Brain Pieces

The actual brain parts you have to copy are written in this font.

Any brain with movements or\and rotations requires the following :

velocity_update(element) for movements.

spin_update(element) for rotations.


Mouse look or mouse rotation :

;HEADER
var xtemp=0
var spdx=0
var spdy=0

;MAIN
xtemp=mouse_y()
mouse_set(319,xtemp)
spdx=[100*[mouse_y()-239]]
rotation_x_set(element,spdx)
spdy=[-1*[75*[mouse_x()-319]]]
rotation_y_add(element,spdy)


Top view camera, while keeping a specified element in the center of the camera: (camera brain)

userele target
;The element you want the camera to focus on.

position_x_set(element,position_x(target))
position_z_set(element,position_z(target))

;If 'position_z_set(element,position_z(target))' doesn't work, try putting a 'y' instead of the 'z'.

rotation_x_set(element,90)


Animate element:

;Initialisation section

var b=0

userint spd=0

;Element's speed.


;Main section

b=last_animation_frame(element)

animate(element,1,b,spd)