Games Made to Date
[MAIN][GAMES TO DATE][JOHNNY WAREZ][UPDATES][LINKS/WEBRINGS]


If you find any bugs, errors, etc. please email me at walter.mak@utoronto.ca. Also:
DO NOT RUN THESE GAMES IN A WINDOW!!!They will slow down drastically.

Just click the  button to download the game.
 
 

Quick Jumps to Games (newest to oldest):



The Untitled RPG -- Yes, this is the biggie project that I'm working on now.  It's still kept under wraps, but I can assure you it's going to be a helluva a lot more in depth than those others thingies I've made thus far.  I can't tell you very much about the game though, but keep watching for updates.  Note, "The Untitled RPG" is *not* the name of the game :-)

PROGRESS
-team currently consists of two coders (of which I am one), two artists, and one on additional design.  I'm also heading up the whole project
-about 6 months worth of  (hard) work thus far
-uses win95/dx6
-plot/character sketches/etc. completed (heck, design changes so much though!)
-base scrolling engine completed (I'm telling you, this engine is *extremely* versatile, nyuk nyuk nyuk!)
-map editor very near completion

THIS INFORMATION IS OUT OF DATE.  Sorry, I don't have enough time to update this section :(

THE OFFICIAL WEBSITE IS AT FLY.TO/RECKLESS
 

back to top



Eediot's Revenge -- This is an ol' cheezy game I made for the Obsolete Game Programming Contest held at Sweet Oblivion.  I won first place! YAY! :)  Anyhow, here's the game and have fun!

NO SCREENSHOT AVAILABLE
(it's in text mode man!)


File Name:          eediot.zip
File Size:              49KB
Minimum Requirements:
   -DOS! or Windows running in FULL SCREEN MODE
Info:  I can't stress enough that this game MUST be run in full screen mode, since the game is in text mode.  For all the effects to show, you should open a dos prompt and run it from there.  Another thing, **source code is included**



Goodfun--I'm sick of starting a side projcet and then have some outside event making me too busy to continue working on it. So, to counter that, I've decided to create a much smaller game. And in a few days... this is what I have to show for it. For those of you who remember the XT era, it's sort of a Paratrooper clone (something I wanted to make in my Pascal days).

FEATURES
-highly customizable by editing goodfun.cfg. Almost anything is modifiable
-really cheezy "particle engine" making neat lil' explosions


File Name:         Gfun0_3.zip
File Size:              220KB
Minimum Requirements:
   -undetermined
Info:  This is my first program in which I make extensive use of a configuration file. Muck around with the values in the file, but be careful of what you modify! Buttons 1 and 2 are for debugging. 1 tells you how many thousands of a second my program spends doing nothing, and 2 stops redrawing the background.

NOTE: the controls for the game are shown on startup.

PLANNED FUTURE UPDATES:
-health bar, scoring system
-the actual objctive
-optimizations if neccessary
-a menu? :)
-sound support
-patch up of graphics

back to top


Untitled Shooter--As a side project to the RPG, I've decided to start working on a shooter. It's going to be a little different then the usual shooter, but I don't want to tell you 'bout it yet! It's my little secret :) Anyways... here's a basic engine for now. (NOTE: the gfx stink beecause that's not what's being tested for now... these are *not* the graphics in the real game).


File Name:             untitled.zip
File Size:             211KB
Minimum Requirements:
   -DOS (should run under Win95)
Info: Just an early demo of the engine and style of the game. No real graphics implemented yet.

PROJECT CLOSED
    PLEASE SEE THE OLD UPDATES PAGE FOR MORE INFORMATION.

SOURCE AVAILABLE!
  Here's the source code to the game for the game if you want it.  I have no need for it so... well, i hope you enjoy it!  NOTE: Read the readme.txt
that accompanies the zip file 'kay?  It'll have some useful information in it.
untitled shooter source code (sprscrol.zip) //don't forget to unzip subdirs (-d).  The file size's 'bout 1818 KB.  Knock yourself out :-)
 

back to top


Ping! 0.85--A new twist on that '72 classic, Pong! Just unzip it into a directory and run ping!.exe. Don't forget the exclamation mark. I put it there because of some users were having problems with Win95's ping.exe utility and confusing the filename. --2/22/98

FEATURES:
  -three difficulty levels
  -two player support (local only)
  -*very* primitive SB support
  -if you're really bored, the computers can play against each other :)


File Name:            ping0_85.zip
File Size:             265KB
Minimum Requirements:
   -DOS (Win95 requires you to run in MS-DOS mode)
   -Sound Blaster (optional)
Info: This is my first game with Sound Blaster support. It was really rushed in (in like a couple days) and so don't expect much sound-wise, but hey! It's better than nothing :)
One other thing, if you run this under Win95 you must exit to DOS MODE or else it will either crash or run very slowly.


File Name:           ping0_75.zip
File Size:           242KB
Minimum Requirements:
  -DOS (should run in Win95)
Info: Download this one if Ping! 0.85 doesn't work on your machine. It works under Win95 and the only thing that's different from 0.85 is sound support.

PLANNED FUTURE UPDATES:
  -Modem Support (halted because I don't have another computer to test it with)

back to top


SPACE NOISE 0.43-- This game is my last Pascal game. The code really stinks so, oh well! It's just like Star Control's Melee. I made it to learn more about game programming. Also, the game may run too fast. Go to COMBAT at the main menu to play. -- 6/2/97














FEATURES:
  -six different ships to choose from
  -two player support
  -again, if you get bored, you can set it so that the computers will play against each other :)


File Name:             sb0_43.zip
File Size:            236KB
Minimum Requirements:
   -DOS (not sure 'bout Win95 compatibility)
Info: This game was still in beta mode before I dropped the whole project. Therefore, only the Configuration and Combat selections work.

PLANNED FUTURE UPDATES:
  -code to slow it down (only if requested)
  -modem support (only if requested)

back to top


Jonathan Mak --Queasy
If you found any bugs or errors, please email me at:
walter.makutoronto.ca

Have fun!