TurboRay - raytracer for memory compressing displays


It is realtime raytracer for VR with prediction rendering, heredity and vertex coherence, which counting visibility only if cros edge - outline.
NEW revolutionary algorithm, which computing before render cycle alldirect web pointer structure EDGE, which is every time sorting and next scanline render high quick traversing. Speed of this algorithm independ on resolution and on number non visit poligons as OpenGL, but depend only on number visit edge in window.
- 30 times quick than sw OpenGL in WIN95 and open for special rendering technik
- future - Hi Quality rendering with radiosity, NURBS, non rewrite volumetric alphablending and fractal particle object - all coumputing in rasterization

DOWNLOAD Win95 raytracer demo
(first version - under development - for testing speed - scanline rasterizer take 1% from time cycle - demo code for WATCOM 10.5 )
This raytracer with prediction trversing for big models, will be exchange in the future OpenGL and enable true realistic life models

SCREEN - green line is visible, violet is left edge, orange is right edge

.........under developing.......last actualization 1.1. - 1998

 
  HomePage - Products- Technology - SW developers - History