Cyber Strike: The Nanotech Conflict is set on
a circuit board in the age of Nanotechnology. Molecule-sized machines
governed by roving AI command ships muscle for control of power wells,
breakthroughs and survival. Manage minions and energy in brutal battlefield
with an ever changing climate.
All the pieces in the game.
Three ways to win, guarantees no standoffs
Nine boards and eight 'catwalks' allow for unlimited
battlefield combinations
Simple combat system
40 Gear cards to beef up units
20 Event cards changes the game environment
Quick gameplay, about an hour
Close of up the game being played.
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Close-up of the some of the various
pieces in the game.
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Cyber Strike: The Nanotech Conflict is the title
of my first board game. I have always created games. Although
most of my games were for the computer, I switched to board games wehn
I was required to make one for an art class at Utah State University.
This is one of four games I have designed to playability. I have
plans for at least another six board games and in the furture I would like
to return to designing computer games at the administration level.
Actual Game in play.
This is only one of endless ways to set up the board.
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