The VGC Home Page
Introduction.
The
VGC project aims to provide a full visual environment for Linux game
development.
Games are built using "Machines" (see the other JIVE pages for a description
of Machines), so an unlimited amount of different game styles are possible.
VGC stands for "The Violent Game Constructor", and aims to provide a basic
image editor (with functions for multiple palette types, importing from
standard formats, and drawing operations which provide an impressive look
without having to be a great artist), a basic sound sample editor, and
perhaps mod editor, a game style editor with templates for common types
of games, an animation editor which can integrate with the image editor
so you can get that image just right, a 3d/2d animator to give the non-artistic
user a way to get realistic animations (pre made stick figure animations
may be loaded in and drawn over to create game animations - because of
the 2d/3d nature of these, their size and speed may be adjusted), and an
intro editor to provide animated intros and optional menu systems to polish
the look of your game.
Each
of the sections of the editor will be expanded upon below ;
Image
editor
Sound
editor
Mod
editor
Animation
editor
Game
editor
2d/3d
animator
Intro
editor
Links ;
Mailing list ; There is a mailing list hosted by topica.com at vgc@topica.com. To subscribe send an empty message to vgc-subscribe@topica.com, to unsubscribe send vgc-unsubscribe@topica.com. The lists are archived at http://www.topica.com/lists/vgc.
Mail me at joelu.geo@yahoo.com.
TO DO list.