The VGC Home Page
 

Introduction.

The VGC project aims to provide a full visual environment for Linux game
development. Games are built using "Machines" (see the other JIVE pages for a description of Machines), so an unlimited amount of different game styles are possible. VGC stands for "The Violent Game Constructor", and aims to provide a basic image editor (with functions for multiple palette types, importing from standard formats, and drawing operations which provide an impressive look without having to be a great artist), a basic sound sample editor, and perhaps mod editor, a game style editor with templates for common types of games, an animation editor which can integrate with the image editor so you can get that image just right, a 3d/2d animator to give the non-artistic user a way to get realistic animations (pre made stick figure animations may be loaded in and drawn over to create game animations - because of the 2d/3d nature of these, their size and speed may be adjusted), and an intro editor to provide animated intros and optional menu systems to polish the look of your game.

Each of the sections of the editor will be expanded upon below ;
Image editor
Sound editor
Mod editor
Animation editor
Game editor
2d/3d animator
Intro editor

Links ;

Mailing list ; There is a mailing list hosted by topica.com at vgc@topica.com. To subscribe send an empty message to vgc-subscribe@topica.com, to unsubscribe send vgc-unsubscribe@topica.com. The lists are archived at http://www.topica.com/lists/vgc.

Mail me at joelu.geo@yahoo.com.

TO DO list.

Project status.

Project news.
 
 




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