SPUTNIK SATELLITE ![]() WEAPONS MODS Version 6.2 Weapons Mod - Version 6.2 for RS only - 6,495KB - www.fileplanet.com Apologies - I can't afford to host these mods on my site any more because my ISP has changed its pricing policy. You can find the mods if you do a search on fileplanet. WARNING: THIS MOD INCLUDES AND COMPLETELY SUPERCEDES ANY PREVIOUS RELEASE. THIS MOD IS NOT NECESSARILY COMPATIBLE WITH OTHER MODS BUT IT DOES NOT OVERWRITE YOUR EXISTING ROGUE SPEAR WEAPONS FILES. This version is meant for use only with Rogue Spear Urban Operations. It will not work with Rainbow Six and is not compatible with Rogue Spear alone. There is another version of this mod which has been designed for Rogue Spear and will be available from my website listed below. FROM VERSION 7.0 ALL FUTURE VERSIONS OF THIS MOD WILL BE URBAN OPERATIONS COMPATIBLE ONLY. INSTALLATION: Unzip this file to you Rogue Spear directory (remember to allow the creation of subdirectories). Then start Urban Operations and go to OPTIONS. Find the MODS section and ACTIVATE the SSWMOD. I advise that you tick the three options: DISABLE DEFAULT PRIMARY ITEMS This will ensure you don't have any double ups in weapons. The mod should then be enabled and you will see all the new weapons. This should also enable the weapons mod for multiplayer. OUTSTANDING ISSUES: I have tested all the weapons in this file with a registered version of Rogue Spear running on a Pentium III 450 with 128Meg RAM and 16Meg Diamond Viper V770 video Card. The only other outstanding problem that remains is with the grenade launcher in multiplayer. It tends to cause multiplayer games to crash. I am working on a fix for this (if there is one). Until then all grenade launchers will be disabled in multiplayer. All other weapons should now work in multiplayer if all clients and the host server have the Version 5.0 mod installed. I have been informed the same problem does not exist for the high explosive .50 calibre ammo for the AW50 or the 20mm HE ammo for the HK OICW. It's not very realistic anyway so a lot of serious players have opted not to use it. Red Storm has warned that models with high polygon counts could slow down performance and loading times. They recommend no more than 100 to 150 polygons per model. Most of these models use around 300 polygons but I have not had any problems with performance in the single missions. I have had only two reports out of about 1,000 of adverse perfomance using these models in multiplayer. Let me know if you encounter any problems with this mod. WHAT'S IN THIS VERSION: This mod aims to totally replace all the original RS weapons with new models. Every weapon now in the game has been redesigned or created from scratch by me. 29 new Primary weapons. Primary Weapons: Secondary Weapons: New Splash Screen for Version 6.0 DISTRIBUTION AND FEEDBACK: This mod is currently available from:
or wherever good mods are found. Comments, questions, suggestions, flames, bug reports, et cetera can be sent to my email at sputnik_satellite@yahoo.com. If you are sending suggestions for new weapons please DO NOT email pictures to me - it fills up my mailbox really fast. But if you do have a good picture, indicate it to me and I will request it from you if I need it. I already have heaps of good images to work with. ACKNOWLEDGEMENTS: A special thank you to Michael D Wedlake for providing me with a full version of Urban Operations so I could complete the UO version of this release. Also thank you to the guy who sent me the excellent sounds and new IMI TAR images - you know who you are (I apologise but I lost his email). I was inspired by this "motherlode" and the new Tavor model in this version is the result. Also thank you to Lloyd Bailey, Spyhawk and the NATO 3 boys - there is a little bit of inspiration from each of your mods in this version. REALISM DISCLAIMER: The focus of this mod is getting some new models out there and reworking some of the originals from Version 5. I have extensively playtested these guns in single player missions and have adjusted their stats according to Red Storm Entertainment's weapons calculator. The weapons stats are now very accurate and true to the game (if not true to life). The weapons dynamics are largely adapted from similar existing weapons in Rogue Spear. For example, I have had some people comment that the Ingram M11 doesn't have much recoil and is too accurate under sustained burst fire - this is correct! It has a low bullet weight and low muzzle velocity making it easier to control than it's older sibling, the M10. However, it also has much lower penetration and you'll notice this if if it's used on someone wearing heavy armour. Also the Heckler and Koch G11K3 (not the US ACR version) only fires 600 rpm in continuous fire mode - the 2100 rpm estimate is for the special three-round burst, which can not be accurately modelled in Rogue Spear. The same goes for the Abakan/Nikonov AN-94. However, if you wish to alter these stats, all attributes can be adjusted using the Rogue Spear Editor which you will find hidden under the Rogue Spear directory on your computer. Let me know if you make any changes and why you made them. Enjoy! |