nostalgia


Computers and Technology


Astro Wars
 Astro Wars!!!!!

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It had been over 30 years since the world's first massive electronic computers had appeared employing "primitive" valves developed from advances made during the Second World War. The technology rapidly miniaturised spurred on by a number of factors including the cold war, the developing space race and the demands of industry, commerce and the sciences. Valves were replaced by smaller transistors. Soon after transistors were replaced by the even smaller integrated circuits and the infamous microchips. Computers and electronics had become smaller and more powerful than the early computer pioneers had ever predicted. They were integrating themselves into just about every area of society and people were enthusiastic about the possibilities the new age would bring and wanted one of these modern miracles for themselves and their children. Did they create a vast planet wide network of millions of advanced computers that would allow all mankind's knowledge to be stored and used in ways never believed possible and let individuals express their ideas and philosophies on a global stage?

Unfortunately not, that dream was still 15 years away and in the meantime we had to make do with Astro Wars.

In the late 70s and early 80s arcade coin operated games such as Space Invaders, Asteroids and Pac-Man had become very popular. The downside to these was the fact you were limited to when and where you could play them and they also swallowed a lot of pocket money at rapid speed. Most of the early home computers were still very expensive and not particularly geared toward sophisticated graphics simulations of space battles and the like especially not sound effects.

The solution was a vast number of different handheld games such as Astro Wars that had one game hard-wired into them. If you were lucky you may even have got a basic LED screen as well.

Astro Wars was reasonably straight forward - Your role was that of a solitary fighter craft destined to take on the alien hordes. Sound familiar? The goal was to get a certain number of points, once you did that the game was over, you were victorious and it played a little tune.

Astro Wars was notable for a number of reasons:-

Unusually the screen was mounted nearly at right angles to the controls, similar to coin operated arcade games.
It had various stages, not just a continuous stream of alien shooting. This made the player develop a range of combat skills. There was a docking sequence where you had to dock the two halves of your spaceship for a bonus. If they hadn't lined up properly you could delay the docking by firing your thrusters accompanied by a realistic sound effect (white noise). There was also a stage where you dodged a field of alien projectiles.

A large screen. Well actually it was quite a small LED screen but some bright spark in the design department had came up with the idea of putting a magnifier on the front of it, giving the impression of largeness.

A joystick, okay it only went left and right but to the hands of an average nine year old player it was as near to the controls of a interstellar fighter that they were ever going to get.

As with most of these games, initially completing the game was difficult but once achieved the game became very easy to finish and no longer presented a major challenge. This greatly increased their boredom factor.
The Betamax Video System


Top Loading Version
An early alternative to VHS (along with a few others) the totally incompatible Beta max video recorder was found in many homes at one time. Many video rental shops were split down the middle with VHS on one side and Beta max on the other. It was one of the most frustrating situations going in to rent a video knowing it was available on one format but not on the other. Due to market forces the technically superior system became less and less popular, taking up less and less shelve space in the video shop. They were still used for a long time to tape of television but even the die hard fans had to switch over to VHS when their ageing machines finally died and replacement parts could not be found.
The Commodore 64
Commodore
One early home computer of the post Astro Wars era was the Commodore 64. A marginally more professional machine than the Spectrum, the "64" boasted several features that made it more user friendly in the game department. These included: multi-channel sound, joystick connectors, decent keyboard and built in colour sprites (that even the later spectrums never incorporated).

There was a serious downside however, one of the main appeals of early home computing was writing your own games. Usually every home computer had a BASIC language interpreter built in to make this easier. The "64" to get better games features had forsaken it's BASIC. This meant designing a simple sprite could take hours of working with graph paper, pencil and rubber so you could convert each byte it to binary and poke it directly into the computer. Without any handy BASIC commands to assist this became a mistake filled and somewhat frustrating process.

By this time you'd done it you'd found out everyone else had stopped using BASIC in favour of something a bit faster anyway.
The Sinclair ZX Spectrum
spectrum
The Sinclair Spectrum was one of the most popular home computers of the eighties. It was so popular that even today there are many web pages dedicated to it and it's emulation on the world wide web (see links page). By today's technological standards it was nothing startling. It had an 8-bit processor 48 Kb of RAM, a primitive colour graphics system and a rubber keyboard that was despised by many and was the butt of many a joke. On the plus side however it did pioneer cheap home computing for the masses.


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