The BeginningStatement of PurposeNetwork StructuringTelnet<-->ServerClient<-->ServerMuds with Graphics |
The NetworkThe purpose of the network is to enable the MUD to communicate with players, and, inversely, to let the players communicate with the MUD. The great bane of many a MUD is network lag. Who hasn't had a character who suffered death or worse during a heavy lag? Actually, a big problem most people run into when they set out to run a MUD is lack of network bandwidth. Many people can't get the bandwidth necessary to run a MUD. Obviously, what we need is an efficient way to communicate with players; one that doesn't waste bandwidth. There are many ways to use the network. Currently, two of them are presented here: Telnet to Server and Client to Server. But the ideas are free! Space for this site provided by Geocities |