HARGER  FANTASY  FOOTBALL  LEAGUE

RULES  AND  REGULATIONS

2003

 

 

 

 

TEAM OWNERS

            There are eight (8) teams in the Harger Fantasy Football League (HFFL).

 

TEAM NAME

TEAM OWNER

BIG SEXY

ROBIN LUCAS

THE MIGHTY WARRIORS

MARK HARGER

JJJAMMIN’ ON-THE-ONE

A. J. HARGER

DOOMSDAY II

TOM HARGER

THE FEDS

PAUL T. HARGER

THE COLUMBUS KNIGHTS

JAMIE JOHNSTON

NO MERCY!

PHILLIP HARGER

PIGSKIN PRINCESS

LEAH HARGER

 

                       

 

COSTS

There are costs associated with this league, although there are no fees to play in this league, if a team owner can help with any of the costs it will be appreciated (give money to Commissioner [Phillip]).   Costs include: Software package, downloading service, printer cartridge, etc.

 

 

DRAFT

            On a designated date, or on draft day, each team owner will have their name selected, by an impartial non-league person, from a group of eight (8) cards, one for each team owner.  The first team owner selected will have eighth choice on where they want to draft, the second team owner selected will have the seventh choice, etc., and until the last team owner selected will have first choice on where they would want to draft.  For example, the last team owner selected can choose to draft first or choose any draft order position.  The seventh team owner selected will then choose any of the available draft positions left.  This is done until all draft order positions are filled.

There will be twenty (20) rounds in the draft.  The odd rounds, (1,3,5…19), will be held in ascending order--(1,2,3,4,5,6,7,8), while the even rounds, (2,4,6…20), will be held in descending order--(8,7,6,5,4,3,2,1).

 

 

 

 

 

 

SCORING SYSTEM

 

OFFENSE

PTS

 

DEFENSE

PTS

TD Pass

3

 

Interception

1

TD Receiving

6

 

Fumble Recovery

1

TD Rushing

6

 

Sack

1

Position Player / Punt Return for TD

6

 

Safety

2

Position Player / Kick-off Return for TD

6

 

Nine (9) to Zero (0) points allowed

1 - 10

Tight End TD

8

 

Interception for TD

6

2 point conversion / Passing

1

 

Fumble Recovery for TD

6

2 point conversion / Rushing

2

 

Punt Return for TD

6

2 point conversion / Receiving

2

 

Kick-off Return for TD

6

Every 30 yards Passing

1

 

 

 

Every 10 yards Rushing

1

 

 

 

Every 10 yards Receiving

1

 

 

 

Every –10 yards Rushing

-1

 

 

 

Every –10 yards Receiving

-1

 

 

 

Turnovers from QB, RB, WR, TE

-1

 

 

 

Field Goal < 50 yards

3

 

 

 

Field Goal > 50 yards

4

 

 

 

Extra Points

1

 

 

 

 

                        NOTE:  One decimal point is used to determine scoring.  Scores for players are not final until the first game the following week.  The Commissioner will notify owners of changes and make the proper changes to final scores and standings, if applicable.

 

 

ROSTERS

            Each team owner will draft a twenty (20) man roster.  Each week the team owners must select one of four (4) possible offenses and declare their starters at each position.  The four offenses are as follows:

 

 

QB

RB

WR

 

TE

K

DT

PRO SET

1

2

2

1

1

1

TWO TIGHT END

1

2

1

2

1

1

THREE WIDE OUT

1

2

3

0

1

1

RUN & SHOOT

1

1

4

 

0

1

1

 

RED = Standard in every offense.

 

 

 

 

 

 

 

 

 

 

STARTING LINE-UP

            Phone:    440-0782

E-mail:    pharger@woh.rr.com

Starting line-ups must be called in, e-mailed or on-line managed before kick-off of each game.  If you do not call, e-mail or on-line manage your line-up, it will be taken that you have no changes and the Commissioner will use your previous week’s line-up as your current line-up.

                        Example:  If a player is starting in a 4:00 p.m. game you have until that time to choose your starter.  If you have a Monday night player you have until kick-off of Monday game to choose player.

                        NOTE:  If you called in a 1:00 p.m. player you can not switch him (after 1:00 p.m.) for a 4:00 p.m., 8:30 p.m., or Monday night player.  You can only change a player that has not played yet.

On non-Sunday games, you only need to call in the player(s) that are going to play on those non-Sunday games. If you do not call in your players that played on a non-Sunday game and those players were in your line-up from the prior week, you must start them.  Once you made this decision you can not change it after kick-off on those days and if you do not call before kick-off time to let the commissioner know about the player(s) that you want to start, then you cannot start the player(s).

                        Example:  This is WK 6 and Brett Favre was your starting QB for WK 5…the Packers play on Thursday for WK 6…you must let the Commissioner know whether you are still starting Brett Favre on Thursday…if you do not, then come Sunday you must change your QB starter.

                        NOTE:  Not calling in your line-up and keeping your previous week’s line-up does not apply to non-Sunday games.  On every non-Sunday game player you must tell the Commissioner if you are starting them or not.

 

 

PICKING UP PLAYERS

The HFFL does not use the injured reserve, so each team owner must always keep their roster size at twenty (20) players.  Any player not drafted by a team owner is a free agent.  Any team owner may use a roster move to add a player to their team. Team owners can make ten (10) roster transactions without penalty.  Every roster transaction over ten (10) will result in a penalty of minus one (-1) in the team owner’s power point score for that week.

If a team owner adds a free agent to the team then another player must be dropped from the team making that player a free agent. It is not necessary to drop a player position for position.  For example, if a team owner uses a roster move to add a quarterback to their team, a quarterback does not have to be dropped from the team.  You then must wait a week before you can pick up that same player you dropped the week before.

Every dropped player is put on waivers for 24 hours so that all teams can make a bid for that player.  If two (2) or more teams make a bid on a dropped player before the 24-hour waiver period is up then the player will go to the team owner with the lowest total power points.  If there are no bids on the dropped player during the 24-hour waiver period then the dropped player is then first-come, first-served.

Players may be picked up Wednesday through Sunday (up to game time).  On Wednesdays you must have your desired player(s) called or e-mailed in between 6-8 p.m.  If two or more different team owners pick up the same player on Wednesday, the player will go to the team owner that has the lowest total points in the power point standings (limit one per team owner).  If there is a tie in power points it will be determine by the Power Points---Week tie breaking process (see TIEBREAKERS).

After Wednesday it is first-come, first-served on un-drafted players until kick-off.

                        NOTE:  The Commissioner will post transactions as quickly as possible after 8:00 p.m. so team owners can see if their transaction(s) went through.

 

 

 

TRADES

            Trades can be made anytime Wednesday through Sunday.  Trades on Sunday must be called in before 1:00 p.m.

 

 

TIEBREAKERS

 

HEAD-TO-HEAD
POWER POINTS / WEEK
POWER POINTS / YEAR

1.] Year-To-Date starting points*

1.] Year-To-Date starting points*

1.] Year-To-Date starting points

2.] Won / Lost record

2.] Won / Lost record

2.] Won / Lost record

3.] Coin Flip

3.] Coin Flip

3.] Head to Head

 

                        NOTE:  * If there is a tie in the first week of play, the tiebreaker will be non-starting (bench) points.

 

 

POWER POINTS

            The power points system is a method used to accumulate a score for each franchise to determine the weekly winner and the overall winner.  The franchise with the most power points at the end of the year wins. 

How do you get power points?  If you win your head-to-head match-up you get four (4) power points.  This is determined by each of the franchise’s starting line-up score according to the HFFL scoring system.  Then the franchises are rewarded by what place they come in, this is the bonus power points.  If you have the highest starting point total then you get eight (8) power points, if you have the second highest you get seven (7) power points…and one power point for coming in last. You then add the power points and bonus power points (subtract all penalties) to come up with your power point score for the week.

 

NOTE:  Power points will be posted on the following website:

                        /SiliconValley/Grid/1113/index.htm

 

 

 

MISCELLANEOUS

            *  Play lasts for seventeen weeks with no play-offs. 

*  The official newspaper of the HFFL will be the USA TODAY. 

*  To change any rules and to settle any disputes, the team owners will be asked to vote on the matter

    and the majority will rule.                                 

*  League news, info and other happenings can be found at the official HFFL website:

                        http://www.geocities.com/SiliconValley/Grid/1113/index.htm

*  The reports will be posted on the following web page each week:

http://pub.fantasysports.com/leagues/football/hffl