#ALIAS train {#if (@jam = 1) {vjam d;vjam pay;vjam w;vjam d;vjam board} {#if (@jam = 2) {sneak d;sneak pay;sneak w;sneak d;sneak board} {d;pay;w;d;board}}} #ALIAS twho {transfer accept;who;transfer deny} #ALIAS frank {d;s;s;e;s;s;e;n;n;e;e;s;e;e;n;n;n;d;s;s;s} #ALIAS walk {#var jam 0;#show WALKING NORMAL} #ALIAS sneaking {#var jam 2;#show {SNEAKING}} #ALIAS jam {#var jam 1;#show JAMMING} #ALIAS tt {#var target %1} #ALIAS dj {drink juice} #ALIAS rebox {.n3e3n2e2se6n2w;dive d;open grate;.2en;buy rebox;.s2w2u2e6sw2n2w3s3ws;wear rebox} #FUNC jam {0} #FUNC target {it} #TRIGGER {You feel prepared to smash someone again.} {smash} {smash} 519 #TRIGGER {You are unable to smash your intended target.} {smash} {smash} 519 #TRIGGER {You discard the empty pack.} {gap} {cig} 519 #TRIGGER {With an abrupt hiss, the doors open.} {board} {train} 519 #TRIGGER {The subway doors open with a hiss.} {out} {train} 519 #TRIGGER {You toss your cigarette down and step on it.} {cig} {smoking} 519 #TRIGGER {You run out of ammo and eject the clip.} {drop clip;put clip in gun} {gun} 519 #TRIGGER {You wield the collapsible baton in your * hand.} {extend baton} {baton} 519 #TRIGGER {Stat average: (%d)} {#show Average is %eval((@str + @dex + @con + @int + @wis + @dis) / 6) Change is %eval(%1 - @statave);#IF (%eval(%1 - @statave) < 0) {#co red} {#noop};#var statave %1;#t- stats} {stats} 548 #TRIGGER {Your stats are:} {#t+ stats} {stat} 519 #TRIGGER { Str: (%d) Dex: (%d) Con: (%d) Int: (%d) Wis: (%d) Dis: (%d)} {#if (%eval(%1 - @str) = %eval(%6 - @dis)) {#show . . Str: 0 .. Dex: %eval(%2 - @dex) .. Con: %eval(%3 - @con) .. Int: %eval(%4 - @int) .. Wis: %eval(%5 - @wis) .. Dis: 0;#show Frenzy: %eval(%1 - @str)} {#show . . Str: %eval(%1 - @str) .. Dex: %eval(%2 - @dex) .. Con: %eval(%3 - @con) .. Int: %eval(%4 - @int) .. Wis: %eval(%5 - @wis) .. Dis: %eval(%6 - @dis)};#var str %1;#var dex %2;#var con %3;#var int %4;#var wis %5;#var dis %6;#show} {stats} 548 #TRIGGER {You finish your tall cup of latte.} {dc} {drink} 548 #TRIGGER {You finish your glass of grape juice.} {drink juice} {drink} 519 #TRIGGER {You killed} {gac} {loot} 135 #TRIGGER {You killed} {#beep} {sound} 519 #KEY KEY1 {#if (@jam = 1) {vjam sw} {#if (@jam = 2) {sneak sw} {southwest}}} #KEY KEY3 {#if (@jam = 1) {vjam se} {#if (@jam = 2) {sneak se} {southeast}}} #KEY KEY7 {#if (@jam = 1) {vjam nw} {#if (@jam = 2) {sneak nw} {northwest}}} #KEY KEY9 {#if (@jam = 1) {vjam ne} {#if (@jam = 2) {sneak ne} {northeast}}} #KEY SUB {#if (@jam = 1) {vjam u} {#if (@jam = 2) {sneak u} {u}}} #KEY ADD {#if (@jam = 1) {vjam d} {#if (@jam = 2) {sneak d} {d}}} #KEY DEC {afrenzy} #KEY KEY0 {kill %lower(@target);sm} #KEY DIV {exa enemy;v} #KEY KEY2 {#if (@jam = 1) {vjam s} {#if (@jam = 2) {sneak s} {s}}} #KEY KEY4 {#if (@jam = 1) {vjam w} {#if (@jam = 2) {sneak w} {w}}} #KEY KEY5 {l} #KEY KEY6 {#if (@jam = 1) {vjam e} {#if (@jam = 2) {sneak e} {e}}} #KEY KEY8 {#if (@jam = 1) {vjam n} {#if (@jam = 2) {sneak n} {n}}}