#ALIAS kk {#var target %1;kill @target} #ALIAS tt {#var target %1} #ALIAS frank {d;s;s;e;s;s;e;n;n;e;e;s;e;e;n;n;n;d;s;s;s} #ALIAS teamkill {kill second thing;kill third thing;kill fourth thing;kill fifth thing;kill sixth thing;kill seventh thing;kill eighth thing;kill ninth thing;stab} #ALIAS titan {give helmet to %1;give pants to %1;give vest to %1} #ALIAS intunnel {s;s;s;s;s;s;s;s;s;s;s;s;s;w;se;e;e;e;e;e;d;w;w;w;tunnel;n;e;e;e;e;s;e;e;e;e;move grate;w;w;w;w;s;d;s;enter booth;d;jump in hole;u;who} #ALIAS outtunnel2 {d;s;se;se;se;e;d;s;se;s;sw;s;u;u;out;n;w;w;w;n;n;w;w} #ALIAS outtunnel {d;d;s;se;s;sw;s;u;u;out;n;w;w;w;n;n;w;w} #ALIAS af6c {tradio af6c} #ALIAS b4bc {tradio b4bc} #ALIAS b419 {tradio b419} #ALIAS intunnel2 {s;s;s;s;s;s;s;s;s;s;s;s;s;w;se;e;e;e;e;e;d;w;w;w;tunnel;n;e;e;e;e;s;e;e;e;e;move grate;w;w;w;w;s;d;s;enter booth;d;jump in hole;w;nw;nw;nw;n;u;who} #ALIAS beer {filter off;#var beer %1;drink @beer} #ALIAS killall {kill thing;kill second thing;kill third thing;kill fourth thing;kill fifth thing;kill sixth thing} #ALIAS cac {cut all from corpse} #ALIAS walk {#var jam 0;#show WALKING NORMAL} #ALIAS sneaking {#var jam 2;#show {SNEAKING}} #ALIAS train {#if (@jam = 1) {vjam d;vjam pay;vjam w;vjam d;vjam board;who} {#if (@jam = 2) {sneak d;sneak pay;sneak w;sneak d;sneak board;who} {d;pay;w;d;board;who}}} #ALIAS bal {balance} #ALIAS cig {#t+ smoking;light cig} #ALIAS selltitan {outtunnel;.7es;sa;sa;.n7w;intunnel} #ALIAS selltitan2 {outtunnel2;.7es;sa;sa;.n7w;intunnel2} #ALIAS moveon {#show You find no such living creature.} #ALIAS athena {#t+ room;#t+ room1;kill worker;ravage;#t- ravage} #ALIAS load20bags {pull pin;put grenade in bag;pull pin;put grenade in second bag;pull pin;put grenade in third bag;pull pin;put grenade in fourth bag;pull pin;put grenade in fifth bag;pull pin;put grenade in sixth bag;pull pin;put grenade in seventh bag;pull pin;put grenade in eighth bag;pull pin;put grenade in nineth bag;pull pin;put grenade in tenth bag;pull pin;put grenade in eleventh bag;pull pin;put grenade in twelfth bag;pull pin;put grenade in thirteenth bag;pull pin;put grenade in fourteenth bag;pull pin;put grenade in fifteenth bag;pull pin;put grenade in sixteenth bag;pull pin;put grenade in seventeenth bag;pull pin;put grenade in eighteenth bag;pull pin;put grenade in nineteenth bag;pull pin;put grenade in twentieth bag} #ALIAS dropcig {#t- smoking;drop cig} #ALIAS heal {v;#t+ room_heal2} #ALIAS test {say %e]%1 Test} #FUNC target {it} #FUNC directions {north|south|east|west|up|down|northeast|northwest|southeast|southwest|board|leave|in|out|pay} #FUNC weapon2 {0} #FUNC weapon1 {claws} #FUNC beer {drink} #FUNC jam {0} #FUNC team {@team|} #FUNC frenzy {3} #FUNC statave {104} #FUNC str {206} #FUNC dex {87} #FUNC con {108} #FUNC int {79} #FUNC wis {98} #FUNC dis {46} #FUNC poison {grellin} #TRIGGER {The subway doors open with a hiss.} {#if (@jam = 1) {vjam out} {#if (@jam = 2) {sneak out} {out}}} {Train} 519 #TRIGGER {With an abrupt hiss, the doors open.} {#if (@jam = 1) {vjam board} {#if (@jam = 2) {sneak board} {board}}} {Train} 7 #TRIGGER {You killed} {get all from corpse} {loot} 903 #TRIGGER {You discard the empty pack.} {get all from pack} {smoke} 519 #TRIGGER {af6c} {#color yellow} {colors} 519 #TRIGGER {b4bc} {#color yellow} {colors} 519 #TRIGGER {b419} {#color yellow} {colors} 519 #TRIGGER {says} {#color yellow} {colors} 519 #TRIGGER {You drop the butt} {light cig} {smoking} 519 #TRIGGER {You take a sip from the thin, watery Bud.} {#gag} {gag} 519 #TRIGGER {You finish your thin, watery Bud.} {drink @beer} {drinking} 519 #TRIGGER {You are already drinking something.} {#wait 15;drink @beer} {drinking} 519 #TRIGGER {Water drips off of you onto the ground.} {#gag} {gag} 903 #TRIGGER {You take a sip from the Berk's Imported Beer.} {#gag} {drinking} 519 #TRIGGER {You finish your Berk's Imported Beer.} {drink @beer} {drinking} 519 #TRIGGER {died.} {gac} {loot1} 548 #TRIGGER {arrives} {#color 6} {colors} 519 #TRIGGER {You finish your Killer Shake.} {#wait 100;drink @beer} {drinking} 519 #TRIGGER {You killed} {cac} {cut} 548 #TRIGGER {You toss your cigarette} {light cig} {smoking} 519 #TRIGGER { whispers to you} {#co yellow} {colors} 519 #TRIGGER {The elevator doors slide open.} {in} {train} 519 #TRIGGER {You take a sip from the Killer Shake.} {#gag} {gag} 519 #TRIGGER {You take a sip from the Samuel Adams beer.} {#gag} {gag} 519 #TRIGGER {You finish your Samuel Adams beer.} {drink @beer} {drinking} 519 #TRIGGER {The drink is too strong for you.} {#wait 100000;drink @beer} {drinking} 519 #TRIGGER {You feel mentally more healthy.} {#gag} {gag1} 548 #TRIGGER {You feel less healthy.} {#gag} {gag1} 548 #TRIGGER {You finish your bottle of Samuel Adams Triple Bock.} {drink @beer} {drinking} 519 #TRIGGER {You take a sip from the bottle of Samuel Adams Triple Bock.} {#gag} {gag} 519 #TRIGGER {The drink has too much liquid for you.} {#wait 170000;drink @beer} {drinking} 519 #TRIGGER {pickpocket} {#cw 4} {colors} 519 #TRIGGER {af6c|b4bc|b419|fac9|00af|ded4|ddf0|ddf1|says:|whispers} {#ungag} {gag} 519 #TRIGGER {Stat average: (%d)} {#show Average is %eval((@str + @dex + @con + @int + @wis + @dis) / 6) Change is %eval(%1 - @statave);#IF (%eval(%1 - @statave) < 0) {#co red} {#noop};#var statave %1;#t- stats} {stats} 548 #TRIGGER {Your stats are:} {#t+ stats} {stat} 519 #TRIGGER { Str: (%d) Dex: (%d) Con: (%d) Int: (%d) Wis: (%d) Dis: (%d)} {#show . . Str: %eval(%1 - @str) .. Dex: %eval(%2 - @dex) .. Con: %eval(%3 - @con) .. Int: %eval(%4 - @int) .. Wis: %eval(%5 - @wis) .. Dis: %eval(%6 - @dis);#var str %1;#var dex %2;#var con %3;#var int %4;#var wis %5;#var dis %6} {stats} 548 #TRIGGER {You look for an opening to stab (%w).} {#var target %lower(%1)} {stab} 519 #TRIGGER {You feel prepared to stab someone again.} {stab} {stab} 519 #TRIGGER {You must wield a bladed weapon to stab someone!} {#IF (@weapon2 = 0) {wield %lower(@weapon1);stab} {wield @weapon1;wield @weapon2;stab}} {stab} 519 #TRIGGER {You feel like your breath is about half-gone... perhaps you should start} {u;exa defender;d} {temp} 519 #TRIGGER {You feel prepared to smash someone again.} {smash} {smash} 519 #TRIGGER {You wield the collapsible baton in your (*) hand.} {extend baton} {smash} 519 #TRIGGER {You find no such living creature.} {#t- room3;w;#show ROOM 4;#wait (%random + 100);#t+ room4;heal} {room3} 548 #TRIGGER {You find no such living creature.} {#t- room4;e;e;#show ROOM 5;#wait (%random + 100);#t+ room5;heal} {room4} 548 #TRIGGER {You find no such living creature.} {#t- room5;w;s;#show ROOM 6;#wait (%random + 100);#t+ room6;heal} {room5} 548 #TRIGGER {You find no such living creature.} {#t- room6;e;#show ROOM 7;#wait (%random + 100);#t+ room7;heal} {room6} 548 #TRIGGER {You find no such living creature.} {#t- room7;w;s;#show ROOM 8;#wait (%random + 100);#t+ room8;heal} {room7} 548 #TRIGGER {You find no such living creature.} {#t- room8;e;s;#show ROOM 9;#wait (%random + 100);#t+ room9;kill boss} {room8} 548 #TRIGGER {You find no such living creature.} {#t- room9;n;#show ROOM 10;#wait (%random * 100);#t+ room10;kill secretary} {room9} 548 #TRIGGER {You find no such living creature.} {#t- room10;w;w;#show ROOM 11;#wait (%random + 100);#t+ room11;heal} {room10} 548 #TRIGGER {You find no such living creature.} {#t- room11;w;#show ROOM 12;#wait (%random + 100);#t+ room12;heal} {room11} 548 #TRIGGER {You find no such living creature.} {#t- room12;n;e;#show ROOM 41;#wait (%random + 100);#t+ room41;kill boss} {room12} 548 #TRIGGER {You find no such living creature.} {#t- room13;w;#show ROOM 14;#wait (%random + 100);#t+ room14;heal} {room13} 548 #TRIGGER {You find no such living creature.} {#t- room14;n;#show ROOM 15;#wait (%random + 100);#t+ room15;heal} {room14} 548 #TRIGGER {You find no such living creature.} {#t- room15;e;#show ROOM 16;#wait (%random + 100);#t+ room16;heal} {room15} 548 #TRIGGER {You find no such living creature.} {#t- room16;w;w;#show ROOM 17;#wait (%random + 100);#t+ room17;heal} {room16} 548 #TRIGGER {You find no such living creature.} {#t- room17;e;n;#show ROOM 18;#wait (%random + 100);#t+ room18;heal} {room17} 548 #TRIGGER {You find no such living creature.} {#t- room18;e;e;#show ROOM 19;#wait (%random + 100);#t+ room19;heal} {room18} 548 #TRIGGER {You find no such living creature.} {#t- room19;w;#show ROOM 46;#wait (%random + 100);#t+ room46;kill guard;get kettle} {room19} 548 #TRIGGER {You find no such living creature.} {#t- room20;get kettle;w;w;#show ROOM 21;#wait (%random + 100);#t+ room21;heal} {room20} 548 #TRIGGER {You find no such living creature.} {#t- room21;e;n;#show ROOM 22;#wait (%random + 100);#t+ room22;heal} {room21} 548 #TRIGGER {You find no such living creature.} {#t- room22;e;#show ROOM 23;#wait (%random + 100);#t+ room23;heal} {room22} 548 #TRIGGER {You find no such living creature.} {#t- room23;w;w;#show ROOM 24;#wait (%random + 100);#t+ room24;heal} {room23} 548 #TRIGGER {You find no such living creature.} {#t- room24;e;n;#show ROOM 25;#wait (%random + 100);#t+ room25;heal} {room24} 548 #TRIGGER {You find no such living creature.} {#t- room25;n;#show ROOM 26;#wait (%random + 100);#t+ room26;heal} {room25} 548 #TRIGGER {You find no such living creature.} {#t- room27;n;#show ROOM 28;#wait (%random + 100);#t+ room28;heal} {room27} 548 #TRIGGER {You find no such living creature.} {#t- room26;s;e;#show ROOM 27;#wait (%random + 100);#t+ room27;heal} {room26} 548 #TRIGGER {You find no such living creature.} {#t- room28;s;e;#show ROOM 29;#wait (%random + 100);#t+ room29;heal} {room28} 548 #TRIGGER {You find no such living creature.} {#t- room29;s;#show ROOM 30;#wait (%random + 100);#t+ room30;heal} {room29} 548 #TRIGGER {You find no such living creature.} {#t- room31;s;e;#show ROOM 32;#wait (%random + 100);#t+ room32;heal} {room31} 549 #TRIGGER {You find no such living creature.} {#t- room32;s;#show ROOM 33;#wait (%random + 100);#t+ room33;heal} {room32} 548 #TRIGGER {You find no such living creature.} {#t- room33;n;n;#show ROOM 34;#wait (%random + 100);#t+ room34;heal} {room33} 548 #TRIGGER {You find no such living creature.} {#t- room34;s;e;s;e;#show ROOM1;#wait (%random + 100);#t+ room1;heal} {room34} 548 #TRIGGER {You find no such living creature.} {#t- room41;w;s;s;#show ROOM 42;#wait (%random + 100);#t+ room42;kill secretary} {room41} 548 #TRIGGER {You find no such living creature.} {#t- room42;e;#show ROOM 43;#wait (%random + 100);#t+ room43;kill boss} {room42} 548 #TRIGGER {You find no such living creature.} {#t- room43;w;n;w;s;#show ROOM 44;#wait (%random + 100);#t+ room44;kill secretary} {room43} 548 #TRIGGER {You find no such living creature.} {#t- room44;w;#show ROOM 45;#wait (%random + 100);#t+ room45;kill boss} {room44} 548 #TRIGGER {You find no such living creature.} {#t- room45;e;n;#show ROOM 13;#wait (%random + 100);#t+ room13;heal} {room45} 548 #TRIGGER {You find no such living creature.} {#t- room46;#show ROOM 20;#wait (%random + 100);#t+ room20;heal} {room46} 548 #TRIGGER {Worker died.} {#wait (%random + 30);heal} {room} 549 #TRIGGER {Secretary died.} {#t- room10;#wait 100;w;w;#show ROOM 11;#wait (%random + 100);#t+ room11;heal} {room10} 548 #TRIGGER {Boss died.} {#t- room9;#wait 100;n;#show ROOM 10;#wait (%random + 100);#t+ room10;kill secretary} {room9} 548 #TRIGGER {Worker died.} {#wait (%random * 100);drop wad} {room4} 548 #TRIGGER {Boss died.} {#t- room41;#wait 100;w;s;s;#show ROOM 42;#wait (%random + 100);#t+ room42;kill secretary} {room41} 548 #TRIGGER {Secretary died.} {#t- room42;#wait 100;e;#show ROOM 43;#wait (%random + 100);#t+ room43;kill boss} {room42} 548 #TRIGGER {Boss died.} {#t- room45;#wait 100;e;n;#show ROOM 13;#wait (%random + 100);#t+ room13;heal} {room45} 548 #TRIGGER {Guard died.} {#t- room46;#show ROOM 20;#wait (%random + 5000);#t+ room20;heal} {room46} 548 #TRIGGER {Boss died.} {#t- room43;#wait 100;w;n;w;s;#show ROOM 44;#wait (%random + 100);#t+ room44;kill secretary} {room43} 548 #TRIGGER {Secretary died.} {#t- room44;#wait 100;w;#show ROOM 45;#wait (%random + 100);#t+ room45;kill boss} {room44} 548 #TRIGGER {You find no such living creature.} {#t- room30;n;n;#show ROOM 31;#wait (%random + 100);#t+ room31;heal} {room30} 548 #TRIGGER {You find no such living creature.} {#t- room1;w;#show ROOM 2;#wait (%random + 1300);#t+ room2;heal} {room1} 548 #TRIGGER {You find no such living creature.} {#t- room2;s;#show ROOM 3;#wait (%random + 100);#t+ room3;heal} {room2} 548 #TRIGGER {ROOM (%d)} {#var rom %1;#show @rom} {room} 903 #TRIGGER {You feel ready to ravage again.} {ravage} {room} 549 #TRIGGER {You are physically slightly hurt} {#t- room_heal2;#wait 2000;heal} {room_heal2} 100 #TRIGGER {You are physically somewhat hurt} {#t- room_heal2;#wait 5000;heal} {room_heal2} 100 #TRIGGER {You are physically hurt} {#t- room_heal2;#wait 10000;heal} {room_heal2} 100 #TRIGGER {You are physically feeling rather hurt} {#t- room_heal2;#wait 10000;heal} {room_heal2} 100 #TRIGGER {You are physically very hurt} {#t- room_heal2;#wait 25000;heal} {room_heal2} 100 #TRIGGER {You are physically in a bad shape} {#t- room_heal2;#wait 25000;heal} {room_heal2} 100 #TRIGGER {You are physically in a very bad shape} {#t- room_heal2;#wait 25000;heal} {room_heal2} 100 #TRIGGER {You are physically terribly hurt} {#t- room_heal2;#wait 25000;heal} {room_heal2} 100 #TRIGGER {You are physically barely alive} {#t- room_heal2;#wait 25000;heal} {room_heal2} 100 #TRIGGER {You are physically at death's door} {#t- room_heal2;#wait 25000;heal} {room_heal2} 100 #TRIGGER {You feel ready to ravage again.} {ravage} {ravage} 548 #TRIGGER {You are physically feeling very well} {#t- room_heal2;kill worker} {room_heal2} 100 #TRIGGER {Umm... no, You do not have enough self-discipline to dare!} {#t- room46;#show ROOM 20;#wait (%random + 100);#t+ room20;heal} {room46} 548 #KEY DIV {exa enemy;v} #KEY ADD {#if (@jam = 1) {vjam d} {#if (@jam = 2) {sneak d} {d}}} #KEY KEY1 {#if (@jam = 1) {vjam sw} {#if (@jam = 2) {sneak sw} {southwest}}} #KEY KEY2 {#if (@jam = 1) {vjam s} {#if (@jam = 2) {sneak s} {s}}} #KEY KEY3 {#if (@jam = 1) {vjam se} {#if (@jam = 2) {sneak se} {southeast}}} #KEY KEY4 {#if (@jam = 1) {vjam w} {#if (@jam = 2) {sneak w} {w}}} #KEY KEY5 {l} #KEY KEY6 {#if (@jam = 1) {vjam e} {#if (@jam = 2) {sneak e} {e}}} #KEY KEY7 {#if (@jam = 1) {vjam nw} {#if (@jam = 2) {sneak nw} {northwest}}} #KEY KEY8 {#if (@jam = 1) {vjam n} {#if (@jam = 2) {sneak n} {n}}} #KEY KEY9 {#if (@jam = 1) {vjam ne} {#if (@jam = 2) {sneak ne} {northeast}}} #KEY SUB {#if (@jam = 1) {vjam u} {#if (@jam = 2) {sneak u} {u}}} #KEY KEY0 {kill %lower(@target)}