Wintin Archive

Welcome to my Dark Mists Wintin archive! Here you can find highlights and triggers and stuff to do such things as tick recognition, wound percentagerising, and hit numberising :).

Before I get to that though, I'd like to thank Wervdon and Xeonauz, Wervdon for his colour convertor which showed me which ANSI codes to use, and Xeonauz for providing data on his web site <www.wirikidor.com/darkmists>

Also, thanks to Adinihirac for suggesting a better pattern for the damage verb substitution than the one I was using.

And no thanks to geocities for making me rename my .cmd files to .txt :(

File name Comments
darkmists-highlights.txt General highlights for things like skills improving, spells falling.
I've only played a thief since I made this file though, so it is fairly bare. Feel free to mail me with messages to add at sqweekette@yahoo.com.
darkmists-hits.txt Changes the damage verbs (scratch, hit, etc) so the damage done in numbers is next to them. Thanks go to Adinihirac for suggesting a better way to do this
EXAMPLE: Your slice scratches (1-4) someone.
darkmists-hits-nice.txt darkmists-hits.txt changes the colour of the damage nouns slightly. I much preferred the original colour, so I made darkmists-hits-nice.txt, which keeps them the same colour. The mechanism used is slightly different. Because wintin wouldn't let me highlight 'bold light red', I had to type the ANSI codes in to the substitution rather than use wintin highlights.
darkmists-prompt.txt Contains triggers to recognise the prompt, and stores your stats in variables (hp, mana and mv). Plays a sound when you get damaged. The sound it plays is "ouch.wav" in the wintin directory. Here's a sound I yoinked from Heretic II (and sped up a bit). Also contains triggers and stuff for dynamic tick recognition. This file requires darkmists-prompt-shared.txt
NOTE: You have to type 'score' when you log on to darkmists, or set the maxhp, maxmn and maxmv variables, else you will get errors every time a prompt appears.
darkmists-prompt-percent.txt The same as darkmists-prompt.txt, but for under level 30, where you can only see your current percent of hp, etc. Requires darkmists-prompt-shared.txt.
NOTE: You have to type 'score' when you log on to darkmists, or set the maxhp, maxmn and maxmv variables, else you will get errors every time a prompt appears.
darkmists-prompt-shared.txt Contains definitions used by darkmists-prompt.txt and darkmists-prompt-percent.txt
darkmists-roller.txt Stat Roller, Deluxe Edition :)
None of this "just edit the trigger for the stats you want" crap, if you want a 93, just type 'stattotal 93' :)
You can target individual stats, too, like 'setstr 20' will deny all rolls with a strength less than 20.
darkmists-target.txt Contains a couple of aliases to assist in targetting someone. The 'targ' alias highlights your old target in magenta, and your new target in light magenta.
darkmists-weapons.txt This kicks ass. Essentially, when you wield a weapon, it works out what word it should use to identify it based on what you typed, and then remembers the short and long descriptions so it knows what to do in the future.
What this means is you _always_ have your primary weapon stored in $wepone and your secondary weapon in $weptwo. So you can do stuff like #alias {sancme} {rem $weptwo; hold 'white wand'; zap self; rem wand; wield $weptwo} and it will work without you having to do anything.
Well, actually, you will have to grab the contents of a couple of variables every time you log off, and store them, but hey :)
darkmists-wounds.txt Changes the evaluation messages so that their health in percent is displayed beside it.
EXAMPLE: Someone is covered in bleeding wounds. [60%-69%]
darkmists-wounds-noeval.txt The same as darkmists-wounds.txt, for use with characters without the evaluation skill.
EXAMPLE: Someone has some nasty cuts. [50%-74%]
Well, that's all for the moment...

DISCLAIMER: Your use of these triggers is your own responsibility. I don't want to hear any crap about how my triggers killed you :P If you want to use them, then learn to use them. There are comments in the files...

Also, I'd love to hear from any other 'wintin programmers', and of any bugs you find. E-mail me at sqweekette@yahoo.com