TThis page is basically the home for all levels that I do for Quake. If you like what you see here, then stop back often. I will continually update this page with screenshots for soon-to-be-released levels. Thanks for everybody who complemented me on the early versions of Deth Toll. I received alot of input from the early screenshots I had up. Starting with this update, I will keep a .plan file of sorts up to keep everybody posted as to the status of my latest map.


Currently Available Levels:

Deth Toll

Released: 2/21/97

Type of Level: Deathmatch


What's Going On Now:

3/05/97 : I suppose I missed my 'end of February' release date for my next map ;-). The map is progressing steadily. The reason things have been slow with me lately is because I just snagged the first 'Official' id Mission Pack from Hipnotic titled 'The Scourge of Armagon'. This pack ROCKS!! It only costs about $30 and it's well worth that price and more. Check it out if you get the opportunity. Playing their levels is a real humbling experience if you are a level designer. You wonder how they come up with such great stuff consistently.

2/21/97 : Well, right now I'm about 1/4 of the way through my next level. This level is going to be much tighter and fast paced this time around. I'm also going with a techno motif and feel this time. I'm adding some really kewl traps which, at the moment, I'm referring to them as 'ACD's (Anti-Camper Devices). Heh. Should be kewl. I'm anticipating a release date around the end of February. I should have some screenshots up in a couple of days. Keep the e-mail coming guys. I really appreciate the comments (and the criticism).

 

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