$ ------------------------------------------------------------------------------ BILL AND TED'S EXCELLENT ADVENTURE (LYNX) - GAME NOTES jaime c villacorte (jaime@tcville.hac.com) Last revision: 01/09/92 This is a notes file that I maintained on my Mac as I played B&T. I really didn't intend this to be a walk-through description, but it may provide one with hints crucial to those (too frequent) B&T situations where one finds oneself totally in the dark as to how to proceed next. Unlike an earlier Chip's Challenge notes file [*] that I put together last May, this file is done in pure ascii text, including the maps. My advanced apologies for not really attempting to clean up this document. Any corrections or additions to this document will be highly appreciated. ---- [*] This CC spoilers file is is a 40+ page, Word 4.0 document with embedded graphics drawn with MacDraw II. It's available in Word or Postscript form via anonymous ftp from coyote.cs.wmich.edu (141.218.40.40) in the pub/Lynx directory. ============================================================================== Egypt 1700 BC - Find 16 notes, gold nugget. Give gold nugget to guard. Go to ancient Egyptian who gives you scare stone. He wants you to find staff. With the scare stone, head back to the phonebook and go to Egypt 1500 BC. - Royal Ankh at lower right. Wade through non-wavy water to get to small island. Need the ankh to ride the boat in Egypt 1500 - Give the True staff back to egyptian. He gives the following message: "Thank you. We shall remember this. Here is your reward. This royal flute is known to lessen the danger from wild animals. Also, our wise men have seen a strange star fall to the northeast." Password at this point: A6TF.TB01.D4YI.0ERJ Enabling flute at upper right part of world scares lions away. But you must keep activating it to have effect. There are 16 notes at the upper right, which gives you access to Rome 60bc. Egypt 1500 BC - Activate the scare stone. Find the 2 obelisks, which tells you "Hey Dudes, It's us! The staff is in the large pyramid. But the first staff you will see is bogus!. Remember to hide this message for us earlier, dudes.). Back to Egypt 1500 BC and hide the note. - Holy boat at lower right. Ankh from Egypt 1700 BC lets you ride this. Navigate through the current maze: '*' is starting point of boat. 'O's indicate valkid one step movements. '-' is the dock. '#' are blocked-off paths. '$' is concrete docking point. 'X is the temple entrance ## OOOOOOOOOOOO OOOOOOOO##### _ OOOOO O##### O#### OOOOOO# ### $ # *OOO OOOOOO OOOOO# O##### #OOOO OOOO# #OX O# OOOO O##OOOOOOOOO##OOOOOOOOOO OOOOO =================================================== - You can take boat the the concrete dock and enter tomb. - In the Large pyramid tomb, there's a maze with: - 4 red squares which look like you have to step on all of them to activate other doors in the maze. - Red key - Fake staff - Blue key hole. Which leads to room with red key hole. - Red key hole which leads to room with lions. Lead the lion out of the little chamber. I got one to follow me out, but then I was killed. Later I returned back to the chamer and found the True staff. I think you need to have the harp to see the staff, because I was here before, without discovering the temple and harp, and saw no staff. - Blue key - In the temple, there's a blue maze, which looks unsolvable, but there's a place in the wall with a hidden secret door. At the right hand corner, there's a harp. Rome 60 BC - Initial password: P000.0001.XJ6C.0G0K - 4 notes in arena. The others are in the dungeon. This brings total to 64. Dungeon - Dungeon on left has maze with: - 4 blue doors - 1 blue door wih lion. Behind lion is black door. When the door opens, the lion doesn't chase you. It just roams around. - 1 blue key which opens 3 doors with 3 noes - Black key at lower right part of maze - Once you have obtained Caesar's Lyre and given it to him, it becomes just a "Lyre" in the inventory. Open the door to the lion-guarded room with the blue key. Now activate the Lyre before entering. Enter. The lion will leave at this point. Unlock the door with the white key. You'll get a Page for Texas 1880. When you exit this room, activate the Lyre again to make the lion move away. - After aquiring the page: Password: KA33.7L02.TG71.0HGL - Once you have the Texas 1800 page, and you get to the booth and try to activate it, a message will appear saying: "Heinous, Dude. Time Paradox!" - Ceasar wants you to find his lyre. - I guess with 64 notes, you can leave Colosseum (bottom of arena) to the Town - (starting password L8ZV.R505.GGPH.6N0S) This is strange. After I obtained the harmonica, and explored San Dimas 2691 thoroughly, I went back to Rome 60 BC and picked up the black key that was at the lower right cell of the dungeon. It was actually a gold key! Password: 9ADS.PS05.JGRB.6NSF. I had 112 notes before picking up this key, and as soon as I picked the key up, I was up to 128!. Town - 1 person in the garden tells you: "Follow the statue dude." - Another preson tells you "The fountain is in pieces." - Another persone tells you "The fountain is broken". - There is a statue whose arm points northeast. Around the statue, there's four corner pieces. Push all of these diagonaly into the statue and the statue disappears, and the blocks spread apart again. Repeat and step where the statue was, and you'll get transported to Courtyard 1 Courtyard 1 - Z7P0.ZN02.8M2P.0HCH - 4 notes in this area. - Door is locked to the outside of the Courtyard. When you get killed though, you get kicked to Outside of Courtyard - I saw an instrument towards the top of this screen. Perhaps a Lyre. It's protected by a wall of bushes. There's a path to the instrument that comes out of the back of a building Building - Contains a bunch of guards walking. Need the Pipe Organ (picked up in Building of Europ 1700, in order to walk through. With the Pipe Organ in hand, the guards will be spinning. Walk to the back of the building, across the path and get Caesar's Lyre. A funny thing though. As soon as I got the Lyre, my Apple disappeared from my inventory! After obtaining Caesar's Lyre: Password: B7A9.AB02.PG55.0FLG - Return the Lyre back to Caesar and he says: "My Lyre! Dudes, Here is your Gift Wrapped Reward! - Caesar gives you a Lyre Outside of Courtyard - A hidden phone page just south of the door, surrounded by trees. It's a page for Europe. - A guard who says he's hungry. Give him the apple found in the Maze Building. He'll let you enter the Town. Password: J1YS.FJ02.AP4T.0HR1 - 2 notes at left side of screen surrounded by trees - 3 notes in the canyon (Makes a total of 80 notes Maze Building - A building with a hidden-path type maze, which leads to an apple 'O's are valid one-cell path. 'A' is the apple. 'X' is the entrance/exit to the building before getting apple O OAOO O O O O O OOOOO O OOO O OOOOO O O O O OO OOO O O O O O OOOOOOOO O O O O OOOO O O XX OOO I ended up making a new map after getting apple. It seemed the previous map no longer was valid OOO A O OOOOOO O O O OOOOOOO O O O O O OO OOO O O O O O O O O O O O OOOOOOOO O O O OOOO O OOO XX O - After leaving the courtyard, password: H1YS.FJ6R.CNGV.0IDZ Europe 1700 A.D. - Password: L1YS.FJDF.GP8B.0HMG Building - You enter a building with floor tiles are composed of primarily of red dots. Make sure to walk to the green dotted tiles. Going from the 1st to 2nd green dot, I headed first to the left then up. Before going from the 2nd to 3rd, Make sure all three moving objects are to the right of you. Position them by quickly joggin below then back up to the green dot. When the coast is clear, head up the the hallway with the pulsating silver tiles. Step on these tiles when they're silver to avoid dying. - Found a white key. Password: H7JF.A2DF.KQY7.0GR1 - Step lightly across the paths, beyond the swinging axe (step across when it has completely stopped when it points towards you). Work your way towards the top, where you'll exit the building - Password: H7JF.A2DF.KRCQ.0GBI - Use the black key to open the gate. - At the upper right of the building, there's a pipe organ. Just before this, it seems as if ths shifting tiles is unpassable. It is possible Use speed to quickly skip the tiles. Apply the magic wand to the organ, to shrink an add it to your inventory. Also, it doesn't seem like it's possible, but the path back to the entrance of the building can be completed, with timing. After: Password: 7B1Q.6MDF.QFLE.0FBQ Cemetery. - There's a red key at upper left of the cemetery. - A building at the upper left with a read lock. (Can be opened by the red key. This building contains a maze with: - a vampire - a bat - a magic wand. - what looks like a box. I believe it is a coffin that the vampire emerges from, when you enter the building. I applied everything I had against it including the wand, but I was unable to pick it up or effect it. - Leaving building: password: H88W.9DDF.KDL9.0GIF - A building at the upper right with a gold lock - Going back to the building, I noticed that the shifting tiles would not work to bring me back to the entrance to the building. I wandered around some more in the cemetery, looking for the yellow key, but got nowhere. I decided to get the password and reset the game with: F88W.9DDF.KEPY.0FER <- this password brings you back to Europe 1700 at the front of the first building with guitar, 80 notes, scare stone, harp, flute, blue key, white key, apple, black key, magic wand. Building with gold keylock: - A mandolin at the upper left of the maze. This area, by the layout, of this building looks very similar to the other building in the cemetery. Current passowrd GAFB.79K7.UGZU.6PCD - After picking up the key and the building, I ofund 6 notes in the cemetery. This brings the total up to 134. Password HAGS.6ZDi.Ti5K.6NNR - With the mandolin, I went back to San Dimas 2691 Rome 70 BC. Colosseum - You'll end up transported into the same colosseum as Rome 60 BC - At the south end of the Colosseum, there's a guard that says: Sorry, Dude. You're Staying! - After coming back from Texas (and having acquired the San Dimas page, come back to the Dungeon. There will be 4 notes here. - Coming back from texas, and getting all the notes, there will be a total of 112 notes. Password: W8TR.RBDH.U01I.6NVN - This is weird with the password above, I start at Texas 1800 with 112 notes, and I can now go to San Dimas and avoid the Time paradox. My inventory with this password: Guitar, 112 notes scare stone, harp, flute, blue key, lyre white key, pipe organ magic wand, train ticket. I'm confused. i thought I had a gold nugget also. Down in the dungeon I grabbed the Texas 1800 page (again) and tried to go for the black key, but was unable to remove either. I went back to Texas to check if I had previously grabbed the gold coindsthat was to the left of the train station. The skull wasn't there, and now I can't remember whether I picked up both gold coins or just the one below the booth, oh well. Dungeon - Deliver the black key to the room at the lower right where it was originally found. This allows you to use the Texas 1800 page, bypassing the time paradox. Password after: 88P6.8Z03.796T.6KM5. - After coming back from Texas (and having acquired the San Dimas page, come back to the Dungeon. There will be 12 notes here. Texas 1800 Cactus Area - Cactus walls and scorpions - A gold coin beneath a cattle head skeleton at lower right of this area - A note? or a phone page for San Dimas 2691 under a cattle head skeleton in the area below the boot. Password: K8QP.RFDG.ZB4S.6P23 Steve's Saloon - A bartender who says: "Check out the Skulls, Dude!" Password after: N1FF.2CDG.XA23.6LJ4 Tom's General Store - A cowboy behind the desk who says: "Buy tickets at the station!" Rick's Stable - A cowboy who says: "Say hi to Billy the Kid!" Sheriff station: - Billy the kid who says: "Long time Dude! Bust me out, and you'll get my harmonica!" - Acquire the Dynamite! from San Dimas 2691 and stuff it into Billy's jail cell. He'll say: "Excellent, Dude! Let's blow this joint! Back up and duck!" - You'll end up with a harmonica in your inventory, and the Dynamite is gone. Password at this point: L8ZV.R5Di.A0X5.6QFA. Nothing to happens when you go back to his cell. Ticket Station - Someone says: "Tickets cost money, Dude!" - Exchange the gold coin (from the lower right of the Cactus Area for a Train Ticket. After: password: S2UC.0ZDG.ZAL3.6MM7 Hand crank train - Need to apply ticket to get on - Use to get 2 notes, gold coin to the left of the station, and 1 note to the left of the station. - To the left of the train station, there's another cattle head skill with another Gold Coin beneath it. Need to get San Dimas 2691 - Password when I first arrived: Y8TR.RB05.1DSZ.6NH0 - Dynamite! at lower left island - After getting Dynamite: password: 99i7.QM05.1E1F.6P24 - Near the top left there seems to be land, which you can't move further across unless you have the Harmonica from Billy the Kid from Texas 1800, or so it seems. Last time I was here, without the harmonic activated, I got inundated by ghosts and bats. - Exploring the top part of this land, I see a vampire that's beneath a blue wall. There are shifting tiles that lead to him though. - Activating the mandolin (see Europe Gold lock building, I went near the top and entered the vampire's domain. He says: "Play my game if you dare!" Use this password to start with 128 notes and next to the phonebooth: BAGU.A005.YL8G.6HTG - After some fruitless searching (see Approach #1), I think that the order in which you obtain the next 16 notes are crucial. Approach #1, which I tried first left me with 14 notes (142 total), and left me at a complete dead end (or maybe I didn't look hard enough?) Approach # 2 was successful. Either way, I think it's very crucial to learn how to jump from one tile to a second, and then back again, at the same time scanning the route ahead of you. This shuffling will be needed, especially at the final shifting tile screen after one obtains "The Babes" Approach #1 - Note 1 - at platform to entrance 2,3 - at bottom left. Screen changes after 3rd note 3b ? - at bottom middle 4 - at bottom left corner. Next need to push blocks to upper left corner. This leads to path which runs left to right to upper center rest area. 5 - at upper right quadrant 6 - at bottom right. Screen will change after picking this up 7 - at bottom right 8 - at top right. Head towards rest area at top middle 9 - just above two girls. Screen changes. 10 - at far left 11 - at top left. Theny you'll need the 2 blocks from top left and bring down to far middle left 12 - just to the SW of the two girls 13 - at far bottom 14 - at far upper right corner [ after much examination, I declared this situation to be a DEAD END. I could see a 15th note, but there was no way to reach it, the way the shifting tiles were moving. Sigh.] Approach #2 - Note 1 - at platform to entrance 2,3 - at bottom left. Screen changes after 3rd note Head down to far bottom. 4 - At bottom right corner 5 - At bottom left corner 6 - At upper right quadrant. Screen will change after picking this up. Killed self. Landed back in previous screen. Headed back to bottom right. Screen changes when reaching the tile where the 5th note was found. 7 - At bottom right 8 - At top right. 9 - Just above two girls. Screen changes. Killed self. Screen changes to previous. Headed back down to lower right corner. Landed on tile where the 7th note was. Screen changes. 10 - At bottom right quadrant. Head towards top middle. 11 - At upper right corner 12 - At far left corner 13 - At top left. Bring the 2 blocks from this area, to use in the lower area. 14 - Just to the left and below the princesses 15 - At far bottom. Screen changes after this. Head to far right corner and starting from here, head left towards the princesses. Pick up the princesses. "The Babes" will be added to your inventory. When I checked I had 144 notes! I don't know where the 144th was picked up. The Screen changes Getting to the exit: Starting at the lower right tile of the 4 tile that's in the center: - Right 4 tiles - Down 3 tiles - Left about 7 tiles until an upside down L - Head all the way until the top row of tiles. You'll be situated very close to the exit. This is a red herring. - Hang a left and work your way counter-clockwise around the perimeter of this room - Near the exit, alhough you're close to the exit - careful, this is another red herring. You'll need to head down, jog left, then head up again. Time it correctly so you land on the 4 tile platform. - Choose the mandolin in order to get back out. At this point after I exited the shifting tile room. I hoppped over to the right to get back to "land", and once there, I found my movements urely orthogonal - I couldn't move diagonally. Couldn't maneuvur through the cave entrances withouth moving diagonally. I headed back to the entrance of the shifting tile room (where the vampire is), killed myself, and then found myself back on "land" again, with my diagonal movements resotred. password at this point: 6B4S.6K05.ZMQZ.6g82 - I headed back towards the phone booth - I still had my mandolin activated. At the front of the booth, next to Ted, was the vampire. He blocks the way into the booth. Activate your guitar and ram the vampire. He'll say "I LOST!" Password: 6B4S.6K05.ZMUH.6g4J. - Enter the phone booth, choose San Dimas as a destination and an end screen showing Bill and Ted playing guitars, with the Two Babes hugging them appears. The following message scrolls up: "...AND THIS, BY RESCUING THE BABES FROM THE CLUTCHES OF THE GRIM REAPER, BILL AND TED RETURNED TO THEIR HOMES IN SAN DIMAS AND COMPLETED THEIR MOST EXCELLENT ADVENTURE THE END ? " - The status screen shows up at this point. Password is 8B4S.6K06.0MUH.6g4i. Hitting the "A" button gets you back to the end screen and end message. Funny thing - I tried entering this password, and I end up back at the start of San Dimas 2691, with 128 notes, and no Princesses - looks like you'll have to do the whole damn shifting tile room all over again. Most heinously bogus! -- - jaime villacorte ar619@Cleveland.freenet.edu or jaime@tcville.hac.com $