2:2, 555, 1544

    • Texture Color Keying
    • Texture Chroma Keying
    • Integrated Hardware Palette
    • Flat and Gouraud Shading
    • MIP-Mapping with Bilinear Filtering
    • Color Alpha Blending for Transparency
    • Real-Time Texture Paging and Video Texturing
    • Fogging and Atmospheric Effects
    • Specular Lighting
    • Edge Anti-Aliasing
    • Stippling or "Screen Door" Transparency
    • Full Bi-Directional VMI CCIR601 Video Port
    • Supports TV Out and Supports TV In
    • Supports Video Capture
  • Alliance Announces New 3D Accelerator :You knew them as the 2D side of 3Dfx' Voodoo Rush architecture, but now Alliance Semiconductor is striking out on its own with a new 128-bit 2D/3D accelerator: the AGP 1X Paladin LT, and the AGP 2X.Paladin EX. Paladin LT and Paladin EX are pin-compatible, and allow manufacturers to address different market segments and price points with a common motherboard or add-in card. The feature sets include:
    • On board triangle set-up engine
    • A 260MHz RAMDAC
    • Enhanced 2D, and video acceleration capabilities
    • Supports EDO, SDRAM, and SGRAM up to 16MB configurations
    • 128-bit 2D engine will provide optimized GUI acceleration.
    • Full MIP map support
    • Bi-linear filtering
    • Full and compressed Z-buffer support
    • Gouraud shading, alpha blending, colored fog
    • Colored lighting
    • True divide-per-pixel perspective correction, video textures and on-chip D3D texture palette
    • Resolutions up to 1600x1200 at 85Hz-refresh rate (via an integrated 260MHz DAC)

 

All Names or Products mentioned are registered trademarks or trademarks of their respective companies.

Questions or problems regarding this web site should be directed to [
ucube@geocities.com].
Copyright © 1998 UCube Systems All rights reserved.
Last modified: August 24,1998

 




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