3D API Comparison

Direct3D OpenGL Java 3D
1) PC Driver Support for graphic accelerator cards Good Poor Very Poor. It is designed to run on top of the other APIs, so should be a superset of them when all are supported in a PC environment
2) Speed Good Excellent Poor. Interpreted.
3) Ease of Coding Poor Good Fair
4) Multi-Platform support Very Poor (PC-only) Good Excellent
5) Java support Very Poor - Microsoft has thrown in the towel on Java. Poor Excellent
6) Documentation Fair - Books are 2-3 years old. Microsoft has yet to produce Direct3d documentation, and maybe won't now that Fahrenheit is in the works! Fair - Books are 2 years old. OpenGL Superbible is recommended over OpenGL Programming Guide for Windows 95/NT. On-Line GLUT documentation is up-to-date. No programming guide, only a specification(available on web, no need to buy it in bookstore!)
7) Ease of Drawing Text Good Poor in base standard - you have to use bitmaps. Good if you use GLUT. Fair
8) Ease of Running in a Window Excellent Poor. The 3dFX driver doesn't support it. Not really applicable

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